Monday, April 12, 2010

Google Docs Updates with a Drawing Editor, Real-Time Collaboration, and Speed [Screenshot Tour]

Source: http://lifehacker.com/5513760/google-docs-updates-with-a-drawing-editor-real+time-collaboration-and-speed

Google Docs Updates with a Drawing Editor, Real-Time Collaboration, and SpeedGoogle's office suite, Google Docs, updates with big changes focused on significantly improving document collaboration in Docs. That means new features, like Google Wave's real-time, character-by-character editing for multiple users, as-you-type spell check, a new commenting system, and more.

(Click any of the images above for a closer look.)

The updates come to three apps within Google Docs: Doc, Spreadsheets, and a new Drawing editor. The Drawing editor will roll out over the course of the day, and the new document and spreadsheet editors will be available only via opt-in preview sometime soon. One at a time, here's what you can expect:

Google Docs Updates with a Drawing Editor, Real-Time Collaboration, and Speed

The Google Docs Document Editor Gets Real-Time, Looks and Feels More Like a Desktop Word Processor

If you're a regular user of word processing in Docs, you'll notice Google Wave-like cursor chasing (like you see in the screenshot at top), which provides real-time, character-by-character updates of what everyone's doing inside Docs so you don't have to worry about stepping on each others toes, ending up with out-of-sync versions, and so on. Basically collaborating in Docs just got a whole lot better. You can also now collaborate simultaneously with up to 50 users (seems more than most would ever need, and I'm not really sure what the limit was before this).

Frequent users will also notice the addition of common word processor features to the web editor, including:

  • Ruler with tab stops
  • Floating images
  • Spell check as you type
  • New commenting system

Rulers and floating images aside, the as-you-type spell check and commenting system tread more closely to some of what makes Google Wave so great. Users can now comment on sections of a document without disrupting the flow of a document or editing it directly.

Google Docs Updates with a Drawing Editor, Real-Time Collaboration, and Speed

I wouldn't say that these Wave-like features come close to doing what Wave can do, but for many users, the live typing and inline document commenting are all they'd want from Wave, and in those cases, these Docs updates are perfect.

Spreadsheets Speed Up, Get More Desktop-Like

Google Docs Updates with a Drawing Editor, Real-Time Collaboration, and SpeedIf you're a Google Spreadsheets user, expect a faster all around experience along with several nice new features—again, features that make Spreadsheets more desktop-like:

  • Drag-and-drop columns
  • Cell autocomplete
  • Formula editing bar

The Drawing Editor Lets You Create, Collaborate on, and Export Complex Images

Google Docs Updates with a Drawing Editor, Real-Time Collaboration, and SpeedLast, Google's added a Drawing editor to create and publish images using a basic set of drawing tools. The "drawing" we're talking about here looks to be more business than creative (think less image editing, more Microsoft Visio). Again, the Drawing editor is collaborative (up to 50 users can edit simultaneously), and images created with the Drawing editor can be downloaded in most standard formats (PNG, JPG, SVG, and PDF). The Drawing editor only works with Firefox, Safari, and Chrome (you can also use it in Internet Explorer if you've installed Chrome Frame).

The Bad News

The new editors do not support Gears for offline storage and access, and Google is disabling this feature in Docs on May 3. That doesn't mean that offline access if off the table—Google is still planning to bring offline access to Docs via HTML5 technology at some point in the future—but it does mean that there's going to be a gap in support for offline access.

A Big Step Forward for Collaboration

Google Docs Updates with a Drawing Editor, Real-Time Collaboration, and Speed
These updates look like a big and important step forward for using Google Docs as a collaboration tool. (I co-wrote a book in Google Docs a few years back and would have killed for the more advanced collaboration tools.) It's pretty clear that Google's aiming squarely at Microsoft Office with these features, and depending on the business, the strength of Google Docs' collaboration tools may be exactly the ticket. At the same time, Docs still doesn't have the raw power and deep feature set of Microsoft's suite of tools. If you need all that power, desktop tools are still the way to go. If not, Google Docs is getting better and better at handling your basic document and spreadsheet collaboration needs. (As I said, while the update pulls in some of our favorite features of Google Wave, it by no means handles close to what Wave can—but for some people the improved collaboration will be more than enough.)

So what do you think of the big updates? Let's hear it in the comments.

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Eric Schmidt spreading word of an Android-based Google tablet, HP building one as well?

Source: http://www.engadget.com/2010/04/12/eric-schmidt-spreading-word-of-an-android-based-google-tablet-h/

Google might be adding touch to Chrome OS, Chromium developers show us how it might look (video)
According to a report by The New York Times, Google's apparently looking to get into the tablet game itself. Eric Schmidt was reportedly talking up the device at a party in LA recently, saying that it would run Android exclusively -- which seems odd given that Google has been working on Chrome (a concept Chrome tablet is pictured above), but then again, we don't attend parties in LA so what do we know? Other people with "direct knowledge" of the project say Google is also hunting down publishers, operating in a "stealth mode." NY Times is also reporting that HP will be building another tablet outside the Slate, which will also run Android and has been nicknamed "the half-pint" for its 6-inch screen size (and, presumably, a feisty spirit / heart of gold). We're still unconvinced that Android is exactly appropriate for a tablet device, but if Google is indeed building its own, we're guessing we could see some tablet-friendlier software that could make Android into a true tablet contender -- how 'bout starting with the browser, Google?

