Wednesday, October 31, 2012

Nexus 4 boasts SlimPort support for tethered display sharing

Source: http://www.engadget.com/2012/10/30/nexus-4-boasts-slimport-support/

Nexus 4 boasts SlimPort support for tethered display sharing

A lot of the hubbub yesterday was around the Nexus 4's support of Miracast, courtesy of Android 4.2. If you don't want to spring for a dedicated TV box or invest in a whole new set of gadgets to supersize your mobile experience, then you may be excited to hear that the handset also supports SlimPort. We haven't heard much from the DisplayPort-based standard since January, but we're happy to report it finally appears to be ready for primetime. Analogix, the company behind the tech, already has its first adapter up for sale on Amazon (at the more coverage link), which takes the Nexus 4's micro-USB port and allows you to connect an HDMI cable to it -- so long as that proposition is worth $30 to you. Eventually DVI, VGA and DisplayPort will also be added to list of output options, potentially making the this handset's charging port the most versatile micro-USB jack in the smartphone market. For more, check out the PR after the break.

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Nexus 4 boasts SlimPort support for tethered display sharing originally appeared on Engadget on Tue, 30 Oct 2012 18:42:00 EDT. Please see our terms for use of feeds.

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iPad mini review

Source: http://www.engadget.com/2012/10/30/apple-ipad-mini-review/

DNP iPad mini review

The iPad mini has been rumored for nearly as long as the original iPad has existed, but it wasn't clear early on how many of those rumors were based on fact and how many were based on hope. Hope, that was, for a smaller, more portable tablet that would bring access to all the Apple ecosystem had to offer, in a package you could easily hold in one hand. Specifically, a package more affordable than the 10-incher.

That's this, the 7.9-inch, $329 iPad mini that sports a screen with the same resolution as the iPad 2 -- only smaller. As we put this one through its paces it quickly became clear that this is far more than a cheaper, smaller iPad. This is a thinner, lighter device that deserves independent consideration. In many ways, it's actually better than the 10-inch slate from which it was born. But is it better for you? Join us after the break as we find out.

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iPad mini review originally appeared on Engadget on Tue, 30 Oct 2012 21:00:00 EDT. Please see our terms for use of feeds.

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Data hungry apps revealed with Onavo Count, free usage tracker for iOS

Source: http://www.engadget.com/2012/10/30/onavo-count-app-data-usage-tracker-for-ios/

Data hungry apps revealed with Onavo Count, free usage tracker for iOS

Yes, you can currently snag a data usage tracker for iOS, but if you're wanting to know exactly which apps are sapping your monthly data, then Onavo Count is where it's at. The free app just debuted in the App Store, which allows users to pinpoint the most data hungry titles with a handful of lovely graphs. Like other apps, Onavo Count will help you from exceeding your monthly allotment by tracking your last 30 days of mobile data usage, and if you really want to geek out, you can even break it down by week. Not to stop there, the app is also integrated with Onavo Extend, which compresses unencrypted data in order to help users squeeze a bit more from their data plan. If your interest is now piqued, be sure to hit up the video after the break, or simply head over to the App Store, where you can snag it for yourself.

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Data hungry apps revealed with Onavo Count, free usage tracker for iOS originally appeared on Engadget on Tue, 30 Oct 2012 22! :29:00 E DT. Please see our terms for use of feeds.

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OWC certifies 480GB Mercury Aura Pro SSD for 13-inch MacBook Pro with Retina display

Source: http://www.engadget.com/2012/10/31/owc-480gb-mercury-aura-pro-ssd-13-inch-macbook-pro-retina/

OWC certifies 480GB Mercury Aura Pro SSD for 13inch MacBook Pro with Retina display

The inside of a MacBook Pro certainly isn't for the faint of heart, but if you're willing to pair your recklessness with a side of wild abandon, then you might just have what it takes to upgrade the storage of the Retina-equipped 13-inch model. OWC is more than willing to test your limits with its 480GB Mercury Aura Pro, an SSD module that's now certified for use with Apple's latest laptop. While its $580 price will deter many, the 480GB option compares favorably to the 512GB upgrade from Apple, which rings in at a healthy $800. OWC says that additional capacity sizes will be announced this November, which is reason to remain hopeful if this one has priced you out of the market.

