Thursday, December 18, 2008

Mobile Spy Can Now Secretly Record Your iPhone SMS, Calling Data [Privacy? What Privacy?]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/YOarFJow65M/mobile-spy-can-now-secretly-record-your-iphone-sms-calling-data

Mobile Spy, that terrible piece of technology that silently monitors smartphones without the user knowing, has come to the iPhone. Goodbye safe haven of SMS and calling privacy, it was nice knowing you.

The app, created by Retina-X Studios, runs in total stealth mode so that users don't know its even on their phones. It silently records all SMS text messages, inbound and outbound call information (including call duration) and uploads them to a private account you specify.

It's been out for a while now on Symbian and WinMo phones, but the iPhone had been left gloriously untouched until now. Not surprising, I suppose, given the device's ever-increasing popularity. Retina-X says its for monitoring your children or employees. I say if you need to monitor them like this, you've got some terrible control and trust issues. [Aving]



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New York City Is Breathtaking Following Google Earth Update [Google Earth]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/ZarFaIkBis4/new-york-city-is-breathtaking-following-google-earth-update

That's not a photo of New York. It's actually many photos of New York, textured on 3D models in Google Earth's latest update. And it's truly nothing short of amazing.

The Google Earth Blog estimates that the new New York City (captured here with Google Earth Pro) has seen an update with hundreds, if not thousands of new buildings. That wild estimate sounds right to us, as here's what the skyline looked like in January 2007:
Sure, this is just one city, but it's a sign of where Google Earth can go. Scratch that, it's a sign of where Google Earth is going. Really, really, really neat stuff (that will be a gloriously mundane commonplace in a few more years). [Google Earth Blog via CrunchGear]



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How to Build an Awesome PC for $800, Step by Step [PC]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/xexGEZR0X-o/how-to-build-an-awesome-pc-for-800-step-by-step

From picking the parts, to mounting the motherboard and then installing the OS, Maximum PC has a solid step-by-step guide to building an awesome PC (or Mac) for cheap. [Maximum PC]



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Adobe CS4 Photoshop and Illustrator Review (Verdict: Kick Ass) [Software]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/QkQc99bUXQw/adobe-cs4-photoshop-and-illustrator-review-verdict-kick-ass

I've spent more than a month working with Adobe Creative Suite 4 Master Collection. I'm impressed. It pushes the envelope again with new tools and enhancements that will save a lot of time.

Apart from using a text editor, I spend most of my work time in Facebook Illustrator and Photoshop, which I've been using since I was in college back in 1748 or 1994—I can't remember (it certainly feels like it was in 1748). Until a month ago, I was happy with both programs in their Creative Suite 3 incarnation. Sure, they aren't perfect, but they are fast in my 24-inch iMac, and they have all the features I wanted. Or so I thought. I didn't find myself wanting anything more than a few fixes here and there, maybe just enhancements to this or that other tool, like transparent gradients in Illustrator.

I thought that CS3 was pretty much unbeatable for most of the bread-and-butter stuff that I or any other illustrator or photographer can do. As it turns out, CS4 adds enough feature punch to make the upgrade worth it.

The damn tabs

Let's get this one out of the way now. There's nothing fundamentally wrong with any of the programs in CS4 except for one thing: The new absolutely horrible tabbed user interface, an idea full of good intentions but poorly executed, to the point of being bad for your workflow.

How Adobe engineers thought this was going to be useful to anyone, I don't know. Every person I've seen working in Photoshop has different windows open, at different sizes, in different places and even spawned across multiple monitors. This is needed to move things around from one document to another, to clone, or just compare images. Sometimes I end up having ten or twenty different documents o! pen beca use I keep working with several projects at the same time. If you look at my workspace, it may seem anarchic to you, but it's not for me. Mentally, I organize things how I like them to be, optimized for my workflow. And then, I surf through all of this windows melee at lightning speed using Exposé on the Mac.

The new tabbed interface—which is similar to the tabs in programs like Firefox or Safari—screws all this. Sure, they try to provide tools to emulate the anarchy described above. You can even drag and drop objects using spring-loaded tabs. But when you have a lot of documents open and you run out of tab space, the thing stops working well, giving you a useless chevron pop-up to the left of the tabs (like it does in web browsers). It does a bad job with tiling too—although I don't use tiling—since it will split the image in whichever way it wants, leaving some images grouped with others if the number of tiles is shorter than the number of documents.

