Friday, March 12, 2010

Springpad Turns Your iPhone Into a Scrapbook for Everything [IPhone Apps]

Source: http://gizmodo.com/5491450/springpad-turns-your-iphone-into-a-scrapbook-for-everything

Are you one of those people who collects stuff? Not material items, but little tiny scraps of information, be they photos, places, products, text snippets, ideas, or plans? Then maybe, maybe, you should try Springpad.

Springpad is a free iPhone app in the vein of Evernote, except with a broader scope. You can dump just about anything you encounter in here: photos are easily snapped and categorized; barcodes are scanned and filed; restaurants and stores are identified by manual or geo-based search; notes are pecked and saved; every input field, nearly, is augmented by a "search" option; and all your material syncs to the service's desktop web interface.

Since the app's promise—to make collecting and organizing little scraps of information super-easy—is so appealing, it's disappointing to find some interface awkwardness here; there's never anything missing, really, but you often find yourself pausing to look for the next command longer than you should have to. Regardless, information hoarders and relentless scrapbookers should probably give Springpad a chance—it's free, and for a first release, it does a lot. [Springpad]

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United Airlines Claims In-Flight Videochat to Be Illegal [Travel]

Source: http://gizmodo.com/5491312/united-airlines-claims-in+flight-videochat-to-be-illegal

John Battelle was on a Wi-Fi-enabled fight with United Airlines last night, and he decided to use videochat to say goodnight to his kids. Unfortunately, a flight attendant told him it was illegal.

The reasoning? Videochat could be used to coordinate terrorist attacks. Good thing he didn't have email or IM access!

So what's a curious guy to do? To the Internet! Which is exactly what I did. Responses starting pouring in. Including one from a pal at the State Department, who echoed my basic goal: To use video chat to tuck my kids into bed isn't a crime. Or at least, shouldn't be.

The flight attendant just showed me the United policy manual which prohibits "two way devices" from communicating with the ground. However, the PLANE HAS WIFI. To combat this, not unlike China, United and other airlines have blocked Skype and other known video chat offenders. Apparently, they missed Apple iChat. Oops.

The reason that in-flight videochat is frowned about is because it's annoying to fellow passengers, not because of terrorists. But who needs to know that when you can just claim something is against the law? [Battelle Media via Boing Boing]

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ASUS Cine5 is 'world's most compact' five-channel speaker, doesn't forget the blue LEDs

Source: http://www.engadget.com/2010/03/11/asus-cine5-is-worlds-most-compact-five-channel-speaker-doesn/

Seriously, who told manufacturers that we're in love with garish LED status lights?ASUS has strapped a glowing orb of unnecessariness around the volume knob of the Cine5 -- an otherwise perfectly acceptable and appreciably diminutive PC soundbar. With an array of speaker drivers integrated into that curvy body, ASUS claims the Cine5 produces realistic multidirectional surround sound, but does admit it's mostly intended for smaller spaces such as study rooms. The announcement also includes a nod to FPS gamers, with claims that the improved positional audio on offer will benefit both gameplay immersion and accuracy when identifying a sound source, though we reckon the biggest boon will still be the elimination of the extra cables and speakers one usually needs to get one's surround sound on. Price and availability have not yet been made public, but knowing ASUS both should be in the reasonable range of the market.

ASUS Cine5 is 'world's most compact' five-channel speaker, doesn't forget the blue LEDs originally appeared on Engadget on Thu, 11 Mar 2010 07:21:00 EST. Please see our terms for use of feeds.

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Opera Mini 5 on Android mini review

Source: http://www.engadget.com/2010/03/11/opera-mini-5-on-android-mini-review/

Opera Mini 5 on Android mini review
Opera's Mini 5 beta finally hit Android in the wee hours of this morning and, while writing about what it looks like is nice, we thought a little walk-through to demonstrate the impressive speed of the thing was worthwhile. So we have a short video for you below, with a comparison against the stock Android browser, plus some impressions of just how it is to use. So, click on through, won't you?

