Friday, August 14, 2009

Qik Brings Video Sharing App to iPhone 3GS [Downloads]

Source: http://feeds.gawker.com/~r/lifehacker/full/~3/YQWdmU6bnDI/qik-brings-video-sharing-app-to-iphone-3gs

Qik, a streaming video app that's already shown up on Android and jailbroken iPhones, has an official app for the iPhone 3GS out. It's Wi-Fi only, and without live streaming, but the developers say that will change.

In the meantime, Qik does have at least one truly notable advantage over the native video capture tool—allowing for video captures in portrait or landscape modes. There's also location capturing for videos, and easier sharing tools for Facebook, Twitter, YouTube, and simple email sends. Qik can also share videos already stored on your video roll. In other words, if you've dug Qik's functionality on another platform already, and you don't mind the Wi-Fi-only and streaming limitations, you'll probably dig Qik for the 3GS. It's a free download for iPhone 3GS only.

Qik [iTunes App Store (direct link) via Gizmodo]


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In A Tight Economy, Outsourced Developers On oDesk Work 100,000 Hours A Week

Source: http://feedproxy.google.com/~r/Techcrunch/~3/BW8wtRBKc7k/

odesk-hours-by-week-200908

The economy may still be trying to pick itself up, but one beneficiary of tighter budgets is outsourcing marketplace oDesk. Web developers and software engineers looking for project work can find jobs on oDesk, and employers can post jobs. Workers download PC-monitoring software which lets employers keep track of exactly how long they are on the job, even if it is in their pajamas at 3 AM.

As a result, oDesk publishes aggregate data on the “oConomy” and how many collective hours a week are being billed through its service. In July, the hours worked on oDesk surpassed 100,000 a week for the first time, and $65 million worth of work was posted on the site. In contrast, oDesk workers are earning about $6 million a week (because the value of job postings is for the entire job and not all get filled). oDesk takes a 10 percent cut, implying an annual revenue run rate of $7 million or $8 million.

That is still a drop in the bucket of the overall tech economy, but it is an indication that outsourcing is growing in the down economy. Competitor Elance, which covers a broader set of industries, shows similar trends.

oDesk is backed by Benchmark Capital and has raised $29 million, most recently a $15 million round last year.

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Twitter Is Revamping Retweets, Launches A Retweet API

Source: http://feedproxy.google.com/~r/Techcrunch/~3/q6cSE_eUC14/

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In its developer Google Group, Twitter has just made the announcement that it is releasing an early preview of a brand new API: The retweeting API. And that’s not all, Twitter is in the process of completely revamping its retweet functionality.

From the looks of it, this could mean some pretty big changes on Twitter. As you can see in the mock-ups above and below, the retweet (written as “RT” in most tweets) is no longer a part of the actual tweet itself, but rather is a link below the tweet. While that certainly is a cleaner way of doing things, it will be interesting to see if this makes retweeting less or more enticing. And it could potentially help users find new people to follow (more on that below).

But as co-founder Biz Stone notes on the Twitter blog, the current method of retweeting on twitter.com is a cumbersome process of copying and pasting. They want to change that. He calls this “Phase One” of “Project Retweet,” and notes that it is going out to developers first so they can be ready for the change, and indicates that it’s not quite ready for prime-time:

We are still sketching out exactly how this feature and its API counterpart works. Sharing our thoughts before launching means developers will have the opportunity to prepare their applications. In a few weeks or so we’ll launch the feature on our web site and because app developers had a chance to prepare, it should become available across most of the Twitter ecosystem about the same time. This way, we can all enjoy retweeting—however we choose to access Twitter.

retweetAnd the ramifications of this are potentially even larger. With the new method, all of your friends will see the original tweet you’re retweeting in their timeline (unless they have this option turned off). So if I’m not following @ev (Twitter co-founder Evan Williams) in the example that Stone drew to the right, I will still see his tweet in my stream because Stone retweeted it. This seems like a great idea for new follower discovery.

Stone notes that the new retweet look will launch to a limited group of users first for a set period of time so the team can test how it will work on the system. It will then get a wider roll-out in a few weeks.

Writes Twitter developer Marcel Molina in the Twitter developer Google Group about the new API:

Retweeting has become one of the cultural conventions of the Twitter experience. It’s yet another example of Twitter’s users discovering innovative ways to use the service. We dig it. So soon it’s going to become a natively supported feature on twitter.com. It’s looking like we’re only weeks away from being ready to launch it on our end. We wanted to show the community of platform developers the API we’ve cooked up for retweeting so those who want to support it in their applications would have enough time to have it ready by launch day. We were planning on exposing a way for developers to create a retweet, recognize retweets in your timeline and display them distinctively amongst other tweets. We’ve also got APIs for several retweet timelines: retweets you’ve created, retweets the users you’re following have created, and your tweets that have been retweeted by others.

