Wednesday, January 13, 2010

The US is Giving Digitalization 112 Percent [Charts]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/wi7IRjN1PGg/the-us-is-giving-digitalization-112-percent

If you were ever curious to know how fast our lives are becoming saturated with digital technology, get a load of this graph. In 2004 we were in the kiddie pool and by 2007 we were drowning.

Citing the Census Bureau's recent Statistical Abstract of the United States, Fast Company notes that an estimated 110 billion text messages were sent on cellphones in December 2008—more than double the previous year. Retail sales also soared from $24 billion when the decade began to $128 billion in 2007.

So where are we now? It's probably safe to assume that the Cracken has dragged our lifeless corpse to Davy Jones' locker. [Fast Company]




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Aleratec HDD Copy Cruiser Mini Duplicates Drives Painlessly [Storage]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/9xxZ7pED-WI/aleratec-hdd-copy-cruiser-mini-duplicates-drives-painlessly

This is what $170 will get you: One small black box that clones 2.5 and 3.5-inch SATA I and II drives at 72MB/sec, inner peace, and multiple digital lives. Thanks, you Aleratec HDD Copy Cruiser Mini you. [Aleratec via Slashgear]




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How Will We Type on the Apple Tablet? [Apple Tablet]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/AztvCGzQeDk/how-will-we-type-on-the-apple-tablet

Speculation about the Apple Tablet mostly focuses on what the device is, not how it works. Text input, more than anything else, is the problem Apple needs to solve to make this work. So how will they do it?

CES was rotten with new tablets, some Android, some not, some with fascinating screens, and again, some not. But one thing they all had in common was that they hadn't quite figured out the text input problem: How do you create text without a keyboard?

The Problem

We've been comfortably typing without physical keyboards for years now, and this is largely Apple's doing. One of the great triumphs of the iPhone was to make onscreen keyboards bearable—something that, even if you hate the concept of virtual keys on principle, you have to admit they accomplished. This works:

Extending this to the tablet, though, would be a mistake. I had a chance to play with a few different sizes of tablets at CES, nearly all of which had traditional onscreen keyboards—in particular, the Android 2.0 keyboard, which is aesthetically different but functionally almost identical to iPhone OSes. None of them worked, at least in the way that I wanted them to, for o! ne reaso n: they were too big. Seven-inch tablets were too large to comfortably thumb-type on, while 10-inch tablets made text input all but impossible. The onscreen keyboard as we know it doesn't scale gracefully, and unless Apple wants their tablet to be completely useless (our sources say they don't) they're going to have to figure this out. So what are Apple's options?

Solution 1: A Giant iPhone

Apple has made mistakes before, but to only have a simple onscreen keyboard would qualify as an outright screw-up. QWERTY-style, thumb-actuated onscreen keyboards work on screens up to about five inches, with the 4.3-inch-screened HTC Touch HD2's keyboard straining even the most unsettlingly long thumbs. But to assume that this won't work is to assume that the tablet is to be held a certain way, with hands at four and eight o-clock, more or less like a touchscreen phone in landscape mode. This may not be the case.
What if the tablet is meant to be held with one hand, and controlled with the other? What if it has some kind of kickstand or mount, so you can actually type with both hands,
a la a regular keyboard. What if it's intended to only work in portrait mode, where it would be just about narrow enough to be usable?


Apple's filed extensive patents about how a large, multitouch onscreen keyboard might work, pictured above, but that doesn't necessarily mean anything: Apple's got more patents than the tablet's got rumors, and most of them never materialized into anything meaningful. The keyboard patent, for example, also includes drawings of an onscreen clickwheel, and a description of how small interface elements, like the minimize/close/zoom buttons in OS X proper, co! uld be h andled on a touchscreen—all of which are terrible awkward, and dissonant with Apple's touchscreen philosophy so far.

Either way, a single, iPhone-esque keyboard really shouldn't be the primary input method. It could be a supplementary input method, but to have two separate text input mechanisms seems messy, and distinctly un-Apple-y. Lame, half-baked input seems like the kind of thing Steve Jobs might fitfully shitcan a tablet for, actually, but that's getting awfully speculative, even for a piece about a product that doesn't officially exist at all.

