Monday, March 31, 2014

drag2share: Why Nvidia thinks it can power the AI revolution

Source: http://gigaom.com/2014/03/31/why-nvidia-thinks-it-can-power-the-ai-revolution/

Smarter robots and devices are coming to a home near you, and chipmaker Nvidia wants to help make it happen. It won’t develop the algorithms that dictate their behavior or build the sensors that let them take in our world, but its graphics-processing units, or GPUs, might be a great way to handle the heavy computing necessary to make many forms of artificial intelligence a reality.

Most applications don’t use GPUs exclusively, but rather offload the most computationally intensive tasks onto them from standard microprocessors. Called GPU acceleration, the practice is very common in supercomputing workloads and it’s becoming ubiquitous in the area of computer vision and object recognition, too. In 2013, more than 80 percent of the teams participating in the ImageNet image-recognition competition utilized GPUs, said Sumit Gupta, general manager of the the Advanced Computing Group at Nvidia.

In March 2013, Google acquired DNNresearch, a deep learning startup co-created by University of Toronto professor Geoff Hinton. Part of the rationale behind that acquisition was team’s performance of Hinton’s team in the 2012 ImageNet competition, where the group’s GPU-powered deep learning models easily bested previous approaches.

Source: Nvidia

Source: Nvidia

“It turns out that the deep neural network … problem is just a slam dunk for the GPU,” Gupta said. That’s because deep learning algorithms often require a lot of computing power to process their data (e.g., images or text) and extract the defining features of the things included in that data. Especially during the training phase, when the models and algorithms are being tuned for accuracy, they need to process a lot of data.

Numerous customers are using Nvidia’s Tesla GPUs for image and speech recognition, including Adobe and Chinese search giant Baidu. Nvidia is working on other aspects of machine learning as well, Gupta noted. Netflix uses them (in the Amazon Web Services cloud) to power its recommendation engine, Russian search engine Yandex uses GPUs to power its search engine, and IBM uses them to run clustering algorithms in Hadoop.

Nvidia might be so excited about machine learning because it has been pushing GPUs as a general-purpose computing platform — not just a graphics and gaming chip — for years with mixed results. The company has tried to do this by simplify programming its processors via the CUDA language it has developed, but Gupta acknowledged there’s still an overall lack of knowledge about how to use GPUs effectively. That’s why so much real innovation still remains with these large users that have the parallel-programming skills necessary to take advantage of 2,500 or more cores at a time (and even more in multi-GPU systems).

Source: Nvidia

Source: Nvidia

However, Nvidia is looking beyond servers and into robotics to fuel some of its machine learning ambitions over the next decade. Last week, the company announced its Jetson TK1 development kit, which Gupta called “a supercomputing version of Raspberry Pi.” At $192, the kit is programmable using CUDA and includes all the ports one might expect to see, as well as a Tegra K1 system-on-a-chip (the latest version of Nvidia’s mobile processor) that’s comprised of a 192-core Kepler GPU, an ARM Cortex A15 CPU and 300 gigaflops of performance.

Well into the 1990s, that type of performance would have put Jetson at or near near the top of any list of the world’s fastest supercomputers.

The company is touting the kit for computer vision, security and other computations that will be critical to mainstream robotics, and Gupta raised the question of how fast the internet of things might advance if smart devices came equipped with this kind of power. While Google and Facebook might train massive artificial intelligence models across hundreds or thousands of servers (or, in Google’s case, on a quantum computer) in their data centers, one big goal is to get the resulting algorithms running on smartphones to reduce the amount of data that needs to be sent immediately to the cloud for processing. Three hundred gigaflops embedded into a Nest thermostat or a drone, for example, is nothing to sneeze at.

Nvidia expects the rise in machine learning workloads to drive “pretty good” revenue growth in the years to come, Gupta said, but beyond the obvious examples he’s not ready to predict the types of computations its GPUs will end up running. “We’ve only just figured out how to use machine learning for a few things, but in fact it’s applicable to a lot of things,” he said. With respect to the Jetson kit, he added, “We’re still trying to imagine what you can do with it.”

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drag2share: E-tattoo can monitor health, store data and deliver drugs

Source: http://gigaom.com/2014/03/31/e-tattoo-can-monitor-health-store-data-and-deliver-drugs/

Ultra-thin sticky patches packed with electronics, sometimes known as e-skin or e-tattoos, could someday track our health and deliver drugs at exactly the right moment.

Researchers at the University of Texas-Austin have taken a step closer to that future by combining many features of existing e-tattoos to create a version that can both monitor health and deliver drugs. The team says it is the first patch that can also store data, which can then be uploaded to a computer.

The patch is just 0.003 millimeters thick — far thinner than a piece of human hair. It’s capable of sensing movement and vital signs like temperature via tiny sensors. It also contains RAM for storage.

The Austin team believes the patch could someday be of use to people with epilepsy or Parkinson’s disease. It could also be used to monitor patients after they leave the hospital or deliver drugs over long periods of time.