Below find some screenshot mockups of what this will look like.

retweet-dev-mocks-7-aug-09

Information provided by CrunchBase

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SCVNGR Lets You Build Awesome Scavenger Hunts For Any Mobile Phone

Source: http://feedproxy.google.com/~r/Techcrunch/~3/_lnfNzXiLN8/

For many people, the term “Scavenger Hunt” conjures childhood memories of running around the neighborhood on a quest for knickknacks like thimbles and socks — an experience that loses its luster beyond the age of ten or so. But as it turns out, they’re big businesses: major corporations and universities have successfully used more elaborate scavenger hunts as team building exercises, and a well-designed course can be extremely fun. SCVNGR is one young startup that’s managed to tap into this niche market very successfully, and today it’s launching a new consumer platform that will allow anyone to build their own scavenger hunts, which will work with any mobile phone. The new platform, called XPLR, is now in private beta, and the first 100 TechCrunch readers to go here and enter the code ‘TECHCRUNCH’ will be able to sign up and build their own missions.

In conjunction with the news, the company is also announcing that it has closed a $750,000 funding round from Highland Capital.

SCVNGR is still a very new company, making its debut last fall as part of the DreamIt Ventures incubator program. But it’s already seen use by over 300 universities, including Harvard and Princeton, as well as corporations, who have used the company’s enterprise-grade game builder for things like employee team building excercises and orientation events. It’s a fantastic idea for a number of reasons: games are easily deployable with little to no cost outside of licensing the platform, it works on any cell phone, and games can be tweaked with a minimal amount of effort.

XPLR (pronounced ‘explorer’) is meant to serve as a more accessible framework to build these games. And, unlike the more robust SCVNGR builder, XPLR is free. It comes with a number of restictions: you’re limited by how many people can play the game simultaneously, you can’t tell which users have been playing (as you might want to in a commercial app), and the platform is only for non-commercial, non-institutional use. But if you wanted to set up a tour of your hometown, or perhaps a barcrawl for your friends to follow, this is exactly what you’d want to use. You can see a screenshot of the editor below.

So how do the games actually work? If you’d like to try one out for yourself, there’s a free application for the iPhone that includes a training game, but here’s the gist of it: the service sends questions to the phone, oftentimes alongside a text, audio, or video clue to help figure out the answer. Once you think you’ve solved it, you type in your solution and if you’re right, you proceed to the next question. The system works fine as a basic puzzle game, but it’s far more engaging when it’s used for scavenger hunts, with questions that require you to actually walk to a certain landmark. For example, there are a number of SCVNGR missions set up for the city of Boston, which guide users through some of the city’s most well known landmarks. Here’s an example series of questions, taken from a Philadelphia tour:

Clue: Which is greater? This stairs in this famous staircase in Philadelphia or the sequels in this never-ending saga?
Answer: Rocky Steps
Challenge: Great! Now run there and tell me, on the statue of Rocky at the top, what size shoes is he wearing?
Answer (obtained by looking very carefully at Rocky’s shoes): 9.5
An alternate challenge could have been: Now take a photo of your and your team doing the Rocky Pose at the top! Send in the photo to move on!

SCVNGR offers apps for iPhone and Android, but they’re also playable on more basic phones too using SMS (just sent a special keyword to the company’s shortcode and the game will start sending you clues). That said, the smartphone experience is definitely better: some games include multimedia clues, and there are also special photo missions that ask users to submit pictures of themselves doing various tasks. These photos get uploaded to the site’s server, and whoever is running the mission can then distribute them as mementos later on.

SCVNGR is really doing a great job with its service, and its impressive roster of customers is a testament to that. We’ll be keeping an eye on them in the future.

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FatSecret Looks To Become A Central Hub For Nutrition Data With New API

Source: http://feedproxy.google.com/~r/Techcrunch/~3/ofaYTCuz5lA/

FatSecret, an Australian social network focused on nutrition and weight loss that we covered back in 2007, is launching a new API tonight that allows third party sites and services to tap into its database of nutritional data, excercise information, and other health stats. You can access the new FatSecret Platform here.

CEO Rodney Moses says that FatSecret is allowing developers to access the API for free, in the hopes of turning FatSecret into the reliable and accurate resource for nutritional information. He points out the fact that while there are plenty of diet sites on the web that contain nutrition info for various foods, much of the data is disjointed — there’s no established comprehensive source that people turn to first. FatSecret hopes to become the authoritative hub for this kind of information. The site has gathered its data from a number of publicly available resources like the USDA, and also has many user-submitted entries from users on its social network. Moses says that all of the data has been curated to ensure accuracy.

The other component to the new API is a brand utility, which invites food and beverage brand owners to submit their nutrition facts into the system so that they can be retrieved using the FatSecret API.

Moses says that the site itself is still growing steadily, with half a million monthly visitors and around double that number when including users who access the site through other means, like its mobile applications.

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