Tuesday, September 10, 2013

Article: How Wi-Fi Direct Works As A Gateway To The Internet Of Things

Wi-Fi Direct is an emerging wireless standard that allows you to create a create a connection between any two devices without going through a wireless router. Want to create a Wi-Fi hotspot, connect your computer or smartphone to your printer or stream movies from your tablet to your television? ...

http://readwrite.com/2013/09/10/what-is-wi-fi-direct

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Article: Intel CEO Brian Krzanich shows working 14nm SoC laptop, announces sub $100 tablets at IDF 2013 Mobile

Many eyes may be shifted south of San Francisco to a shindig in Cupertino, but Intel's making some waves in the city. Just now onstage at IDF 2013, CEO Brian Krzanich showed off a functioning laptop running on a 14nm Intel SoC. Naturally, Krzanich didn't deal any other details about the laptop, b...

http://www.engadget.com/2013/09/10/intel-ceo-brian-krzanich-shows-working-14nm-soc-laptop-announce/

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Intel announces Quark system on a chip, the company's smallest to date

Source: http://www.engadget.com/2013/09/10/intel-quark-soc/

The hits keep coming from IDF. After showing off svelte new 14nm silicon built for laptops, CEO Brian Krzanich announced a brand new SoC series named Quark. It's the smallest SoC the company has ever built, one-fifth the size of an Atom chip, and is built upon an open architecture meant so spur its use. Early on in his keynote, Krzanich said that Intel plans to "lead in every segment of computing," and Quark is positioned to put Intel in wearables -- and, in fact, he even showed off a prototype smartwatch platform Intel constructed to help drive wearable development. And, Intel President Renee James pointed out that Quark's designed for use in integrated systems, so we'll be seeing Quark in healthcare and municipal use cases, too. Unfortunately, no details about the new SoC's capabilities or specs are yet available, but we can give you some shots of Intel's wearable wristband prototype in our gallery below.%Gallery-slideshow83631%

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iPhone 5s packs M7 motion-sensing chip, CoreMotion API for more accurate tracking

Source: http://www.engadget.com/2013/09/10/iphone-5s-m7-coremotion-motion-coprocessor/

iPhone 5S packs M7 motion sensing chip, CoreMotion API for more accurate tracking

Apple's new flagship iPhone 5s is about to have much more detailed information about how much its users are moving, thanks to a new M7 "Motion co-processor." Unveiled during today's live event, it works along with the new 64-bit A7 CPU to measure motion data continuously from the accelerometer, gyroscope and compass without draining the battery as heavily. It looks like the iPhone 5s will be ready to take over for hardware extras like the FitBit or Nike Fuel wristband, but with a new CoreMotion API, devs for those companies and others can pull the information into their apps. The CoreMotion API specifically works to identify user movement, and offers "optimizations based on contextual awareness." Overall, it's very similar to what we'd heard would be in the Moto X, although we haven't seen all of these extra sensors used for activity tracking quite in this way. Nike was on hand with a new Nike+ Move app that used the M7 and GPS to track users' activities, and we wouldn't be surprised if others follow closely behind. Nike called the Move app an "introductory experience" to Nike Fuel in a tweet, so maybe it's planning to upsell customers on (potentially?) more detailed tracking with its hardware add-ons afterward.

Check out all the coverage at our iPhone 'Special Event' 2013 event hub!

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Infinity Blade III to launch alongside iPhone 5s

Source: http://www.engadget.com/2013/09/10/infinity-blade-3-iphone-5s/

Infinity Blade III to launch alongside iPhone 5S

Donald Mustard, co-founder of Chair (owned by Epic Games), just hopped on stage at Apple's hardware reveal and pulled back the proverbial curtains on Infinity Blade III, the final installment in the series. The game's making use of the iPhone 5s' new 64-bit architecture, and it has the graphics prowess to prove it: combinations of rendering effects including depth of field, blur and full-screen vignettes. Not to mention lens flares "that would make J.J. Abrams proud." According to the developers, converting the game to 64-bit took just two hours, so developers with apps of their own need not fret. Infinity Blade III is slated to be "available alongside the new iPhone 5s," which should get a release date of its own in a few minutes.

Update: The iPhone 5s will be hitting shelves on September 20th, so Infinity Blade III should break into the App Store with it.

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Check out all the coverage at our iPhone 'Special Event' 2013 event hub!

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