Continue reading Opera Mini 5 on Android mini review

Opera Mini 5 on Android mini review originally appeared on Engadget on Thu, 11 Mar 2010 09:25:00 EST. Please see our terms for use of feeds.

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$92 MD500 Android tablet from Hott actually looks pretty cool

Source: http://www.engadget.com/2010/03/11/92-md500-android-tablet-from-hott-actually-looks-pretty-cool/

Hott's $92 MD500 Android tablet actually looks pretty cool
At this point we really need another tablet like we need another hole in the head, but when this one could cost around $100 and still look quite good, well, it's worth talking about. It's the Hott MD500, an Android device with a 4.8-inch, 800 x 480 screen and plenty of OS customizations to make it rather more media-friendly, including the ability to "play every codec" according to the guy doing the demonstration. We'll believe that when we see it, but it is shown playing a 720p clip from the cinematic masterpiece Tokyo Drift without too much trouble. The somewhat iPhone-esque design looks very nice and is much smaller than a comparable Archos 5. The price is $92 to distributors without any flash memory and, since you can get a 4GB microSD card for a few bucks these days (even a legit one), we wouldn't be surprised if these sell for $115 or $120. Whether they'll ever hit retail in the US is, of course, another question. Video demonstration is embedded below if you want to hear the hype, just try not to lose your breakfast every time this is enthusiastically called an iPad killer.

Continue reading $92 MD500 Android tablet from Hott actually looks pretty cool

$92 MD500 Android tablet from Hott actually looks pretty cool originally appeared on Engadget on Thu, 11 Mar 2010 09:52:00 EST. Please see our terms for use of feeds.

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Sony's ultra-compact concept camera gets slightly less mysterious

Source: http://www.engadget.com/2010/03/11/sonys-ultra-compact-concept-camera-gets-slightly-less-mysteriou/

We didn't exactly get the best look at Sony's new ultra-compact concept camera at PMA last month, but the company is now thankfully starting to reveal a few more details about the "DSLR quality" camera. Still nothing in the way of specs or an actual working camera, of course, but Sony has provided a few screenshots of the camera's menu system that at least provide a few tidbits of information. Most notably, it seems that the camera will employ a touchscreen interface, with most of the main controls handled by a menu on the side of the screen, and it looks like the camera will have a RAW + JPEG shooting mode, which should no doubt please more serious photographers. Hit up the link below for a few more screenshots.

[Thanks, Julien]

Sony's ultra-compact concept camera gets slightly less mysterious originally appeared on Engadget on Thu, 11 Mar 2010 11:42:00 EST. Please see our terms for use of feeds.

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JooJoo hits the FCC, reveals NVIDIA Ion, 3G card

Source: http://www.engadget.com/2010/03/11/joojoo-hits-the-fcc-reveals-nvidia-ion-3g-card/

Well well. We'd always suspected that the JooJoo tablet was hiding something extra to run HD video and Flash, and it's just hit the FCC with full documentation and a teardown confirming that there's an NVIDIA Ion GPU paired with an Atom N270 packed inside. We're also seeing a 3G card in there, although it's unclear whether it'll be active or installed at launch -- we've been told the 3G version won't be ready until sometime later this year, but things have been changing fast, so that may be in flux as well. There's also a picture showing it running Windows, but we're assuming that's just for testing purposes -- we'd also bet it'd be an easy little hack. But back to Ion for a second: our experience with first-gen Ion netbooks has been one of decreased performance and drastically reduced battery life, so we're very curious to see how the JooJoo holds up compared to modern netbooks running Intel's Pine Trail chips and NVIDIA's Optimus-based Ion 2. We'll see -- it's supposed to ship in just a few weeks. Two more pics after the break.

