Thursday, July 24, 2014

âGoogle is reportedly buying Twitch for $1 billion

Source: http://www.engadget.com/2014/07/24/google-is-reportedly-buying-twitch-for-1-billion/

What's the internet's most popular game-streaming service worth? About $1 billion, if VentureBeat sources have their story straight. Earlier this year, Variety and the Wall Street Journal reported that Google was in talks to acquire Twitch, but conceded that the two companies were only just starting negotiations. Now, sources familiar with the deal say an agreement has been reached, though its unclear when the reported acquisition will be officially announced. Naturally, there are some concerns that a Google acquisition of Twitch would stifle competition for rival services, but the tried and true platform could certainly bolster Mountain View's own streaming efforts. If nothing else, perhaps the deal will validate emerging market shared gameplay in the eyes of its doubters.

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Source: VentureBeat

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LG sells a record 14.5 million smartphones as profits nearly triple

Source: http://www.engadget.com/2014/07/24/LG-q2-2014-earningsi/

http://o.aolcdn.com/dims-global/dims3/GLOB/resize/600x400/http://www.blogcdn.com/slideshows/images/slides/267/695/6/S2676956/slug/l/mg-8479-800-wm-1.jpg

LG has just reported a record quarter for mobile phone sales, showing that it's taking advantage of a slump from arch-rival Samsung. LG sold 14.5 million handsets over the last quarter, its highest total ever and 20 percent more than last year -- with more than a third of those LTE models. It chalked up most of the success to its well-reviewed top-of-the-line G3 handset, along with strong sales of its mid-range L products. LG's mobile division scooped up KRW 3.6 trillion ($3.5 billion) and put an end to three straight quarters of losses. Home entertainment also performed well, climbing 3 percent on the strength of higher-margin UltraHD 4K sets. All that resulted in an operating profit of KRW 412 billion ($599 million) -- not nearly Samsung-level numbers, but at least LG's are going up, not down.

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Source: LG

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Future phones could house a terabyte of storage

Source: http://www.engadget.com/2014/07/24/future-phone-terabyte-storage/

Crossbar's resistive RAM

You may think that the 3GB of memory in your new smartphone is hot stuff, but that pales in comparison with what Rice University has in store. Its scientists have detailed a form of resistive RAM (RRAM) that can be made using regular equipment at room temperatures, making it practical for everyday gadgets. The trick is the use of porous silicon oxide where metals (such as gold or platinum) fill the gaps. Using the silicon material doesn't just give manufacturers something familiar to work with; it requires much less power than previous techniques, can last through 100 times as many uses and isn't fazed by heat. It's also far denser than earlier RRAM, storing nine bits per cell where even conventional flash storage stops at three. The result should be an easy-to-make RAM chip with the kind of capacity that you'd normally expect from much larger permanent storage, like an SSD -- as the company Crossbar hinted when it first discussed this approach, you could stuff 1TB into a component the size of a postage stamp.

That's just about ideal for mobile devices, and could mean that future phones and tablets won't have to worry about low memory errors for a long, long time. Crossbar's technology is due in later this year in chips destined for embedded uses like appliances and cars, so the breakthrough won't be noticeable at first. Research lead James Tour tells MIT that he expects a deal with an unnamed manufacturer in the next couple of weeks, though, so it's entirely possible that this super-capacious memory will become commonplace.

Rice University's new resistive RAM

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Via: MIT Technology Review

Source: Rice University

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Pilot one of the robots from 'Pacific Rim' with Oculus Rift at Comic-Con

Source: http://www.engadget.com/2014/07/24/pacific-rim-jaeger-pilot-oculus-vr/

We're not sure how many of the new Oculus Rift VR kits have shipped out to developers already, but it looks like a healthy amount are in San Diego right now. That's where Comic-Con is happening this week and, following the X-Men VR demo we already heard about, Legendary Pictures and Oculus have teamed up for Pacific Rim: Jaeger Pilot. It lets attendees take control of the 250-foot tall Jaeger "Gipsy Danger" (no drift connection necessary) and do battle in a virtual reality combat simulator against the kaiju Knifehead (the first one you see in the movie). The whole experience is built in Unreal Engine 4 using the same assets Industrial Light & Magic worked with for the movie. Sure, you've seen the movie, and maybe even in IMAX 3D, but we're pretty sure even Guillermo del Toro's directing tricks can't add up to feeling like you're there, fighting an 8,700 ton monster off the coast of Alaska. It's all in Legendary's booth #3920 for all four days the show is open, from Thursday through Sunday. Don't have a ticket? There's a video preview embedded after the break, but it can't compare to diving into a VR world with Oculus -- maybe we'll be able to enjoy it at home by April 2017 when Pacific Rim 2 arrives.

Join the fight! 'Drift with the Rift' exclusively at the @Legendary booth (#3920) & prepare to pilot a 250ft Jaeger. http://t.co/C6CeXE7ldp

- Legendary (@Legendary) July 24, 2014

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Source: Legendary Pictures (YouTube), Legendary.com

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Google banks on its own tech to protect Chrome users from another Heartbleed

Source: http://www.engadget.com/2014/07/24/google-boring-ssl-chrome/

Google New Laptop

Last month Google said that it was tired of mashed-together bug fixes for OpenSSL and decided to create its own fork called BoringSSL. It has now implemented that variant in the latest Chromium build, the open-source software that eventually arrives in Chrome. OpenSSL is software used for secure connections -- created largely by volunteers -- and an overlooked code problem recently caused the infamous Heartbleed bug. When BoringSSL was first announced, there was some grumbling from the security community about yet another flavor of SSL. But Google said that with over 70 patches now in OpenSSL, it was becoming much too unwieldy to implement in Chrome. It added that it wasn't trying to replace OpenSSL and would continue to send any of its own bug fixes to that group. It'll likely be implemented in the next version of Chrome, but you'll be able try the beta soon here, if you're feeling lucky.

[Image credit: AP/Mark Lennihan]

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Source: Google

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