And then, on top of it being a mess in both Windows and Mac OS X, there's an extra problem for Mac users: Photoshop doesn't respect Exposé, which allows me to change work documents in a fraction of a second in the clearest and most instinctive way possible. So why try to fix what didn't need to be fixed? Simply put, you can't organize images in the same way that you organize linear web pages. The fact is that the tabbed interface doesn't work well and, in the Macintosh, it doesn't solve any problem that wasn't already solved with the Mac OS X interface.

Fortunately, this complaint has an easy solution: You can turn the tab feature off. In Illustrator CS4 too, which suffers from exactly the same problem. I exclaimed "So long, sucker!" after twenty minutes of using it and, quite frankly, I don't know why the hell it comes turned on by default—spe! cially f or people with previous versions of the Creative Suite.

Deep changes

I love Photoshop. I know that newbies get pale at the sheer enormity of this program, but it has grown with me during more than a decade and using it is like breathing—even while there are aspects of it I never touch. The new Photoshop CS4 tries to make things a little bit simpler by reorganizing the menus a bit, cleaning house and making them neater. It also provides new palettes, like the masks and adjustments palette. All the little changes will make sense to the experts and make it a little bit easier to those who are not so experienced.

But the changes in Photoshop CS4 go deeper than this. To start with, the Windows version has full 64-bit support. For many users this won't provide any big performance advantage (although any second saved counts when it comes to image editing). But for anyone using really big images for print, the 64-bit support will bring a clear performance advantage because of the larger memory space CS4 provides on Windows. If you just work with images out of professional DSLR cameras, however, don't worry much about this. All the benchmarks I've seen only show a performance advantage with extremely large images.

The other deep change, one that will be noticed by everyone, is the OpenGL support in Photoshop. Everyone with any decent video card, that is. I don't mean a 1GB monster GPU. The humble 256MB ATI Radeon HD2600 included in my 24-inch iMac does an amazing job at keeping things smooth as hot butter. The bigger and more badass your graphic card is, however, the more documents you will be able to keep accelerated in OpenGL. In my iMac, the limit is seven images.

New pixel magic

The GPU acceleration results in some nice tricks. When you zoom deep in an image you now get a pixel overl! ay—whi ch oddly reminds me of the old school programs like the old PC Paintbrush. The panning is animated, so when you use the hand to move the image, accelerating and lifting your finger from the mouse, the image will sightly hover with the inertia until it stops. But the coolest thing is rotating the image for painting. If you have used Painter, you know that the canvas can be rotated to adjust the image to your drawing angle, much like you do with a piece of paper.

The rotating is not a real rotate command. You just do it as you need it, on screen. When you invoke it, a compass appears on the screen. Since OpenGL treats the image as a texture on a 2D plane, the rotation is non-destructive and the image quality is amazingly good, as nice as a real rotate. I wish this rotate view feature was also available in Illustrator.

Both Photoshop CS4 and Illustrator CS4 offer new ways to access old things in a more streamlined way.

In Photoshop, new tool palettes give access to adjustment layers and masks functionality. The new "save to web" is good too, with a refreshed, more condensed interface. There are also new options for old tools that would be very useful in day-to-day operations, like the localized cluster option when you make a color range selection. This allows you to select areas in an image not only by hue similarity but also taking into account the distance from the place in which you click to sample the color. Or the quick and dirty Vibrance tool, which will allow Dick Tracy-lovers like me to boost the punch of every single image without having to go through a playing with levels, saturation fiddling in selected areas and color curves.

However, perhaps the most spectacular of the new Photoshop tools is the content-aware scale, which will be a great timesaver, especially when you have to modify images to fit a particular layout and you don't have a lot of room to play at cropping. This! tool is simple: Make a selection you want to protect, select the image, scale in any direction you want (vertical, horizontal, or both axis) and watch as the image scales leaving the protected area (almost) intact. Here's an example:

Original image, 763 x 463 pixels

Scaled image, 1026 x 463 pixels.

As you can see, the furniture is left untouched, while the rest of the image scales horizontally. Everything is smoothed out and looks good. At least, good enough to only require a few retouches and, certainly, good enough to fit into your layout. Previously, you had to make a selection, scale the background as good as you can, carefully fill in the blanks with the clone stamp tool, fix the artifact with more cloning, and lose some hair in the process. With the content scaling, you'll be able to save a lot of time, only requiring a bit of retouching to make things look great.