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OWC certifies 480GB Mercury Aura Pro SSD for 13-inch MacBook Pro with Retina display originally appeared on Engadget on Wed, 31 Oct 2012 00:01:00 EDT. Please see our terms for use of feeds.

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Samsung gets official with the Galaxy Premier: 4.65-inch HD Super AMOLED, 8MP camera, GS III styling

Source: http://www.engadget.com/2012/10/31/samsung-galaxy-premier-official/

Samsung gets official with the Galaxy Premier 465inch HD Super AMOLED, 8MP camera, GS III styling

If Samsung took a wrong turn with its brand-diluting Galaxy S III Mini, then the much-leaked Galaxy Premier is where it gets back on track. The phone keeps the outward visage of the Galaxy S III and makes only modest sacrifices in order to reach a wider audience. These include a slightly shrunken 4.65-inch screen, which still blazes away with a full 720 x 1,280 Super AMOLED panel, an acceptable dual-core 1.5 GHz TI OMAP 4470 processor, 1GB of RAM and Android 4.1 Jelly Bean. The cameras haven't been messed with -- we're still looking at an 8-megapixel rear and a 1.9-megapixel front-facer -- while connectivity includes Bluetooth 4.0 and NFC. So far, the phone has only been made official in the Ukraine, where it's been pegged for a November release and priced at 5,555 Ukrainian hryvnias -- an exotic-sounding figure that very roughly translates to $680.

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Samsung gets official with the Galaxy Premier: 4.65-inch HD Super AMOLED, 8MP camera, GS III styling originally appeared on Engadget on Wed, 31 Oct 2012 03:59:00 EDT. Please see our terms for use of feeds.

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ZTE launches Nubia range of high-end devices, announces Z5 quad-core smartphone

Source: http://www.engadget.com/2012/10/31/zte-nubia/

ZTE unveils highend Nubia mobile line, launches Z5 quadcore, 13megapixel, Italian design

ZTE's plan to reinvent itself as a high-end smartphone was missing one, crucial ingredient -- a European-sounding name that ended in "...ia" to brand its new range of top-level devices. That's why the company has just announced Nubia, which apparently means "cloudy" in Latin. It's also teased details of the first handset to arrive under this new cloud (geddit?), the Z5. This new 5-inch smartphone will have quad-core internals, a 13-megapixel camera and "Italian" design -- which makes us hope above hope that they hired Pininfarina and it'll come in Ferrari Red.

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ZTE launches Nubia range of high-end devices, announces Z5 quad-core smartphone originally appeared on Engadget on Wed, 31 Oct 2012 04:08:00 EDT. Please see our terms for use of feeds.

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Neo Geo X coming to Europe December 6th for £175 / â¬199

Source: http://www.engadget.com/2012/10/31/neo-geo-x-coming-to-europe-december-6th-for-175-199/

DNP Neo Geo X European pricing announced 175  199

As we pointed out, European gamers will be able to pew-pew or grapple on the go with the Neo Geo X alongside their US counterparts on December 6th, and now we know for how much and where: £175 in the UK and €199 elsewhere at Funstock. For that sum you'll get the handheld with a 4.3-inch screen, joystick, game card, AES-style charging dock with HDMI output and 20 pre-installed retro games -- with more arriving soon. So, if you're up for kicking it 1990s style that side of the pond, grab it at the source.

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Neo Geo X coming to Europe December 6th for £175 / €199 originally appeared on Engadget on Wed, 31 Oct 2012 07:39:00 EDT. Please see our terms for use of feeds.

