Wednesday, March 12, 2014

drag2share: Razer refreshes its Blade gaming laptops with NVIDIA Maxwell GPUs, multitouch support

Source: http://www.engadget.com/2014/03/12/razer-blade-2014-refresh/

Razer refreshes its Blade gaming laptops with NVIDIA Maxwell GPUs, multitouch support

"Thin and powerful" aren't words we tend to associate with gaming laptops; Razer has always been an exception. The company's Blade and Blade Pro laptops have been challenging our preconceptions for almost three years now, but the shadow of compromise has hung over each iteration of the product in some form or another. Last year, it was the 14-inch model's low-resolution display -- a thinly veiled bottleneck that kept gamers from over-taxing the machine's GPU. That won't be an issue for the laptop's 2014 refresh: Razer announced today that it's outfitting the Razer Blade with a 3,200 x 1,800 IPS panel with multitouch support, a Intel Core i7-4702HQ processor and NVIDIA's new GeForce GTX 870M (3GB GDDR5) GPU. It's a loud answer to the issues we had with the last generation. It also takes it one step further from the new 17-inch Razer Blade Pro.

Like the standard Blade, the 17-inch model has been outfitted one of NVIDIA's new Maxwell GPUs, specifically the GTX 860M (2GB GDDR5). It's also kitted out with twice as much RAM (16GB DDR3L), an Intel Core i7-4700HQ processor and Razer's Switchblade User Interface -- a miniature keyboard with 10 keys (each with their own LED display), an LCD-driven trackpad/touchscreen and a small suite of apps. Here's where things get interesting: Buyers after Razer's Switchblade interface will wind up with a lower-resolution screen without support for multitouch. Razer told us the Pro's matte display was a better choice for productivity, and pointed out that 17.3 inches was a bit large for touchscreen gestures. Instead, the Razer Blade Pro will come with a Switchblade "Charms" app for Windows 8, as well as new applications for productivity suites like Maya, GIMP, Adobe Photoshop and Premiere.

Razer's Pro and Standard Blade laptops were always separated by size, processor configuration and the Switchblade interface; it somehow seems different this time around. With more video RAM, a touchscreen and a higher-resolution display, the 14-inch Blade seems to be built with entertainment in mind, while the Razer Blade Pro leans more toward productivity with a larger (but lower-resolution) screen, more RAM and apps tailored to the needs of multimedia professionals. While both promise to be capable gaming rigs, they aren't quite targeting the same buyers. Figure out what side you belong to? Start saving: The Razer Blade Pro ships at the end of the month, starting at $2,299, with the 14-inch Blade following soon afterwards for $2,199. Check out Razer's product page for pre-orders, configuration options and eye-candy.

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drag2share: Epic Games' Unreal Engine 4 adds Firefox support, isn't just for creating pretty demons

Source: http://www.engadget.com/2014/03/12/unreal-engine-4-firefox/

Yes, Epic Games' Unreal Engine 4 can be used to create large, dramatic demon gods, but that doesn't mean it's only used to create large, dramatic demon gods. It's also used to create sneaky thief demos! Oh, and as Mozilla demonstrates this morning with video of Unreal Engine 4 running from within Firefox, the engine can be used for much smaller-scale applications as well (such as the basic 2D platforming game seen in the video below the break). All this is to demonstrate that developers can use web clients (Firefox at least) to create games that are "almost indistinguishable from ones [you] might have had to wait to download and install" -- the demo is running without plugins at "near-native" speeds. Apparently Unreal Engine 3 support simply wasn't enough? We'll be sure to ask when Mozilla shows off UE4 in Firefox next week at the Game Developers Conference.

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drag2share: Appmethod lets you code native Android, iOS and desktop apps simultaneously (hands-on)

Source: http://www.engadget.com/2014/03/12/appmethod-ide-hands-on/

With different requirements and countless other incompatibilities, building applications for multiple platforms can be a tremendous chore. Embarcadero Technologies is setting out to simplify that process a bit with Appmethod, a multi-device development platform that lets you create apps for Android, iOS, Mac and Windows simultaneously. The WYSIWYG tool lets you drag and drop buttons, connectors, databases and other design elements into one emulated platform, then easily duplicate the app onto another.

Reps suggest starting out on the platform that's most important to you. From there, you can easily migrate to another operating system, be that Android, iOS, Mac, Windows or even Google Glass. You should be able to sign up for Appmethod beginning on March 18th. Prices range from $299 per developer, per platform, per year for firms with up to five users, to $999 with the same pricing structure if you're planning to work alongside six or more devs. Check out our SXSW hands-on video below to see the IDE in action.

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drag2share: A New Browser Extension Turns Amazon Into A Bitcoin-Friendly Superstore

source: http://feedproxy.google.com/~r/businessinsider/~3/RDjcb2SJchk/zinc-save-bitcoin-extension-for-amazon-2014-3

Zinc Save is a browser extension for Chrome compatible with major retailers like Macy's, Target, Walmart, and Amazon that bills itself as a moneysaving utility, but it also turns these companies into into Bitcoin-friendly retailers.

Amazon sells nearly everything the heart could desire, so the prospect of making it accessible to those wishing to spend Bitcoins is pretty exciting.

The extension places a new button underneath Amazon's usual "Place your order" button that says "Order with Zinc for [slightly reduced price]". Completing the checkout process this way sources the items in your order "from the retailer or vendor that offers your item(s) at the best price" and applies "discount codes, credit card rewards, and any other available promotions" to the order. Zinc Save essentially functions as your cheapskate-for-hire.

welcome step 3

But the real magic happens upon checkout — you don't actually complete your order with Amazon, but place it through Zinc instead. Zinc clones your order through Amazon on your behalf, and you have the choice of how to pay Zinc. Of course your standard credit card is readily accepted, but Zinc will also gladly accept Bitcoin.

Your Amazon order "will be shipped with the speed you originally selected or faster," so as long as Zinc can hold true there, this near-seamlessly turns Amazon into a Bitcoin-friendly superstore.

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drag2share: Carrier Billing Is An Alternative Way To Pay On Mobile รข And It's Beginning To Catch On

source: http://feedproxy.google.com/~r/businessinsider/~3/GsBZmuS1FpA/carrier-billing-hasnt-gone-away--here-is-why-it-has-got-developers-app-stores-and-mobile-carriers-so-excited-2-2014-3

Carrier Billing Share

You may remember carrier billing from the early days of cellphones — you bought a ringtone via text and added the cost of the purchase directly to your mobile bill.

Once we entered the mobile Internet age though, and the things you could purchase from your phone expanded dramatically, carrier billing was mostly forgotten. 

Instead, there's been a lot more focus on mobile payments startups. Venture capital firms and traditional payment players have shown more interest in software-centric payment tools, like Square and Stripe. 

But now a recent report from BI Intelligence finds that carrier billing is being updated for the mobile app age. While the concept of adding charges to one's mobile bill hasn't changed, carrier billing technology has made some giant leaps. It now offers a smooth, low-friction way for consumers to pay for digital content like apps and tokens within apps.

That's why it has developers, app stores and mobile carriers so excited.

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