Friday, March 12, 2010

Sony's ultra-compact concept camera gets slightly less mysterious

Source: http://www.engadget.com/2010/03/11/sonys-ultra-compact-concept-camera-gets-slightly-less-mysteriou/

We didn't exactly get the best look at Sony's new ultra-compact concept camera at PMA last month, but the company is now thankfully starting to reveal a few more details about the "DSLR quality" camera. Still nothing in the way of specs or an actual working camera, of course, but Sony has provided a few screenshots of the camera's menu system that at least provide a few tidbits of information. Most notably, it seems that the camera will employ a touchscreen interface, with most of the main controls handled by a menu on the side of the screen, and it looks like the camera will have a RAW + JPEG shooting mode, which should no doubt please more serious photographers. Hit up the link below for a few more screenshots.

[Thanks, Julien]

Sony's ultra-compact concept camera gets slightly less mysterious originally appeared on Engadget on Thu, 11 Mar 2010 11:42:00 EST. Please see our terms for use of feeds.

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JooJoo hits the FCC, reveals NVIDIA Ion, 3G card

Source: http://www.engadget.com/2010/03/11/joojoo-hits-the-fcc-reveals-nvidia-ion-3g-card/

Well well. We'd always suspected that the JooJoo tablet was hiding something extra to run HD video and Flash, and it's just hit the FCC with full documentation and a teardown confirming that there's an NVIDIA Ion GPU paired with an Atom N270 packed inside. We're also seeing a 3G card in there, although it's unclear whether it'll be active or installed at launch -- we've been told the 3G version won't be ready until sometime later this year, but things have been changing fast, so that may be in flux as well. There's also a picture showing it running Windows, but we're assuming that's just for testing purposes -- we'd also bet it'd be an easy little hack. But back to Ion for a second: our experience with first-gen Ion netbooks has been one of decreased performance and drastically reduced battery life, so we're very curious to see how the JooJoo holds up compared to modern netbooks running Intel's Pine Trail chips and NVIDIA's Optimus-based Ion 2. We'll see -- it's supposed to ship in just a few weeks. Two more pics after the break.

P.S.- Oh, and Fusion Garage got back to us yesterday with a list of supported local video formats, and it's pretty decent: AVI, MPEG-4, MOV, WMV and WMA, FLV (Flash Video), VOB, OGG, OGM and OGV, MKV (Mastroska), DiVX and XViD. We'll see how the battery holds up, though -- our very own Joanna Stern predicts a best case of 3.5 hours with WiFi on and a video playback time of two hours.

Continue reading JooJoo hits the FCC, reveals NVIDIA Ion, 3G card

JooJoo hits the FCC, reveals NVIDIA Ion, 3G card originally appeared on Engadget on Thu, 11 Mar 2010 15:07:00 EST. Please see our terms for use of feeds.

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iPhone SDK 3.2 showing first hints of multitasking for third-party apps?

Source: http://www.engadget.com/2010/03/11/iphone-sdk-3-2-showing-first-hints-of-multitasking-for-third-par/

Naturally, we need to first disclaim this noise by saying that rumors of third-party multitasking capability in the iPhone are as old as the iPhone SDK itself. That said, it's hard to ignore a new reference to a "multitasking dialog box" buried deep within the iPhone SDK 3.2 beta that -- while not new to beta 4 specifically -- we're told didn't exist in 3.1.3. Now, the wildest possible speculation would have us believing that this is the very first by-product of a new multitasking system for developers that's being developed for the platform, presumably destined for an appearance in OS 4.0 when it's introduced along with new hardware this summer -- but it's just as likely that Apple will continue to keep the iPhone's multitasking capability to itself, a function it uses liberally among the phone and music apps, just to name a couple. For what it's worth, AppleInsider is citing a tipster claiming that Apple's got a "full-on solution" to multitasking that would properly address its main concern -- battery life issues -- for release this year, so maybe we'll be able to chuck those awful push notifications before we know it. Now if you'll excuse us, we'll be over here in the corner running a few dozen apps on our Pre Plus.

iPhone SDK 3.2 showing first hints of multitasking for third-party apps? originally appeared on Engadget on Thu, 11 Mar 2010 18:01:00 EST. Please see our terms for use of feeds.

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Unreal Engine 3 up and running on webOS, and we've got video!

Source: http://www.engadget.com/2010/03/11/unreal-engine-3-up-and-running-on-webos-and-weve-got-video/

Palm just showed us the Unreal Engine 3 running on webOS, which apparently took a couple weeks to port over to the platform using that fancy new PDK. It runs at a pretty smooth clip, with just a tiny bit of artifacting in our enemy's death animation. As an added bit of wow factor, Palm has it currently setup to demonstrate the game at 1 fps when in card view. Like most touchscreen shooters, this doesn't really solve the problem of simulating dual analog sticks, but it's still a fun and good looking engine for a mobile device. We're still unaware of any games that have been built for the mobile engine, which has now been shown for iPhone, Tegra 2, and will be headed to the iPad as well, but we have to assume we'll be seeing some before too long. Check out the webOS video after the break.

Continue reading Unreal Engine 3 up and running on webOS, and we've got video!

Unreal Engine 3 up and running on webOS, and we've got video! originally appeared on Engadget on Thu, 11 Mar 2010 18:20:00 EST. Please see our terms for use of feeds.

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