P.S.- Oh, and Fusion Garage got back to us yesterday with a list of supported local video formats, and it's pretty decent: AVI, MPEG-4, MOV, WMV and WMA, FLV (Flash Video), VOB, OGG, OGM and OGV, MKV (Mastroska), DiVX and XViD. We'll see how the battery holds up, though -- our very own Joanna Stern predicts a best case of 3.5 hours with WiFi on and a video playback time of two hours.

Continue reading JooJoo hits the FCC, reveals NVIDIA Ion, 3G card

JooJoo hits the FCC, reveals NVIDIA Ion, 3G card originally appeared on Engadget on Thu, 11 Mar 2010 15:07:00 EST. Please see our terms for use of feeds.

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iPhone SDK 3.2 showing first hints of multitasking for third-party apps?

Source: http://www.engadget.com/2010/03/11/iphone-sdk-3-2-showing-first-hints-of-multitasking-for-third-par/

Naturally, we need to first disclaim this noise by saying that rumors of third-party multitasking capability in the iPhone are as old as the iPhone SDK itself. That said, it's hard to ignore a new reference to a "multitasking dialog box" buried deep within the iPhone SDK 3.2 beta that -- while not new to beta 4 specifically -- we're told didn't exist in 3.1.3. Now, the wildest possible speculation would have us believing that this is the very first by-product of a new multitasking system for developers that's being developed for the platform, presumably destined for an appearance in OS 4.0 when it's introduced along with new hardware this summer -- but it's just as likely that Apple will continue to keep the iPhone's multitasking capability to itself, a function it uses liberally among the phone and music apps, just to name a couple. For what it's worth, AppleInsider is citing a tipster claiming that Apple's got a "full-on solution" to multitasking that would properly address its main concern -- battery life issues -- for release this year, so maybe we'll be able to chuck those awful push notifications before we know it. Now if you'll excuse us, we'll be over here in the corner running a few dozen apps on our Pre Plus.

iPhone SDK 3.2 showing first hints of multitasking for third-party apps? originally appeared on Engadget on Thu, 11 Mar 2010 18:01:00 EST. Please see our terms for use of feeds.

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Unreal Engine 3 up and running on webOS, and we've got video!

Source: http://www.engadget.com/2010/03/11/unreal-engine-3-up-and-running-on-webos-and-weve-got-video/

Palm just showed us the Unreal Engine 3 running on webOS, which apparently took a couple weeks to port over to the platform using that fancy new PDK. It runs at a pretty smooth clip, with just a tiny bit of artifacting in our enemy's death animation. As an added bit of wow factor, Palm has it currently setup to demonstrate the game at 1 fps when in card view. Like most touchscreen shooters, this doesn't really solve the problem of simulating dual analog sticks, but it's still a fun and good looking engine for a mobile device. We're still unaware of any games that have been built for the mobile engine, which has now been shown for iPhone, Tegra 2, and will be headed to the iPad as well, but we have to assume we'll be seeing some before too long. Check out the webOS video after the break.

Continue reading Unreal Engine 3 up and running on webOS, and we've got video!

Unreal Engine 3 up and running on webOS, and we've got video! originally appeared on Engadget on Thu, 11 Mar 2010 18:20:00 EST. Please see our terms for use of feeds.

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Android's American market share soars, WinMo pays the price

Source: http://www.engadget.com/2010/03/11/androids-american-market-share-soars-winmo-pays-the-price/

Mobile manufacturer and platform market share stats for the US are in for the month of January thanks to comScore, and as usual, they tell a fascinating (and somewhat unpredictable) story of what's actually going on at the cash registers. Motorola -- which has long since fallen off its high horse on the global stage -- still maintains a commanding presence in the American market by representing some 22.9 percent of all subscribers, though that's down 1.2 percent from October 2009; that's particularly interesting in light of the Droid's success, and a possible sign that smartphones still aren't on the cusp of dominating the phone market overall. Samsung recently touted the fact that it had held onto the States' overall market share crown, though Sammy was undoubtedly referring to sales, not subscribers -- in other words, there are still a ton of legacy RAZRs out there inflating Moto's stats.