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Google research pane for Docs adds personal content, integration with Presentation and Drawing

Source: http://www.engadget.com/2012/10/31/google-research-pane-personal-search-drawings-presentation-support/

Google research pane update adds personal content search from Docs, Picasa and Google

Building off of the web search capabilities of its research pane for Docs, Google is now giving users the ability to search for and insert their own personal content. For example, if you're working on a presentation in Drive and want to add a photo from your Picasa album, or a quote from a friend's Google+ profile, you'll now have the option of adding personal content from within the research pane without leaving your project. This new search feature pulls information from your personal Picasa albums, Drive and Google+ accounts, and users will also find that the research pane has been extended to Presentation and Drawings. Unfortunately, Google Apps customers will still be limited to web-only search results, as personal content search is intended for individual accounts. However, if you're a starving student heavily embedded in Google's ecosystem, this time saver just might shave a few minutes off of your weekend cram session and that's always a good thing.

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Google research pane for Docs adds personal content, integration with Presentation and Drawing originally appeared on Engadget on Wed, 31 Oct 2012 07:12:00 EDT. Please see our terms for use of feeds.

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Tuesday, October 30, 2012

Google Has Planted A Siri Killer On The iPhone (GOOG)

Source: http://www.businessinsider.com/google-updates-its-iphone-search-app-2012-10

google updated search app

Google just released a new version of its search app for iPhones and iPads today.

Why offer an app when Google is baked into Apple's Safari Web browser? Because search on mobile devices isn't just about the Web—and it's definitely not about typing out long search queries.

Apple recognized that when it bought Siri and integrated into the iPhone—and now Google wants to make sure it's not left out.

Google's refreshed app looks a lot like its built-in voice search app on Android phones, Google Now.

Users of the new Google search app are encourage to find what they're looking for by speaking their query out loud. Overall, the voice recognition works well and provided accurate results, but most important of all, it's quick.

Many iPhone users complain that Siri is slow.

Besides being able to answer basic questions like "What's the weather," Google users can also ask the app more advanced questions: Is my flight on time? Can you play a trailer of a new movie?

Of course, the answers are full of links to Google services like YouTube, and also look at users' stored documents and calendar events.

The whole point is to keep users from wandering away from Google's online universe.

The Google Search app is free and available for iPhone, iPod touch, and iPad.

Here's a video of the app in action:

Don't Miss: Google Unveils A New Way To Compose In Gmail >

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Why I Never Let Employees Negotiate a Raise

Source: http://www.businessinsider.com/why-i-never-let-employees-negotiate-a-raise-2012-10

What would happen if you got to work one day, went into the kitchen, and saw a list of your employees' salaries taped to the fridge? Would you freak out? Would you expect to find half of your staff weeping and the other half waiting with pitchforks outside your office door?

Because salary information is viewed as particularly sensitive, employers often go to great lengths to keep it under wraps. Some companies even make it a fireable offense for employees to compare salaries, or they write something into the standard employment contract prohibiting workers from disclosing their pay. (In the United States, this kind of rule is unenforceable, by the way, but some bosses hope their workers won't know that.) The trouble with keeping salaries a secret is that it's usually used as a way to avoid paying people fairly. And that's not good for employees -- or the company.

When my partner and I started Fog Creek Software, we knew that we wanted to create a pay scale that was objective and transparent. As I researched different systems, I found that a lot of employers tried to strike a balance between having a formulaic salary scale and one that was looser by setting a series of salary "ranges" for employees at every level of the organization. But this felt unfair to me. I wanted Fog Creek to have a salary scale that was as objective as possible. A manager would have absolutely no leeway when it came to setting a salary. And there would be only one salary per level.

After some digging, I found a Seattle-area software-consulting firm called Construx that had published on its website the outline of a decent professional ladder system (read about it at construx.com/?nid=244). It reminded me of the old pay system at Microsoft, which had worked pretty well when I was there. We used this model as a rough basis for our system, although we! added s ome flourishes. I posted the first draft on my blog and got tons of great feedback, which I used to write up the second draft. The basic system has remained in place ever since.

In Fog Creek's system, every employee is assigned a level. Currently, these levels range from 8 (for a summer intern) to 16 (for me). Your level is calculated formulaically based on three factors: experience, scope of responsibility, and skill set. Once we determine your number, you make the same as every other employee at that level.