Eric Schmidt spreading word of an Android-based Google tablet, HP building one as well? originally appeared on Engadget on Mon, 12 Apr 2010 09:52:00 EST. Please see our terms for use of feeds.

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Meizu Mbook tablet gets pictured, initial specs detailed

Source: http://www.engadget.com/2010/04/12/meizu-mbook-tablet-gets-pictured-initial-specs-detailed/

Meizu's Mbook tablet gets pictured, is it just a big M8?
Well lookie here, folks, everyone's favorite clone phone maker is getting in on the tablet game, announcing the 8.4-inch Mbook. It's said to have a 1024 x 768 capacitive touchscreen, 3G and WiFi, a 12 hour battery, and even HDMI output over which it will pump enough data to tickle every pixel on your 1080p display. Promising (if a bit optimistic) specs for sure, and while we don't know what OS the thing will be running, those icons are looking mighty familiar. In other words, don't be surprised if this thing winds up being just a big M8.

Update: Commenter Mr. Crosini pointed out that the photo above is actually a fan-made conceptual render added here by ardent Meizu fanboy bingo_zheng. However, the specs are said to have come straight from the mouth of Meizu's CEO, and if you can't trust Jack Wong who can you trust?

Meizu Mbook tablet gets pictured, initial specs detailed originally appeared on Engadget on Mon, 12 Apr 2010 10:23:00 EST. Please see our terms for use of feeds.

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Microsoft Kin One and Kin Two first hands-on!

Source: http://www.engadget.com/2010/04/12/microsoft-kin-one-and-kin-two-first-hands-on/

We've just spent some time handling Microsoft's just-announced Kin One and Kin Two, and we're not sure what to think; the keyboards have surprisingly good feel, particularly the One (think Palm Pre levels of usability on the One, for example -- we wouldn't be surprised if it was their benchmark) and the phones generally feel pretty solid. In fact, we'd go so far to say that this is a marked improvement in hardware quality for Sharp than any of its Sidekicks ever offered. Problem is, we just can't get over the fact that the software is extremely limited in its scope -- yes, we understand that it's by design, but does this so-called "upload generation" of socially-connected teens and twentysomethings really want a phone that they can't download games to? That's the million-dollar question that Verizon will be answering over the next few months, it seems.

We know that the One is positioned as the slightly lower-end device on account of its 5 megapixel cam (the Two has 8) and half the internal storage, but we actually came away liking it more -- it's the only one of the two that looks truly unique, because the Two just looks like any old landscape slider smartphone (not to say that's necessarily a bad thing). The front of both devices is graced with a single metallic button to offset an otherwise clean glossy black bezel -- this button functions as Back, not Home, so if you're multiple levels deep into the UI you'll only be taken back one. You can still hold the button down to get back to the home screen, fortunately, and both the One and Two have dedicated camera buttons -- Microsoft's making no secret of the fact that image and video capture are a huge push for these devices.

Follow the break for more thoughts, shots, and video!

Continue reading Microsoft Kin One and Kin Two first hands-on!

Microsoft Kin One and Kin Two first hands-on! originally appeared on Engadget on Mon, 12 Apr 2010 15:07:00 EST. Please see our terms for use of feeds.

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Kin is basically a Zune HD inside, can go for a weekend on a charge

Source: http://www.engadget.com/2010/04/12/kin-is-basically-a-zune-hd-inside-can-go-for-a-weekend-on-a-cha/

In a discussion with Kin product manager Derek Snyder this afternoon, we've confirmed that both the Kin One and Kin Two are built on the same foundation as the Zune HD -- in other words, they're running NVIDIA Tegra silicon, and there's no reason that anything you see on a Zune HD couldn't run just as well on a Kin. Of course, that's a purely theoretical statement at this point since Zune apps don't work on Kin as it stands -- the platform's completely closed, though Microsoft has been insistent that we should keep a close eye on its over-the-air updates after launch as features evolve. Either way, that's a marked (and curious) departure from Windows Phone 7, where Microsoft's been taking an all-Qualcomm, all-the-time approach.

Realistically, we've gotten the impression today that Kin doesn't come close to tapping out a Tegra's horsepower, but that might be by design: Snyder also mentioned that a key goal of the development phase was to make sure that the phones could go a whole weekend without a charge. Running a Tegra at full bore 24 / 7 doesn't lend itself to miserly power consumption, so the overall simplicity of the UI -- and the lack of 3D gaming -- might play a role there.

Kin is basically a Zune HD inside, can go for a weekend on a charge originally appeared on Engadget on Mon, 12 Apr 2010 18:43:00 EST. Please see our terms for use of feeds.

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