Solution 2: Voice Control

Apple's been on covert voice input crusade since it introduced Spoken Interface for OS X which, if you care to look (System Preferences>Speech>Speakable Items "On) is still there. As it stands, it's rudimentary—the iPhone's Voice Control speech recognition is much more accurate—and though there are quite a few customization options, it's really just a command system, not a full text input system.

Even more developed technologies like Dragon Dictation are still niche products, and honestly, the concept of controlling a computer entirely by voice is kind of absurd. "Open Browser! Open Gizmodo! Post withering comment about Apple tablet story, with these words!" No. Not now, and really, not ever—the computer as a stenographer is an obnoxio! us conce pt, held back by practical concerns, not technological ones.

That said, Apple is very proud of Voice Control on the iPhone, and they haven't removed voice commands from OS X in over five years. It's likely that there will be some kind of voice input for the tablet, but that it'll be relegated to the same job it's held in the past, taking care of the odd command and initiating the occasional script, and not much else.

Solution 3: The Dreaded Stylus

Styli! The very thing the iPhone was so dedicated to murdering could be the savior of the Apple tablet! Just ask Microsoft.

See, the only other tablet booklet device that's garnering remotely comparable hype is the Courier, Microsoft's dual-screen concept device leaked to us back in September. The Courier concept is very different from the blurry image we've assembled of the Apple tablet—it doesn't have a keyboard. Unlike the Apple tablet, though, we know how the Courier is supposed to work:
Handwriting. Apple staked an entire device line on handwriting recognition—the Newton—over 15 years ago, so isn't it conceivable that they've, you know, figured it out by now? Before taking another detour back to the patent office, let's take a moment to recall Steve Jobs' original iPhone keynote:

Oh, a stylus, right? We're going to use a stylus. No. Who wants a stylus? You have to get 'em and put 'em away, and you lose 'em. Yuck. Nobody wants a stylus. So let's not use a stylus. We're going to use the best pointing device in the world. We're going to use a pointing device that we're all born with - born with ten of them. We're going to use our fingers. We're going to touch this with our fingers.

This wasn't a dismissal of styli. This was a dickish, public obsoleting of styli. If I were a stylus, I would refuse to work with Steve Jobs, o! n the ba sis of him being a jerk.

And yet, in November of 2009, an Apple patent, this time describing stylus input and clearly showing a tablet-like device, went public. If you have the will and patience to parse a little techno-legalese, go for it:

Upon the occurrence of an ink phrase termination event, the ink manager notifies the handwriting recognition engine and organizes the preceding ink strokes into an ink phrase data structure...The present invention, in large part, relates to the observation that client applications and handwriting recognition software in pen-based computer systems can make far more accurate ink-related decisions based on entire ink phrases, rather than individual ink strokes.

If not, you'll have to take my word for it: This is basically the Newton's Rosetta, updated for 2009.

Stylus input would be a stunning break from Apple's iPod/iPhone finger-only strategy, and to a lot of people it would seem regressive. Then again, if the tablet is a perfectly predictable extension of the iPhone concept, it won't revolutionize anything at all. I'm still filing this under "unlikely," but looking at the evidence, I honestly—and surprisingly—can't rule it out.

Solution 4: A New Style of Keyboard

The safest bet for how Apple will handle the text input problem is not coincidentally the broadest. Any onscreen keyboard would have to be different than the iPhone's somehow, but to say that Apple's tablet will have a new style of keyboard is to say that it will have pretty much any kind of onscreen keyboard that is unlike the iPhone's. This is not very useful! Luckily, we have guidance, from other companies, and even from Apple.

Split onscreen keyboards are neither new nor common, which makes them kind of perfect: the map has been charted, so Apple needs only to explore it.

The mos! t public of the alternatives is an actual, available product called DialKeys. Coopted by Microsoft a few years ago, this tech, which splits the keyboard into two crescent-shaped virtual keyboards, shipped with a handful of touchscreen UMPCs, a category of devices that died off before it had the time to truly solve the onscreen keyboard problem. It wasn't very good. But the concept had potential, maybe. Apple is definitely aware of DialKeys, even if they can't use it—not that we'd want them to, or that they need to, having acquired a company with a similar concept about five years ago.