The experience part is pretty easy: It's based on the number of years of full-time experience you have in the field you're working in. No work done while you were still in school counts, and certain types of rote, menial work can never add up to more than a year of experience. If you worked as a receptionist for six years, for example, you aren't credited with six years of experience; I give you credit for one year.

Scope is pretty easy, too. Are you primarily helping someone else do his or her job? Do you have your own area of responsibility? Or are you running a whole product? We are able to define the scope of most jobs pretty objectively.

Quantifying skill is a little bit harder, but we still find it possible to define a fairly objective continuum from a newbie programmer ("Is learning the basic principles of software engineering; works under close supervision; not expected to write production code") to an expert programmer ("Has consistently had major success during participation in all aspects of small and large projects and has been essential to those projects' successes").

Once we defined our terms, we created a little chart that assigns a level based on an employee's experience, skill, and scope (a section of it appears on the previous page, and the whole thing is posted at joelonsoftware.com/articles/ladder.html). Then, we created another ! chart th at lists the base salaries for each level, and that's how we figure out how much an employee makes.

Once a year, my management team sits down, reviews every employee's work, and recalculates every employee's level. Then we look at competitive market salaries using online tools such as Salary.com and Glassdoor.com, and we consider our own knowledge of the job market from the past year of recruiting and make sure that the salaries we have at each level are exactly where we want them to be.

Because everyone at the same level gets the same salary  no fudging  we sometimes run into difficulty. One problem with our system reveals itself when we're pursuing an employee who wants to negotiate for a higher salary. Sometimes this occurs when we find a great person who is currently being paid a salary that, in our view, is way above market. And sometimes this occurs when a potential hire just expects a reasonable amount of back-and-forth over salary because almost every other employer he has ever worked for maintains ambiguous salary ranges and there is always room to get paid better if you negotiate well. We usually address these situations by guaranteeing the recruit a larger first-year bonus than he would normally get. Here's the thing: Fog Creek is extremely profitable, and we have a generous profit-sharing plan, so the "guaranteed first-year bonus" is almost always less than the employee's profit-sharing bonus would have been anyway.

Our system was put to the test over the past eight years when the labor market was tight. It's easy to see why: Suppose you hire 100 yak drivers at $10 an hour, but then the Tibetan economy heats up, and you have trouble finding more yak drivers. The market rate might rise to $15 an hour. The weak-kneed thing to do is to hire new employees at $15 and hope that the senior people don't discover that the rookies are making more money than they are.

T his is technically called salary inversion  if you're the kind of person who likes to use self-important HR jargon. Salary inversion can lead to strife within an organization. It can also completely warp the relationships among managers, HR, and employees. This may seem ridiculous and sound apocryphal, but I actually once heard that managers at a major corporation told their key employees to quit and reapply for their old jobs, because the bureaucracy had made it nearly impossible to give them raises that reflected the competitive job market. At Fog Creek, we decided that the right thing to do when the labor market tightens is to give raises to everybody at the same level. This move can be painful and expensive, but the alternative is worse. I don't know about you, but I'm scared of pitchforks.

I can't guarantee that our system would hold up if margins were to erode, but I'm pretty sure that employees would be willing to accept slightly lower salaries as long as the system were transparent and fair, and it were clear what you needed to do to move up the ladder.

At the same time, if you hear a lot of griping about salaries, you shouldn't look just at your system for paying people. One thing I've learned from experience is that happy, motivated employees who are doing work they love and feel they are being treated as adults don't gripe about money unless their pay is egregiously unfair. If you hear a lot of complaints about salaries, I suspect that's probably a manifestation of a much bigger disease: Your employees aren't deriving enough personal satisfaction from their work, or they are miserable for other reasons.

It takes a lot of salary to make up for a cruel boss or a prisonlike workplace. And rather than adjusting pay, you might choose to focus on some nonmonetary ways to make employees happy. Happy employees make better products and provide better customer service and will make your company successful and profitable. And success allows you to pay workers! better. It's a virtuous circle, and it has worked for Fog Creek. Let me know if it works for you.