Unfortunately, the tattoo can’t yet operate on its own, according to Nature. To support the memory feature, it still needs to be wired to a power supply and data transmitter. Researchers have already miniaturized both technologies, but no current solutions are flexible enough to be integrated into an e-skin patch. Wirelessly transmitting the data it collects would also be challenging.

“It’s a pretty complicated system to integrate onto a piece of tattoo material,” study co-author Nanshu Lu said to Nature. “It’s still pretty far away.”

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drag2share: Ultrakam lets your iPhone capture higher resolution film-like video clips

Source: http://www.engadget.com/2014/03/31/ultrakam-app-2k-film-video-iphone-ipad/

While Sony and Samsung are busy making phones with 4K recording capabilities, one developer has worked its pixel magic to get more from iPhone cameras. Ultrakam is the first iOS app capable of recording "2K" resolution with a film-like 24p frame rate, letting iPhone 5s owners shoot 2240 x 1672 pixel video (around 75 percent more pixels than regular HD) to output higher-quality footage than the default camera app. There's support for the iPhone 5 and 5c, as well as the the iPad mini and iPad with Retina display, but the app is limited to high-definition and "2K" at 20fps on less-equipped devices.

Including an array of settings and various shooting modes that allow you to record higher bit-rate video and audio, with a minute of footage consuming up to 3GB of storage on max settings (expect that 64GB iPhone 5s to fill up fast), Ultrakam is primarily aimed at filmmakers. However, there's plenty of neat features for regular users to show off their talent. It offers slow motion video, but again the iPhone 5s has all the fun, as it supports slow motion capture at 120fps over the iPhone 5's 60fps. You can slow down your recordings by up to 10x if you choose the lowest preset. The app also supports timelapse shooting, offering custom configurations that will snap high resolution photos at set intervals, combining them to output a high-quality landscape. Once you've shot your footage, Ultrakam's built-in player and editing tools let you play video, generate stills, color correct and share them with ease. Ultrakam is available on the App Store for $6.99 -- a little more costly than your regular camera app, but the extra quality and advanced features may justify the price.

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Via: The Next Web

Source: Ultrakam, (App Store)

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drag2share: Intel's SD card-sized computer may not be so tiny after all

Source: http://www.engadget.com/2014/03/31/intel-sd-card-sized-edison-change/

Intel Edison PC

Back at CES, Intel made a big deal of the fact that it could squeeze a Linux-based PC with Bluetooth and WiFi into the size and shape of an SD card. However, with just a few months to go before the launch of these miniscule Edison development boards, it looks like the chip-maker has changed tack. Instead of being based on the Quark SoC, which was specifically designed for wearables and the Internet of Things, the first Edison products will actually rely on a more traditional Atom chip -- in other words, the same sort used in many current Windows tablets and hybrids. An Edison PC based on Atom should deliver more grunt and connectivity options compared to Quark, and for less money, but it'd be too chubby to ever get accidentally jammed in an SD slot. That's why Intel has been forced to admit that, while it continues to work on Quark, the Edison devices coming this summer will be "slightly larger" than was first claimed.

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Via: Bit-tech

Source: Intel

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drag2share: Samsung's new monitors include one with a billion-color, 3,840 x 2,160 screen

Source: http://www.engadget.com/2014/03/31/samsung-ud590-sd390-sd590/

Samsung's new monitors include one with a billion-color, 3,840 x 2,160 screen

Now that Samsung's shown us the GS5, Gear 2 smartwatch and its latest Chromebook, it's time for the company's lesser-known product teams to come out of the woodwork. Next up: the display division, which today introduced three new models for 2014, including one with a billion-color, 3,840 x 2,160 screen. That would be the beaut you see above, the 28-inch UD590, which is up for pre-order for $700. In addition to that stunner of a display, it does Picture-in-Picture, with no downgrading in resolution as you move to a smaller frame. There's also a dual-screen feature called Picture-by-Picture, which you could theoretically use for split-screen gaming, even though this was really designed with creative pros in mind. Design-wise, it's fashioned out of metal, with thin bezels and a T-shaped stand that leaves room for speakers and other items you might have on your desk. Around back, you'll find a single DisplayPort, along with two HDMI 1.4 sockets for outputting 4K.

In addition, Samsung announced two other monitors: the SD390 and SD590, each of which comes in 23.6- and 27-inch screen sizes. Throughout, all the monitors have 1080p resolution; the main difference is that the UD390 uses the same "Touch of Color" accents that Samsung first introduced on its TV line on a few years back. In this case, that means an emerald-colored accent and a see-through neck, in case those other black boxes are just too plain for your tastes. Those SD390 models have one HDMI and one VGA port apiece, and will start at $250 and $310 when they arrive in April. Meanwhile, the SD590 adds an extra HDMI port, and features that same space-saving T-stand used on the flagship model. That'll cost you either $270 or $330, depending on whether you get the 23.6- or 27-inch version. And yes, that too will go on sale sometime in the coming weeks.

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Source: Samsung UD590 (Amazon)

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