FingerWorks, a company specializing in touch interfaces and gesture concepts, was forcefully drawn into the Apple family about five years ago. A lot of their touch gestures actually made their way to the iPhone, albeit adapted from touchpad to screen use, according to FingerWorks employees:

The one difference that's actually quite significant is the iPhone is a display with the multi-touch, and the FingerWorks was just an opaque surface. That's all I'm going to say there. There's definite similarities, but Apple's definitely taken it another step by having it on a display

Interestingly, FingerWorks had a physical product with a split keyboard, which sat over Apple laptops' regular keyboards, and which promptly disappeared after their acquisition. From the press release, which, mind you, hit the wires in 2003:

The MacNTouch Gesture Keyboard is a complete user interface that serves as mouse, standard key! board, a nd powerful multi-finger gesture interpreter. Mouse operations like point, click, drag, scroll, and zoom are combined seamlessly with touch-typing and multi-finger gesture everywhere on the MacNTouch's surface. Proprietary hardware and software allows pointing right over the keys, thus eliminating the frequent movement of the hand between the keyboard and the touchpad. The MacNTouch has been designed to minimize stress and it gives users unprecedented control of their computer using hand gestures.

Obviously such a product relates to a lot of aspects of tablet input, so let's zero in on text: it's exactly what the tablet needs, basically, except it's not software. They keyboard is split for possible thumb use, it's capable of gestures, and most importantly, it's already owned by Apple.

Best of all, the FingerWorks domain, which proudly displays all of these concepts, was pulled from the internet this week. If this feels like a strange coincidence, that's because, well, it is.

Making Bets

For all the evidence about the tablet's possible input methods, there's no standout answer. Apple's got a thing for voice input, a history with onscreen keyboards, a patent trail and strong lineage of stylus input, and a pattern of suspicious behavior with and towards new keyboard types. We've got a handful of cases here, all compelling, and all conflicting. And the takeaway, if you haven't picked it up yet, is that nobody really knows.

For my money, though, an adapted, possibly split onscreen keyboard is the best bet, and assuming the learning curve isn't too steep, the most appealing option. But of the options laid out here, it's by far th! e most v ague—its FingerWorks ancestor is nearly a decade old, conceived in a time before multitouch screens—so the only truly safe bet is that whatever Apple comes up with, it's going to surprise us.




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Samsung's 64GB Chip Means Serious Storage for iPhones and PMPs [Memory]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/grr6aV-FEgY/samsungs-64gb-chip-means-serious-storage-for-iphones-and-pmps

Samsung's new 64GB flash NAND and 32GB microSD card may be the first of each to market, bringing lots more storage space to phones like the iPhone, Droid and Nexus One as well as other handheld devices. Big win!

We don't have specific information on either of the products (no pricing, availability, or speed) but we do know that mass production on the 32GB microSD card should start next month, which means with any luck we'll start seeing them in the first half of this year. The 64GB NAND (moviNAND, technically) has been in production since December 2009, so it should hit even a little sooner.

What does this mean? 64GB iPhones (Apple uses Samsung NAND for the iPhone, so this chip could well show up in an iPhone). 32GB cards for the Droid and Nexus One. We knew this stuff was coming (just as we know those numbers will double again in another year or two) but, well, now they're here! Press release below. [Samsung]

SEOUL, Korea - January 13, 2009 - Samsung Electronics Co., Ltd., the world leader in advanced semiconductor technology solutions, today announced two high-density memory solutions for mobile devices. The new storage solutions – a 64-gigabyte (GB) moviNANDTM memory device and a 32GB micro secure digital (microSD) memory card – satisfy mobile handset designers' requirements for advanced compact high-density memory.

"Samsung's high-density memory solutions bring the storage capacity levels of computing systems to small, mobile devices," said Dong-Soo Jun, executive vice president, memory! marketi ng, Samsung Electronics.

