Thursday, June 09, 2011

You Can Now Keep Two Google Voice Numbers, for a Price [Google Voice]

Source: http://lifehacker.com/5810249/you-can-now-keep-two-google-voice-numbers-for-a-price

You Can Now Keep Two Google Voice Numbers, for a PricePlenty of people have been porting phone numbers to Google Voice lately, but part of that process has always been saying farewell to your old Voice number, and sending it back to Google for recycling. That process allowed 90 days more use of the old number so you could get everyone to use the new one, but now you can extend that period to the realm of forever by just paying $20 to make the old number permanent. Your caller ID will show your new number whether you ported it to Google or just had it changed from an old one, but friends and family who refuse to update their address books will still be able to reach you at the old number indefinitely.

You Can Now Keep Two Google Voice Numbers, for a Price Make your secondary Google Voice number permanent | Google Voice Blog

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T-mobile, WildTangent to bring 25-cent game rentals to Android devices, harken back to arcade days

Source: http://www.engadget.com/2011/06/09/t-mobile-wildtangent-to-bring-25-cent-game-rentals-to-android-d/

Test driving an app isn't entirely unheard of -- Apple introduced its lackluster "Try Before You Buy" system last summer and the Android Market's got a 15-minute return policy. Now T-Mobile's teamed up with mobile gaming outfit WildTangent to bring a novel approach to looking under the hood of gaming apps: rentals. The partnership promises to bring 25 cent game rentals to your phone or tablet (considering your a T-Mo faithful rocking an Android device), giving you the opportunity to see what a particular game is working with before you commit. The new service also lets users play games for free with advertisements, and applies the cost of rentals to future purchases -- rent-to-own style. So it won't bring the same juvenile thrills as the arcade, but it will let you get your game on at 25 cents a pop. No word yet on when the service will go into affect, so don't go breaking that piggy bank quite yet.

T-mobile, WildTangent to bring 25-cent game rentals to Android devices, harken back to arcade days originally appeared on Engadget on Thu, 09 Jun 2011 06:43:00 EDT. Please see our terms for use of feeds.

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Ricoh unveils waterproof, dirt-resistant PX camera for outdoorsy photographers

Source: http://www.engadget.com/2011/06/09/ricoh-unveils-waterproof-dirt-resistant-px-camera-for-outdoorsy/

Just a few months after releasing its outdoorsy, G700 point and shoot, Ricoh has taken the wraps off yet another rugged digital camera -- the waterproof, shockproof and dust-resistant PX. This small warrior packs a 16-megapixel CCD sensor along with a 5x optical wide zoom lens and is capable of booting up in just 1.4 seconds. The device also supports subject-tracking and face-priority auto-focus features, in addition to a host of shooting modes, including toy camera, soft-focus and high-contrast black and white, among others. Most alluring, however, is its resilience. According to Ricoh, the PX can survive drops from an altitude of up to five feet, remains waterproof at depths of about ten feet, and is impermeable to dust, sand and dirt. There's also a 2.7-inch, scratch-resistant LCD on its backside, meaning you won't have to worry about casually tossing it in your backpack as you make your way along the trail. More flamboyant hikers, meanwhile, can add their own personal touch to the PX by wrapping it in a protective silicon sleeve, available in five, vibrant colors. If you're interested, you can grab a PX of your own when it hits stores later this month, for $300 AUD (about $317). You can check out some sample images from Digital Photography Review by hitting the link below, or flip through some pics of the PX in the gallery below. There's also a full PR waiting for you, after the break.

Gallery: ricoh px

Continue reading Ricoh unveils waterproof, dirt-resistant PX camera for outdoorsy photographers

Ricoh unveils waterproof, dirt-resistant PX camera for outdoorsy photographers originally appeared on Engadget on Thu, 09 Jun 2011 07:16:00 EDT. Please see our terms for use of feeds.

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Apple gives in to publishers, changes policy on in-app subscription prices

Source: http://www.engadget.com/2011/06/09/apple-gives-in-to-publishers-changes-policy-on-in-app-subscript/

It looks like Apple has decided to make some pretty major changes to its App Store Review Guidelines -- and, in particular, to its controversial in-app subscription policy. Under the new guidelines, publishers will be able to offer subscriptions to content outside of the App Store, as long as their apps don't include a "buy" button that directs users away from Apple's marketplace. Under the previous version of the policy, which was set to go into effect at the end of this month, app owners offering subscriptions outside of App Store were required to sell equivalent, in-app services at the "same price or less than it is offered outside the app," while giving a 30 percent cut to Cupertino. Now, however, they can price these in-app subscriptions as they see fit, or circumvent the system altogether, by exclusively selling them outside of their apps. Apple will still receive 30 percent of the revenue generated from in-app subscriptions, but won't get any money from purchases made outside of its domain. Theoretically, then, publishers would be able to offer in-app subscriptions at higher prices, in order to offset Apple's share. This is how the new rules are worded:

11.13 Apps that link to external mechanisms for purchases or subscriptions to be used in the app, such as a "buy" button that goes to a web site to purchase a digital book, will be rejected

11.14 Apps can read or play approved content (specifically magazines, newspapers, books, audio, music, and video) that is subscribed to or purchased outside of the app, as long as there is no button or external link in the app to purchase the approved content. Apple will not receive any portion of the revenues for approved content that is subscribed to or purchased outside of the app.

It's important to note, though, that Apple hasn't made any changes to its policy on sharing user information. Publishers had been lobbying to gain access to subscribers' credit card data and other personal information, which they see as critical to applying a TV Everywhere model to online publishing. With today's concessions, though, these demands may become less insistent.

Apple gives in to publishers, changes policy on in-app subscription prices originally appeared on Engadget on Thu, 09 Jun 2011 08:27:00 EDT. Please see our terms for use of feeds.

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New Software Designs Buildings to Move Through [Video]

Source: http://gizmodo.com/5810073/massmotion-simulates-major-emergencies-for-better-building-design

A powerful new tool for both Architects and City Planners is now available. MassMotion is crowd control software with the ability to predict the movements of tens of thousands of unique individuals in a fully 3-D environment.

It's been used on projects like the San Francisco Transbay Terminal and the Toronto Union Station to simulate crowd movement, identify bottlenecks and replicate potential emergency scenarios. The system first imports a 3D model of the building and then simulates how people would move through it using "thoroughly tested academic research." It can then analyze how quickly it took everybody to move through and identify problem areas. This allows building designers to run numerous event simulations and tweak the design of the building as needed.

A copy of MassMotion does cost $20,000 but it runs on a desktop computer and certainly beats yelling "fire" in a crowded theater to see what happens. [via FastCompany]

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