Turning our attention to smartphone platforms, BlackBerry OS, iPhone, and Android all saw gains, while Windows Mobile and Palm both saw significant downturns. You might use Palm's loss of 2.1 percent of overall market share in a single quarter as a big nail in webOS' coffin, but we're inclined to believe this includes legacy devices -- and considering the huge installed base of Palm OS-based handsets (Centros, for instance) that are coming off contract these days, it's neither surprising nor alarming to see that kind of drop. Android's gain, meanwhile, likely comes in large part from WinMo's whopping four percent loss -- it's no secret that WinMo 6.x is well past its expiration date with customers leaving in droves (even before Windows Phone 7 Series announcement), and our informal observations lead us to believe that many of those folks are heading for Android. After all, it's kind of convenient that Android gained 4.3 percent and WinMo lost about the same, isn't it? BlackBerrys still dominate the American smartphone landscape, and the iPhone market looks like it might be mature for the time being -- Apple added just 0.3 percent to its market share in the quarter, possibly a sign that folks are holding out for whatever Cupertino brings us come Summer. Is this a sign that Palm needs to step up its game yet again? Undoubtedly -- but at the same time, we wouldn't call the loss of those Palm OS subscribers a death knell just yet.

Android's American market share soars, WinMo pays the price originally appeared on Engadget on Thu, 11 Mar 2010 23:11:00 EST. Please see our terms for use of feeds.

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Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Source: http://www.engadget.com/2010/03/12/darkworks-shows-off-trioviz-for-games-2d-to-3d-sdk-we-get-a-goo/

Darkworks introduced its TriOviz for Games SDK yesterday during GDC, and while TriOviz technology has been around for years in Hollywood, it wasn't until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company's meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft's Xbox 360, and we were given a set of specialized glasses (which were passive, unlike NVIDIA's active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn't perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that's required is a set of special glasses, but given that these can be distributed in paper-frames form, you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won't need to purchase any additional hardware whatsoever, and what they'll get is a deeper, more immersive image in return.

We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn't actually change the underlying code in existing 2D games (that's the cue for developers to breathe a sigh of relief), we didn't feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn't have 3D glasses on; we noticed slight image doubling at specific points, but it's not something we simply couldn't look at without acquiring a headache.

More after the break...

Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds.

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First Microsoft Windows Phone 7 Series devices to boast 480 x 800 pixel displays, HD2 owners sigh

Source: http://www.engadget.com/2010/03/12/first-microsoft-windows-phone-7-series-devices-to-boast-480-x-80/

Even though Microsoft's big MIX event is still days away, the Windows Phone 7 Series development platform is already pretty well defined. It's also clear that Microsoft wants to keep things tidy for developers by requiring all WP7 phones to meet a certain base-level spec. Now, thanks to a post from Microsoft's Shawn Hargreaves, we know the display resolution for the first batch of Microsoft's next generation phones: 480 x 800 (WVGA) pixels at launch, with a future update that will introduce a 320 x 480 (HVGA) native resolution. Dedicated hardware will ensure image scaling across all those pixels without taxing the GPU. That allows game developers, for example, to write to a lower resolution (requiring less horsepower) and then scale up as required while remaining compatible to a variety of screen resolutions.

Now, for those playing along at home, the HD2 getting ready to launch on T-Mobile in the USA is also WVGA and it features a 1GHz Snapdragon processor from Qualcomm, Microsoft's WP7 silicon partner. So we can assume (but not guarantee) that it meets the image scaling hardware requirements described by Hargreaves. Man, if only the HD2 had three-buttons.

[Thanks, Cytrix]

First Microsoft Windows Phone 7 Series devices to boast 480 x 800 pixel displays, HD2 owners sigh originally appeared on Engadget on Fri, 12 Mar 2010 04:37:00 EST. Please see our terms for use of feeds.

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