3D painting

This part is completely new to Photoshop. 3D painting is nice. In fact, it's fun. While it's not as sophisticated as other tools I remember (it has been a long time since my Maya and Bodypaint days), it's easy and straightforward. The 3D rendering engine, on the other side, is bad. Very bad. Horrible. There's no way anyone can use this to include 3D graphics in your 2D work. So if you are looking to render anything in 3D with Photoshop CS4, look elsewhere.

New vector voodoo

In Illustrator CS4, the changes are also many and worth the upgrade, at least for me. There are small ones—like the clean-up program's interface has been cleaned up. Things that bothered me before, like the filter menus with duplicated personality, are gone, all merged into one neat Effect menu—to the big ones, like the ne! w Blob t ool (a godsend for anyone who likes to draw, rather than pull and push vector lines), the transparent gradients (oh yes!), and the long-awaited (but old Freehand trick) multiple artboards (YES! YES! YES!).

All these are extremely useful and will save a lot of time to any Illustrator user. Actually, the transparent gradients are a fundamental element to create more complex artwork more easily. They basically allow you to treat vector gradients as you treat them in Photoshop, including transparency. In fact, they are better than Photoshop because the interface allows you to change them on the art itself, without having to use a panel.

The Blob tool is great too. It's basically a brush that unifies all strokes as one single object. Previously, using the normal brush, if you tried to draw freehand you will end with a huge spaghetti monster. This was almost impossible to manage, requiring you to either make groups or outline strokes and then merge them—which obviously is a pain in the ass. With the Blob brush, however, Illustrator CS4 will automagically outline and join all brush strokes into a single, easy to manipulate object.

I would buy this upgrade for the gradients and the blob tool alone. But the final touch that makes this worth it to me is the support for multiple artboards, perhaps the most awaited Illustrator feature of all time. I still remember Freehand fans telling me how they hated Illustrator because it didn't support multiple pages like Freehand did. I wouldn't go as far as "hating" but I felt the pain every time I had to do a multiple-page layout, having to jump to Quark (argh) or PageMaker (the horror). This is not needed with the new artboards feature. You can create u! p to one hundred pages, which is more than enough to manage any brochure or multiple-page art you can imagine.

The icing on the cake is the new smart guides and alignment, which basically allows you to precisely set the position of objects in relation to other objects and any of their elements, without having to set guides manually. Paraphrasing Alice, the new guides are intelligenter and intelligenter than the previous ones.

Verdict

I can't try the rest of the applications in the Adobe Creative Suite 4 Master Collection with the depth I can use both Photoshop and Illustrator, but if these two—and Bridge CS4—are any sign of what to expect from the other ten apps in the package—and from what I've been able to read in reviews of After Effects, Premiere, InDesign, or Flash, it seems they are as good—the collection is completely worth the $2,500 it costs. And definitely worth the $900 of the upgrade. If you are a Photoshop and Illustrator maverick, go for the Design Collection upgrade. If you use these programs professionally, the investment will returned very quickly on saved time alone.



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How to Re-Enable Unlock and Jailbreak in Mac OS X 10.5.6 [IPhone]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/ejMT_8r2pHQ/how-to-re+enable-unlock-and-jailbreak-in-mac-os-x-1056

The Mac OS X 10.5.6 update broke pwnage, the unlocking/jailbreaking program for the iPhone. Fortunately, there's now an easy solution to fix this problem. You just need an Automator script and these simple instructions.

You first need to be logged into the Mac with administrator privileges and, when asked, you have to provide with the administrator password.

Yes, it's that easy. Enjoy. [Get the script here or here via Hackintosh]



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Early NVIDIA GTX 295 benchmarks impress, raise suspicions

Source: http://www.engadget.com/2008/12/17/early-nvidia-gtx-295-benchmarks-impress-raise-suspicions/


NVIDIA still hasn't gotten official with the less-than-secret card, but it looks like China's IT168 website has already gotten its hands on an actual GTX 295 and gone ahead and published some early benchmarks, which now seem to have not so mysteriously disappeared. This being the internet, however, there's already been screenshots taken, and while the benchmarks certainly impress, they're also rightfully leading folks to wait for some slightly more official numbers. If they are accurate, however, it looks like the GTX 295 will trounce ATI's top-end HD 4870 X2 in a number of tests, including a stunning 100% boost in performance in Dead Space, all while boasting a considerably lower power consumption too boot (hence the suspicion). We won't have to wait too much longer to put things to rest, however, as the card is expected to be officially unveiled at CES, with a whole slew of benchmarks inevitably set to follow shortly thereafter.