SPoelksy

This post originally appeared at Inc.

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AUO builds cellphone display with 'world's thinnest border'

Source: http://www.engadget.com/2012/10/29/auo-worlds-narrowest-1-mm-bezel/

DNP Auo

Is that 3mm bezel getting you down? AUO says it has created the "world's narrowest" smartphone border on a new 4.46-inch 720P touch display -- just a single millimeter in width. That would put it in the same league as LG's Cinema Screen TVs, but in a smaller form factor, allowing manufacturers to reduce handset sizes without losing screen area. In related news, AUO also says it's developing Advanced Hyper-Viewing Angle (AHVA) tech, along with small form-factor IGZO displays, and that it's started shipping 4.97-inch 1920 x 1080, 443ppi screens. If all that means we have to squint less at our display, let the pixel density wars rage on.

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AUO builds cellphone display with 'world's thinnest border' originally appeared on Engadget on Mon, 29 Oct 2012 19:38:00 EDT. Please see our terms for use of feeds.

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Google Nexus 4 hands-on (video)

Source: http://www.engadget.com/2012/10/29/google-nexus-4-hands-on/

Google Nexus 4 handson

So here it is at last, the Nexus 4. After countless leaks we finally got a chance to put our dirty little paws on Google and LG's lovechild. The verdict? It's simply phenomenal. By combining the nicest elements of the Optimus G with the latest iteration of Jelly Bean (Android 4.2) the two companies have created something that's better than the sum of its parts. Like its cousin, the Nexus 4 is built around Qualcomm's speedy 1.5GHz quad-core Snapdradon S4 Pro SoC with Adreno 320 graphics and 2GB of RAM. Storage comes in 8GB and 16GB flavors with no microSD expansion. It features the same lovely 4.7-inch 1280x768-pixel non-PenTile IPS display but sheds LTE support for an unlocked pentaband DC-HSPA+ (42Mbps) radio and wireless charging. On the camera front the Nexus 4 inherits the Optimus G's optional eight-megapixel BSI sensor and f/2.4 autofocus lens, instead of the fancier 13 MP shooter. WiFi b/g/n, Bluetooth 4.0, A-GPS, NFC and Miracast round up the spec sheet, and a sealed 2100mAh Li-polymer battery completes the package.

Aesthetically, the Nexus 4 blends aspects of the Optimus G and Galaxy Nexus designs, with a glass-covered back and rounded-off top and bottom edges. This phone looks and feels great -- materials and build quality are much improved over last year's handset. At 9.1mm (0.36 inches) thin and 131g! (0.31 p ounds), it's also very comfortable in hand. Most of the controls are unchanged from its cousin -- you'll find a standard 3.5mm headphone jack and secondary mic on top, a volume rocker and micro-SIM tray on the left, a micro-USB port and primary mic on the bottom, and a power / lock button on the right side. The Optimus G's capacitive keys give way to on-screen buttons and the RGB notification light moves below the screen (from its former position near the 1.3-megapixel front-facing camera). Overall we're really impressed with the Nexus 4, and that's just from playing with the hardware. Sadly, we spent very little time exploring the software, which includes a plethora of improvements, so keep an eye out for the details in our full review.

You'll be able to purchase the Nexus 4 unlocked in the Play Store starting November 13th for $299 (8GB), $349 (16GB) or $199 with a two-year contract on T-Moble (16GB). Until then, check out the gallery below, then hit the break for our hands-on video.

Gallery: Google Nexus 4 hands-on

< a href="http://www.engadget.com/photos/google-nexus-4-hands-on/#5395918">

Brad Molen contributed to this report.

Continue reading Google Nexus 4 hands-on (video)

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Google Nexus 4 hands-on (video) originally appeared on Engadget on Mon, 29 Oct 2012 20:45:00 EDT. Please see our terms for use of feeds.