He added, "The 64GB embedded memory, moviNAND, and the 32GB microSD card each greatly expand the data storage density of mobile devices, meeting customers' memory requirements and ushering in a new era of mobile and IT device capacity growth."

The memory solutions are based on Samsung's advanced 32 gigabit (Gb) NAND flash. The 64GB moviNAND, which measures 1.4mm in height, consists of 16 30nm-class 32Gb MLC NAND chips and a controller. The 17-die stack was achieved by using 30-micron thick chips and advanced package technology. With the new 64GB solution, Samsung's proprietary embedded memory, moviNAND, is now available in 64GB, 32GB, 16GB, 8GB and 4GB densities.

The 32GB microSD card, developed this month, stacks eight 32Gb NAND components and a card controller. The industry's highest capacity, production-ready microSD card is enabled by the use of Samsung's advanced 30-nm class 32Gb NAND flash memory technology. Previously, the highest density microSD card in production had a 16GB capacity and was based on 40nm-class 16Gb NAND. The new 32GB card is 1mm-thick. The portion of the card that is inserted into a handset measures just 0.7 mm in height.

According to market research firm iSuppli, the global NAND flash memory market for 32GB and higher memory cards is forecast to be 530 million units in 2010 and reach 9.5 billion units by 2013 (in 16Gb equivalent units).

Samsung's new 64GB moviNAND has been in mass production from December 2009, while the 32GB microSD is now being sampled with OEMs, with mass production expected next month.




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Nexus One's Lousy Customer Support Shows Google's Weakness [Google]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/h89BPKEKnzc/nexus-ones-lousy-customer-support-shows-googles-weakness

For a company that's invaded our lives as much (and as well) as Google, the one thing they've never had to do is provide customer support—until now. And Nexus One owners are paying the price.

Selling an actual product to actual consumers is a very new game for Google, and if the myriad messageboard complaints and now a New York Times piece are any indication, the company is making the kind of toddler missteps you'd expect. Google sells the Nexus One exclusively, but haven't set up a system of customer service that's anywhere near adequate for a product as buzzed-about as the Nexus. There's no way to contact Google by phone, and email responses are reported to take several days for a response. That's a huge problem for Nexus One owners.

We like the Nexus One a lot—Jason even called it "the best Android phone" on the market—but if Google doesn't get their shit together and start providing the kind of service smartphone owners have come to expect, it'll prove a serious setback for not just Google but Android as a whole. We hope they work it out—they're working to reduce that several-day delay in email response to a few hours, but it better happen fast if they don't want people to lose confidence. [NYTimes]




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Netflix Video Streaming Available on Nintendo Wii In Just A Few Months [Nintendo Wii]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/U0oLaTDL-z0/netflix-video-streaming-available-on-nintendo-wii-in-just-a-few-months

Thankfully Netflix's CEO Reed Hastings wasn't just stirring up hype last week when he said the chances of Netflix on Nintendo were "excellent," as the deal's just been inked and will debut in early Spring.

Joining the PS3 and Xbox 360, Netflix will bring its streaming video service to the Wii, offering movies and TV shows to subscribers of the $9/month DVD mail-out service. You'll need to grab a software disc from Netflix though in order to get streaming rights on your Wii, but it's sent to your pad for free so you can't quibble much about that. Worth pointing out though is that the Wii can't give you anything more than 480p video resolution, so don't go thinking this Netflix deal is the best news ever. [NY Times]




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Casio EX-10HG 'hybrid GPS' prototype taps into accelerometers for pinpoint accuracy

Source: http://www.engadget.com/2010/01/12/casio-ex-10hg-hybrid-gps-prototype-taps-into-accelerometers-fo/

It's not a completely new idea, accelerometers have been enhancing GPS devices for a while now with additional velocity and directional information when the GPS signal is weak, but now Casio is giving it a shot in its new Exilim EX-H10 prototype camera. The "hybrid GPS" shooter does the regular geotagging thing with its onboard GPS, but when signal is weak (like when indoors, for instance), the camera augments the location data with guesstimates gleaned from its onboard accelerometers. The camera also has pretty detailed maps, so you could almost use the device for navigation, though the "pushpin" view is a good start. Hit up the source link for some more shots.

