Wednesday, October 10, 2007

New Yorker on ultra-expensive wine counterfeits

Mark Hurst's Good Experience newsletter alerted me to this New Yorker article about the crazy world of very expensive wine and how it is being counterfeited and sold to rich people who don't know the difference.
200710101003[Michael Broadbent, the head of Christie's wine department] is a Master of Wine, a professional certification for wine writers, dealers, and sommeliers, which connotes extensive experience with fine wine, and discriminating judgment. He pronounced a 1784 Th.J. Yquem "perfect in every sense: colour, bouquet, taste."

At two-thirty that December afternoon, Broadbent opened the bidding, at ten thousand pounds. Less than two minutes later, his gavel fell. The winning bidder was Christopher Forbes, the son of Malcolm Forbes and a vice-president of the magazine Forbes. The final price was a hundred and five thousand pounds -- about a hundred and fifty-seven thousand dollars. "It's more fun than the opera glasses Lincoln was holding when he was shot," Forbes declared, adding, "And we have those, too."

Link

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All I want for Christmas is my HDTV... and an Apple

from Engadget by Thomas Ricker

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A national survey of 1,200 consumers conducted by Solutions Research Group found that 3 out of 4 surveyed Americans wanted a new gadget this holiday season. The rankings went a little something like this:
  1. HDTV (35%)
  2. Windows-based notebook (20%)
  3. Digital camera (17%)
  4. Windows-based desktop computer
  5. GPS car navigation
  6. Cellphone
  7. Digital video camera
  8. Nintendo Wii
  9. Sony PS3
  10. HD DVD or Blu-ray player
So where's Apple, the big bad daddy of consumer electronics? Well, their best showing was the MacBook with an 11 ranking followed by the iPhone at number 15. Pretty good when you consider the level of brand awareness this represents in a field of otherwise unspecified laptops and cellphones. In fact, 1-in-6 consumers are hoping for some type of Apple gear under the Chanukazaa tree this season.

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IBM And Linden Lab Team For Virtual World Interoperability

ibm.jpgIBM and Linden Lab (the company behind Second Life) will announce a new partnership at the Virtual Worlds Conference in San Jose today that will focus on virtual world interoperability.

The initial focus of the joint effort will be the ability to allow users to use a single virtual persona (or Avatar) across multiple virtual platforms, with seamless interworld transactions to be considered later.

Discussions and efforts surrounding standards and interoperability are in vogue this year, as the marketplace for virtual worlds has matured. Chinese Second Life clone HiPiHi announced its intention to lead a push towards standards based virtual worlds in August, and TechCrunch 40 presenting company Metaplace offers interoperability between user generated worlds on its DIY virtual world platform.

IBM has been highly active in the virtual worlds space, both as a user of platforms such as Second Life as a conference and business communications tool, and as a creator with its Active Worlds chat platform. IBM's Italian employee's went on strike within Second Life in late September.

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Consumer Feedback Impact - AT&T Changes its ‘Terms of Service’

Remember the brouhaha about AT&T (T) and Verizon (VZ) and the awkward language in their user agreements that prevented people from among other things criticize them. (As Bill Maher says, I kid the phone companies.) AT&T, seems to have taken the feedback from blogs and is changing the language of its terms of service. An AT&T spokesperson emailed us with the following statement.

We are revising the terms of service to clarify our intent. The language in question will be revised to reflect AT&T's respect for our customers' right to express opinions and concerns over any matter they wish. And we will make clear that we do not terminate service because a customer expresses their opinion about AT&T.

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THIRTY virtual worlds in San Jose

First the good news: virtual worlds are experiencing their own dot com boom. Now the bad news: virtual worlds are experiencing their own dot com boom. Tomorrow and Thursday, the second Virtual Worlds Conference and Expo launches in San Jose; the first one went off last March in New York, when just nine worlds/MMOs were showcased. Six months later, thirty of them will be on hand, many you've probably never heard of, and if past history is any guide, just as many you'll probably not hear much about, afterward. Seven slated for the show are kid-oriented, including Zwinktopia, Gaia Online, and Habbo Hotel, all of which have been featured on GigaOM; with the continued growth of MMOs for minors, this isn't surprising. But then, four of them are virtual worlds designed for enterprise solutions, including Forterra, Unisfair, Project Darkstar from Sun Microsystems, and something called VT&T, a stealth project from a team of developers formerly of AT&T.

Like the original dot com boom, the Expo is an awkward convergence of traditional media corporations like Disney (new owner of Club Penguin), MTV/Nickelodeon (announcing eight virtual worlds), and Turner (which recently bought partnered with Kaneva), scrappy start-ups like Metaplace and Ogoglio, and lumbering into the proceedings like they always have, Microsoft with Virtual Earth and an unknown MMO set to be announced there.

And if the last boom's trajectory of hubris and greed is followed, most of these are destined for obscurity– or acquisition by their wiser superiors. While kid-oriented MMOs have the most active users and thus seem like the safest bet, for example, as FoundRead editor Carleen Hawn suggests, they're also fragile ecosystems that can fall apart with too much outside interference and commercialism.

In any case, I'll be there to appear on a panel, and looking for GigaOM stories to file from the scene. If you see me, be sure to say hi; and if you miss me at this virtual worlds conference, you can still look for me at the one in London, later this month.

Disclosure: My Second Life blog New World Notes is a "media partner" with the Expo.


30 VIRTUAL WORLDS PLATFORMS TO BE SHOWCASED

With more than 30 virtual world platform providers participating at our Fall Conference, attendees will gain unique insight into the solutions available to meet their individual needs.

For the first time ever, professionals seeking to leverage virtual world technologies will be able to review and interact with all the major providers in one location. Attendees will be able to discuss business strategy, gain a comprehensive understanding of available technology and learn best practices. The Virtual Worlds Conference and Expo provides participants an edge in using virtual worlds applications to deeply engage their customers, partners or employees.

Virtual World platform companies participating at Virtual Worlds Conference and Expo:

Company Platform Name

 
Animax Entertainment TyGirlz.com  
Areae, Inc. To Be Announced
Conduit Labs To Be Announced
Disney Online Club Penguin, Virtual Magic Kingdom and others
Doppelganger vSide 
Forterra Systems OLIVE platform
GAIA Interactive Inc Gaia Online 
GoPets Ltd. GoPets
HiPiHi Co., Ltd HiPiHi
IAC/InterActiveCorp Zwinktopia
Icarus Studios Icarus Platform 
Ironstar Helsinki MoiPal mobile platform
Kaneva Kaneva Platfrom
Linden Lab Second Life
Makena Technologies There.com
Microsoft Microsoft Virtual Earth
Microsoft Entertainment Effort To Be Announced
MindArk Entropia Universe
MTV / Nickelodeon  more than 8 virtual worlds and growing
Multiverse Network Multiverse platform
Numedeon Inc Whyville.net 
ProtonMedia ProtoSphere
Qwaq Qwag Forums
Stardoll Stardoll Platform
Sulake Corp. Ltd. Habbo 
Sun Microsystems Project Darkstar
Three Rings Whirled
Transmutable Ogoglio
Unisfair Unisfair Virtual Event 
View 22 Immersiv Platform
VT&T To Be Announced

The conference has five primary tracks:

Entertainment and Marketing
Virtual Worlds for the Enterprise
Business Strategy and Investment
Community and Customer Service
Design and Development.



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