Saturday, May 12, 2012

Gamification: Insights And Emerging Trends

Source: http://techcrunch.com/2012/05/11/gamification-insights-trends/

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Editor’s note: Tim Chang is a managing director at Mayfield Fund. Follow Tim on Twitter @timechange. He’s hosting a workshop on gamification at the Mayfield Fund offices on June 6 and has reserved 10 spots for TechCrunch readers — more details at the end of this post.

I have been active in the field of gamification for the past couple of years, working with companies like Badgeville, HealthTap, Gigya, Basis and others on leveraging game mechanics for end user behavior measurement, scoring and shaping. Last week, I participated on an investor panel of at VatorSplash's Gamification Summit and the group shared several noteworthy points:

Gamification is expanding beyond the initial verticals of media and fitness: The next target verticals are education, eCommerce, local retail (example: Belly), and financial services.

Gamification is not just for consumer end users, but also corporate employees: Corporations can not only gamify their products and services for consumers and end users, but also leverage game mechanics to make work more fun, measurable, productive, and rewarding for internal employees. In fact, the internal enterprise-facing gamification market may turn out to be just as large (if not larger) than the consumer-facing opportunity, given the budgets and SW/SaaS spending involved with worker productivity.

Companies that let customers embrace gamification in baby steps will win: Rather than slamming existing and new users into a fully gamified experience out of the gate, companies may want to allow users to opt in to the game mechanics that they find most compelling and appealing. After all, different personalities "play" in different ways, and a common mistake for businesses is to assume that a single gamification element will appeal universally to all users. That said, simply bolting on gamification-lite to an existing business is likely to flop (remember when many companies attempted to add in avatars or virtual currencies because it was the trend at the time?) Companies should first think about their key business goals and target outcomes, match appropriate game mechanics to these goals, and then weave them into the user experience as seamlessly as possible — even if this means allowing users to initially opt-out or not engage in gamification elements.

Gamification needs to address all four phases of the user life-cycle: Think about leveraging game mechanics to facilitate and graduate users along each specific phase of the user experience: 1) new user onboarding (gamification is an excellent way to implement interactive tutorials); 2) user engagement; 3) conversion of free users to paid (or opt-in data sharing); 4) retention of power users. Remember that different mechanics are best suited for certain personality types and phases.

Gamification and Social often go hand in hand: Just as games come in single-player and multi-player flavors, gamification can be oriented towards solo or social play. For many companies, implementing gamification may first require installing social plumbing. As an example, Mayfield portfolio company Gigya (www.gigya.com) is a SaaS social infrastructure company that provides a suite of tools (like Social Login) that enables any business to add a social layer to their Web presence. Interestingly, they have found that users who are logged-in with Social Login spent 30% more time on-site than users who sign in with native site login. Customers like Pepsi use Gigya to build custom co-viewing experience sites for Pepsi-sponsored TV shows like The X-Factor, The Grammies and the SuperBowl, allowing users to collect “caps” (badges) and gain social ranking by commenting, sharing, and liking other users’ comments. Verizon Wireless created a community site of local events called VerizonInsider, where users are rewarded with points and badges for interacting with content.

Gamification design is about to emerge as a specific skill set: There's likely to be a whole new talent pool trained at places like Playdom and Zynga that will be branded as "gamification designers" – many of our portfolio companies are already actively hunting for such people!

The possibilities for gamification are universal and endless: Every aspect of the human experience is a journey of sorts, meaning that there is a learning and leveling curve, a start, mid-point, and end goal…and multiple ways and strategies to reach the destination. Gamification should be thought of as helpful signposts, markers, scorecards, feedback loops and treats to guide the user along the way, show him or her different ways to "play" and provide hints as to what may be behind choice A, B, or C that they're about to make.

Note to Entrepreneurs: Please avoid the "gamification as panacea" trap, tacking gamification as a "badge" onto every pitch, as VCs can see through this, just as consumers will shun bolted-on game mechanics.

We will be hosting an interactive evening workshop on gamification and game mechanics on June 6 at the Mayfield Fund offices on Sandhill Road, which will cover a broad range of topics including consumer motivation, leveling curve designs, pros and cons of various gamification tools; freemium conversion tuning for microtransaction and subscriptions; and using the seven deadly sins as a design framework.

We have reserved 10 spots for TechCrunch readers/entrepreneurs.  To be considered, please comment and share this post to Facebook and we will pick the folks who we think will benefit the most from the discussion.

[image via flickr/Fiona Shields]



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Samsung Galaxy Tab 2 10.1 and Galaxy Player 4.2 come stateside on May 13th

Source: http://www.engadget.com/2012/05/11/samsung-galaxy-tab-2-10-1-and-galaxy-player-4-2-come-stateside/

Samsung Galaxy Tab 2 10.1 and Galaxy Player 4.2 come stateside on May 13th

The last we heard, Samsung's Galaxy Tab 2 10.1 was in pre-order limbo at Office Depot. Now we have official word that the slate will launch at that outlet -- and also at Amazon, Best Buy, Tiger Direct and others -- on May 13th. As expected, the 16GB WiFi version will go for $400, and if you've followed our coverage, you'll know it's a solid dual-core slate that nonetheless doesn't make huge spec improvements over the original Tab 10.1 (barring that Ice Cream Sandwich OS, of course). The Galaxy Player 4.2 will also make its debut this Sunday, for an asking price of $200. Android-loving moms: rejoice.