[Via The Inquirer]

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Early NVIDIA GTX 295 benchmarks impress, raise suspicions originally appeared on Engadget on Wed, 17 Dec 2008 17:44:00 EST. Please see our terms for use of feeds.

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Fujitsu LifeBook U820 gets reviewed

Source: http://www.engadget.com/2008/12/17/fujitsu-lifebook-u820-gets-reviewed/


At $1,000, Fujitsu's netbook-esque LifeBook U820 is nothing if not a tough sell, but NotebookReview.com seems to think that the category-defying device will appeal to at least a few folks out there, even if they are aware that they can get a similarly equipped netbook for less than half the price. As you might have guessed, they found the device's form factor to be its biggest selling point, with them going so far as to describe it as "the smallest and most feature packed mini tablet" they've reviewed. They were also especially impressed with the device's "incredible" battery life (over eight hours in "balanced" mode), and its overall build quality, which certainly seems to be a step above your average netbook or mini tablet. On the downside, it is still basically an average Atom-powered netbook on the inside, which is easy to accept at $300-$500, but a whole other matter when you hit four digits.

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Fujitsu LifeBook U820 gets reviewed originally appeared on Engadget on Wed, 17 Dec 2008 19:01:00 EST. Please see our terms for use of feeds.

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SlingPlayer Mobile for BlackBerry goes beta at long last on December 30

Source: http://www.engadget.com/2008/12/18/slingplayer-mobile-for-blackberry-goes-beta-at-long-last-on-dece/


Great googly moogly, we wrote about this very application like fifty weeks ago. Fifty, people! Of course, with the drawn-out SlingCatcher drama, lengthy Sling product cycles aren't a terribly big surprise, so we should just all thank our lucky stars we're going to be getting our hands on SlingPlayer Mobile for BlackBerry before the year's out. The app officially enters its public beta cycle come December 30 for the Bold, the Curve 8320 / 8900, the Pearl 8120 / 8220, and the venerable 8820, piping your home teevee right to your handset and usurping any semblance of productivity your BlackBerry otherwise stands for. A 3G or WiFi connection is "strongly recommended" -- which we take to mean "go ahead, give EDGE a whirl" -- but BlackBerry OS 4.5 is a hard and fast requirement, so make sure you come equipped with the goods if you want to waste some quality time in front of the small screen when this goes live.

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SlingPlayer Mobile for BlackBerry goes beta at long last on December 30 originally appeared on Engadget on Thu, 18 Dec 2008 00:57:00 EST. Please see our terms for use of feeds.

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Toshiba announces 512GB SSD, other smaller SSDs

Source: http://www.engadget.com/2008/12/18/toshiba-announces-512gb-ssd-other-smaller-ssds/


We'd heard Toshiba was working on 512GB SSDs back in April, and the company's delivering right before CES. The industry-first half-terabyte drive is the highlight of Tosh's new line of 43nm MLC drives, which also includes 64GB, 128GB and 256GB units in both 1.8-inch and 2.5-inch form factors -- just right to pudge out your laptops and netbooks. No word on price, but you've got plenty of time to save up, as these won't hit mass production until at least April.

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Toshiba announces 512GB SSD, other smaller SSDs originally appeared on Engadget on Thu, 18 Dec 2008 03:20:00 EST. Please see our terms for use of feeds.

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ASUS Eee Top ET1602 touchscreen all-in-one gets reviewed

Source: http://www.engadget.com/2008/12/18/asus-touchscreen-eee-top-et1602-gets-reviewed/


ASUS's touchscreen Eee Top ET1602 all-in-one was certainly adored in a pre-staged way by small children when it launched last month, but Slashgear's taken it for a spin and found that it actually deserves the love. The 15.6-inch resistive touchscreen wasn't on par with the capacitive screen in HP's TouchSmart or the active digitizer in newer tablet PCs, but it did the job, and ASUS's Windows XP "Easy Mode" launcher and bundled touch apps were intuitive and friendly, although certain apps would drop back into XP's mouse-oriented interface at times. Under the hood, the netbook-class 1.6GHz Atom, 1GB of RAM, and GMA950 graphics didn't rock anyone's world, but they managed general browsing and 720p video playback without issue. All in all, it seems like ASUS has built an interesting little AIO for the expected US price of $450 -- now if they'd just start shipping them here, we'd find out for ourselves. Hit the read link for the full review.