Casio EX-10HG 'hybrid GPS' prototype taps into accelerometers for pinpoint accuracy originally appeared on Engadget on Tue, 12 Jan 2010 10:37:00 EST. Please see our terms for use of feeds.

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Inklet trackpad tablet app for MacBook is Wacom's worst nightmare

Source: http://www.engadget.com/2010/01/12/inklet-trackpad-tablet-app-for-macbook-is-wacoms-worst-nightmar/

Doodle much? Not us -- we just keep things in our heads which is probably for the best, but Ten One Design -- maker of Pogo Stylus and Pogo Sketch -- has just come up with a new solution for MacBook artists. The Inklet app essentially converts your multitouch trackpad into a drawing tablet by adding pressure sensitivity when using with a Pogo Sketch, as well as "advanced palm rejection" which lets you rest your hand while drawing or writing. As you can see in one of the videos after the break, you can also quickly adjust your canvas area at your convenience. $24.95 and it's yours, Picasso.

Continue reading Inklet trackpad tablet app for MacBook is Wacom's worst nightmare

Inklet trackpad tablet app for MacBook is Wacom's worst nightmare originally appeared on Engadget on Tue, 12 Jan 2010 11:25:00 EST. Please see our terms for use of feeds.

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Kingston SSDNow V dips to 30GB size, lower price

Source: http://www.engadget.com/2010/01/12/kingston-ssdnow-v-dips-to-30gb-size-lower-price/

We've already made our fond feelings toward Kingston's SSDNow V line quite clear, so you'll understand our joy at the news that it's about to add a new member to the fold. Cutting storage down to 30GB should mean Kingston is about to offer its cheapest drive yet, though all the info we have is that it'll be "under 90GBP" (or $145). That doesn't immediately strike us as better value than the 40GB SSDNow V -- which reached an $85 price point not too long ago -- but European prices aren't directly comparable at the best of times. In exchange for your cashola, you'll get a speedy little boot drive, backed by a three-year warranty, 24/7 tech support, and the knowledge that it can withstand a baseball bat should the need ever arise. Full PR after the break.

Continue reading Kingston SSDNow V dips to 30GB size, lower price

Kingston SSDNow V dips to 30GB size, lower price originally appeared on Engadget on Tue, 12 Jan 2010 22:44:00 EST. Please see our terms for use of feeds.

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NVIDIA outs 300M mobile graphics series, causes little excitement

Source: http://www.engadget.com/2010/01/13/nvidia-outs-300m-mobile-graphics-series-causes-little-excitemen/

Many a mind might've strayed from all the CES crazy-talk about future tech and wondered as to what exactly is going on in the war against bad graphics on otherwise totally sweet laptops. The answer from NVIDIA is, disappointingly, not much. The green giant of GPUs quietly snuck out its 300M mobile GPUs over the turn of the year, and there was good reason for the lack of fuss -- the top tier GeForce GTS 360M sports the same number of processing cores as its 260M predecessor, accompanied by the same 2GHz memory clock and identical 128-bit memory interface. But don't despair yet, sailor! There's the stark omission of any GeForce GTX models among the new 300Ms, which should fuel hopes that this gap in what NVIDIA calls the enthusiast market will be filled by Fermi-shaped chips come March of this year.

NVIDIA outs 300M mobile graphics series, causes little excitement originally appeared on Engadget on Wed, 13 Jan 2010 06:02:00 EST. Please see our terms for use of feeds.

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ASUS' Ion-powered EeeBox EB1012 resurfaces on Amazon in sub-$400 range

Source: http://www.engadget.com/2010/01/13/asus-ion-powered-eeebox-eb1012-resurfaces-on-amazon-in-sub-400/

Well, would you look at that? Materializing after the fog of CES, ASUS' Eee Box EB1012-B0257 nettop, known colloquially as "the low-cost home theater PC we've been longing for," has popped up on Amazon. In case you forgot, this little guy's packing Intel's 1.6GHz Dual Core N330 Atom processor, NVIDIA Ion, 2GB RAM, 160GB HDD, Windows 7, HDMI out, 802.11b/g/n, and a sextet of USB 2.0 ports. Still no release date but at least we have a better idea as to its cost of entry: $399, with a 3 percent / $12 discount care of the online retailer. Only color being shown right now is a sleek black, but as we saw last time, there should be a white model in the pipeline for some point in the indeterminable future.