Continue reading Samsung Galaxy Tab 2 10.1 and Galaxy Player 4.2 come stateside on May 13th

Samsung Galaxy Tab 2 10.1 and Galaxy Player 4.2 come stateside on May 13th originally appeared on Engadget on Fri, 11 May 2012 17:42:00 EDT. Please see our terms for use of feeds.

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Nokia nabs 808 PureView space shot of this big, blue 41-megapixel marble

Source: http://www.engadget.com/2012/05/11/nokia-nabs-808-pureview-space-shot-of-this-big-blue-41-megapixe/

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We've seen plenty of shots of the Nokia 808 PureView in action, but they've all been hampered by boring old terrestrial bounds. Thankfully, a team attached the handset to a giant balloon for a little more perspective. The photo is at the end of the six and half minute video after the break, but thankfully there are a lot of lovely shots of Iceland accompanying atmospheric music to keep you busy in the meantime.

[Thanks, Chad]

Continue reading Nokia nabs 808 PureView space shot of this big, blue 41-megapixel marble

Nokia nabs 808 PureView space shot of this big, blue 41-megapixel marble originally appeared on Engadget on Fri, 11 May 2012 18:42:00 EDT. Please see our terms for use of feeds.

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Audi e-bike Wörthersee lets you pop wheelies eco-style, plays nice with your smartphone

Source: http://www.engadget.com/2012/05/11/audi-e-bike-worthersee-lets-you-pop-wheelies-use-smartphone/

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We're no stranger to e-bikes here, but most of the examples we've seen so far have very much been meant for A-to-B rides. Audi's aiming to fix that with its e-bike Wörthersee prototype. The carbon fiber transport not only has a strong 2.3kW motor -- the most powerful ever in a bike, so says Audi -- but can use that power for tricks. You can flick the Wörthersee into a wheelie mode and either shift your weight around or leave it fully automatic, depending on the fierceness of your stunt skills. Not that it'll be a timid ride if you prefer to keep both wheels on the ground, as a motor-assisted pedaling mode will take you up to 50MPH, and you can still ride at 31MPH if you're not keen on using your legs. That's faster than the already speedy Grace One City we tried, folks. The vorsprung durch technik also comes through a smartphone tie-in, although in a much more stunt-savvy way than the app- and tuning-focused Ford E-Bike Concept: it tracks video and trick runs, both for its own game system and for bragging rights on Facebook.

With a very light 3.5-pound carbon fiber frame and a quick 2.5-hour charge-up time, the e-bike Wörthersee sounds like a wild ride that will charge quickly enough for a spin on your lunch break, but we wouldn't rush to put down a deposit. Audi is calling the prototype a "show bike," which is a sign than the design as-is won't show up at the local sports store. We'll let you know if the Wö! ;rtherse e or a more pragmatic descendant makes the leap to a dealer.

Continue reading Audi e-bike Wörthersee lets you pop wheelies eco-style, plays nice with your smartphone

Audi e-bike Wörthersee lets you pop wheelies eco-style, plays nice with your smartphone originally appeared on Engadget on Fri, 11 May 2012 19:24:00 EDT. Please see our terms for use of feeds.

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Panasonic sends 100,000 LEDs down Tokyo river, mates tech with tradition (updated with video!)

Source: http://www.engadget.com/2012/05/11/panasonic-sends-100000-leds-down-tokyo-river/

Panasonic sends 100,000 LEDs down Tokyo river, mates tech with tradition

If you'd been by the shore of the Sumida River in central Tokyo this past weekend, you would have noticed that it was glowing a distinct shade of blue. That's because Panasonic decided to kick off the first-ever Tokyo Hotaru (fireflies) festival by sending 100,000 EVERLED light bulbs down the river, both to mimic fireflies as well as to pay homage to a Japanese tradition of floating candles on the water. Before you cringe too much at the thought of the environmental impact, rest assured that Panasonic minimized the footprint of its aquatic LED parade. All the bulbs ran on solar power (presumably, charged during the day) that kept Evolta batteries fed inside, and the entire lot was scooped up in a large net afterwards. We love the exhibition as a large-scale demo of sustainable lighting -- you may just want to avoid fishing along the Sumida's shoreline for awhile in case you catch a straggler.

Update: We've found a video of this spectacular event -- check it out right after the break.

Continue reading Panasonic sends 100,000 LEDs down Tokyo river, mates tech with tradition (updated with video!)

Panasonic sends 100,000 LEDs down T! okyo riv er, mates tech with tradition (updated with video!) originally appeared on Engadget on Fri, 11 May 2012 20:23:00 EDT. Please see our terms for use of feeds.

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