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Google Nexus 10 hands-on (video)

Source: http://www.engadget.com/2012/10/29/nexus-10-hands-on-video/

Nexus 10 handson

The Samsung-made Nexus 10 just landed in our hands, and we had a little time to take it for a spin. It's no secret that this particular tablet is ready for some serious hand-to-hand combat against the iPad, possessing a rather stunning set of components and solid build quality. First, let's go over the laundry list of specs. The Nexus 10 has a dual-core 1.7GHz dual-core Exynos 5250 under the hood -- these are Cortex-A15 processors -- as well as a Mali T604 GPU and 2GB RAM. There's little doubt in our minds that this is more than sufficient to please power users, especially now that we've had some time to see how incredibly speedy everything is. We were even more impressed than we had anticipated, as the tablet features some of the most detailed and smoothest graphics we've seen.

Of course, it doesn't hurt that the Nexus 10 offers a 2,560 x 1,600 display, which equates to just over 300ppi. For comparison, the new iPad packs a 2,048 x 1,536 panel for a pixel density of 264. Numbers are just numbers, of course, but the "True RGB Real Stripe PLS" screen is definitely one of the nicest we've gazed upon. Pixelation was nearly non-existent, viewing angles were great and colors were amazingly vibrant. It's also supported with Gorilla Glass 2.

There's plenty to say and see, so check out our gallery below and head past the break for a video and more impressions.

Continue reading Google Nexus 10 hands-on (video)

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Google Nexus 10 hands-on (video) originally appeared on Engadget on Mon, 29 Oct 2012 19:52:00 EDT. Please see our terms for use of feeds.

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Chrome Remote Desktop comes out of beta, adds real-time audio feed for Windows users

Source: http://www.engadget.com/2012/10/29/chrome-remote-desktop-out-of-beta/

Chrome Remote Desktop comes out of beta, adds functionality to Chromebooks

After a year of living in beta, Chrome Remote Desktop is finally ready for primetime. Similar to other screen sharing services like LogMeIn and Splashtop, Chrome Remote Desktop lets you access other computers remotely. Of course, it is special to the Chrome browser, and by extension, the Chrome OS. The latest version of the app adds a couple of new features like a real-time audio feed for Windows users and the ability to copy-and-paste between remote and local computers. You can use this with any Chrome browser of course, but it could prove especially useful for those with Chromebooks, as you can easily communicate with a presumably storage-laden home PC while still toting around a lightweight notebook.

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Chrome Remote Desktop comes out of beta, adds real-time audio feed for Windows users originally appeared on Engadget on Mon, 29 Oct 2012 22:11:00 EDT. Please see our terms for use of feeds.

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Intel ships SSD 335 as its first drive with 20nm flash, asks just a little to stay cutting-edge

Source: http://www.engadget.com/2012/10/30/intel-ships-ssd-335-as-its-first-drive-with-20nm-flash/

Intel SSD 335

Don't panic, SSD 330 owners: your drive hasn't been immediately rendered obsolete. Intel's new SSD 335 is just the first shipping drive using the company's 20-nanometer flash memory. The shrink down from 25nm is primarily a technological showcase that proves the more scalable, hi-K/metal gate borrowed from processors can fly in NAND-based storage. Buyers will still get the same 500MB/s read speeds and 450MB/s writes in a 2.5-inch, SATA 6Gbps drive that will stuff neatly into many desktops and laptops. Intel is shy about pricing for the lone 240GB variant on offer, although a quick scan finds it selling for a slight premium over its ancestor, at $210. While that's still frugal in this day and age, we're guessing that Intel's vow to "pass along the savings" with the SSD 335 won't truly be realized without a reseller price drop or two.

Continue reading Intel ships SSD 335 as its first drive with 20nm flash, asks just a little to stay cutting-edge

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Intel ships SSD 335 as its first drive with 20nm flash, asks just a little to stay cutting-edge originally appeared on Engadget on! Tue, 30 Oct 2012 05:42:00 EDT. Please see our terms for use of feeds.

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