[Thanks, Joel]

ASUS' Ion-powered EeeBox EB1012 resurfaces on Amazon in sub-$400 range originally appeared on Engadget on Wed, 13 Jan 2010 08:24:00 EST. Please see our terms for use of feeds.

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Nanobrick Miyoul OLED media frames are for your luxurious inner-self

Source: http://www.engadget.com/2010/01/13/nanobrick-miyoul-oled-media-frames-are-for-your-luxurious-inner/

Remember those elegant mantelpieces with OLED infusion launched at CES? Turns out they're from a company called Nanobrick that dubs this product range Miyoul. Most of the 11 models sport multiple screens -- either 3.3-inch or 4.1-inch -- but such indulgence seems to be out of touch with current OLED prices, not to mention the cost of craftsmanship on top of that. Until the day we can afford a Miyoul in each room, just keep trying your lucky lottery numbers.

Nanobrick Miyoul OLED media frames are for your luxurious inner-s! elf originally appeared on Engadget on Wed, 13 Jan 2010 08:49:00 EST. Please see our terms for use of feeds.

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Tuesday, January 12, 2010

uPrint 3D Printer Gets Faster But Still Can't Print Time [3dPrinting]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/c7IGS0Su9To/uprint-3d-printer-gets-faster-but-still-cant-print-time

If you're a designer with a need for three-dimensional printing and $20,000 to spare, the uPrint Plus is right up your alley—it's 33% bigger, 69% faster, and 40% more efficient than its predecessor.

It may not play Daft Punk like the MakerBot—and it costs a whoooole lot more— but Dimension's uPrint Plus is professional grade, small enough for desktop use and gives users resolution settings of either .010 inches or .013 inches and prints materials in nine colors. It'll ship in March, hopefully by which time they'll have figured out how to get me that 4D support I've been holding out for.

World's Best-Selling 3D Printer Line Expands

Dimension uPrint Plus offers material colors, larger build volume, resolution options, and more

MINNEAPOLIS—(BUSINESS WIRE)—One year after introducing what has become the world's best-selling 3D printer - the Dimension uPrint - Stratasys (NASDAQ: SSYS) says it has expanded the product line with the uPrint Plus – an enhanced version with lots of new features – while still keeping the price under $20,000 (USD).

Like the Dimension uPrint personal 3D printer, the uPrint Plus has a small footprint for true desktop use [25 x 26 in (635 x 660 mm)]. uPrint Plus can print in eight colors of Stratasys ABSplus material, making it easier for designers to differentiate individual assembly components and better depict their product. The printer has a build envelope of 8 x 8 x 6 in (203 x 203 x 152 mm) – 33 percent mo! re volum e than the uPrint, enabling larger models. uPrint Plus offers two resolution settings – 0.010 in (0.254 mm) and 0.013 in (0.330 mm) – to give users additional print options.

uPrint Plus also features two support-material enhancements that reduce material consumption and modeling time. The first, Smart Supports, is a software enhancement that reduces material usage by 40 percent, cutting costs. The second, SR-30, is an improved soluble support material that dissolves 69 percent faster, to speed the modeling process. Smart Supports and SR-30 enhancements are available for both uPrint and uPrint Plus.

"When the uPrint was introduced one year ago, it quickly became the best-selling 3D printer worldwide, with 1,000 units sold in the first 9 months," says Dimension Product Manager Mary Stanley. "Based on its success and customer requests for expanded features, the uPrint Plus was created. Now designers, engineers and architects have expanded options for building models based on proven FDM technology."

uPrint Plus material colors include red, blue, olive, black, dark gray, nectarine, fluorescent yellow, and ivory. The new 3D printer will be available for shipment in March through authorized Stratasys resellers.




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