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ASUS Eee Top ET1602 touchscreen all-in-one gets reviewed originally appeared on Engadget on Thu, 18 Dec 2008 07:02:00 EST. Please see our terms for use of feeds.

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More of Motorola's 2009 Verizon lineup leaked

Source: http://www.engadget.com/2008/12/18/more-of-motorolas-2009-verizon-lineup-leaked/


Apparently the Motorola leak-fest begun yesterday hasn't come to a halt. After witnessing some compelling renders of smartphones the company has headed to Verizon, we're now privy to a set of featurephone / dumbphone mockups -- all courtesy of the Boy Genius Report. The new images show off a device supposedly called the "Niagra" (pictured), a slider in the vein of yesterday's "Calgary" QWERTY phone, a dowdy looking number called the "Fairbanks" (a PTT device), and a clamshell called the "Harmony." The latter two phones could hardly stoke much excitement, but the Niagra definitely gives us some hope for Moto's big comeback. Now -- these will all be powered by Android, right?

More of Motorola's 2009 Verizon lineup leaked originally appeared on Engadget on Thu, 18 Dec 2008 07:38:00 EST. Please see our terms for use of feeds.

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Samsung BlackJack II tops Consumer Reports' list of best smartphones

Source: http://www.engadget.com/2008/12/18/samsung-blackjack-ii-tops-consumer-reports-list-of-best-smartph/


Sometimes it's the unsung workhorses that deserve the lion's share of the praise, and that might just be the case with the aging Samsung BlackJack II -- a phone that you probably wouldn't expect to top Consumer Reports' January 2009 ratings of popular smartphones. Sure, it may not be the shiniest device on the market these days, but you've got to admit it's just about as functional as you'd ever need a business-class handset to be with GPS, HSDPA, and WinMo 6.1, which gladly sucks up Exchange accounts until you're blue in the face. When you factor in the fact that it runs just $80 these days on an AT&T contract in a choice of four colors... okay, yeah, we can kinda see it. The iPhone 3G and T-Mobile G1 don't play second fiddle terribly often these days (they were way down in the middle of the Consumer Reports pack in this testing cycle, in fact), so let's just let this old dog have one more moment in the spotlight, shall we?

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Samsung BlackJack II tops Consumer Reports' list of best smartphones originally appeared on Engadget on Thu, 18 Dec 2008 08:10:00 EST. Please see our terms for use of feeds.

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IBM's prototype STT MRAM device spins your bits right round, baby, right round

Source: http://www.engadget.com/2008/12/18/ibms-prototype-stt-mram-device-spins-your-bits-right-round-bab/

IBM's prototype STT MRAM device spins your bits right round, baby, right roundIf you're a frequent reader you're surely well aware of the potential of spin torque transfer memory, or STT-MRAM, and how spin-polarized magnetic currents (and the electrons they love to caress) might hold the potential to revolutionize storage as we know it. If you can't get your noggin around the concepts, know the potential: a new type of memory that will be cheaper, faster, and more efficient than current RAM, while also having the flash-like ability to retain data without power. IBM, who first floated the idea last year, is now sharing some more details about its prototype device that, while only able to store 4Kb of data (roughly half the text of this post in ASCII), is said to be able to retain that for 10 years. There's still no word on when we might be able to buy some of the stuff for our home computers, or when it'll be able to hold something a little more impressive (like maybe a whole post), but we're guessing it'll be well into the next decade before your Three 6 Mafia MP3 collection starts ridin' spinning electrons that don't stop.

[Via MRAM-Info]

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IBM's prototype STT MRAM device spins your bits right round, baby, right round originally appeared on Engadget on Thu, 18 Dec ! 2008 09: 49:00 EST. Please see our terms for use of feeds.

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VIA's Trinity Platform brings much-needed religious imagery to small form factor media acceleration

Source: http://www.engadget.com/2008/12/18/vias-trinity-platform-brings-much-needed-religious-imagery-to-s/


Not to be outdone by NVIDIA's move to accelerate netbook graphics with its new Ion platform, VIA just debuted its "Trinity" platform, which pairs a VIA Nano chip with a Media System Processor like the VIA VX800 and a discrete S3 Graphics PCI Express GPU. VIA is aiming this lineup at netbooks and mini-PCs, and are planning to power DirectX 10.1, HD video, Blu-ray playback and Windows Vista. Sounds fine and dandy to us, but unfortunately, like with NVIDIA, we're at the mercy of the manufacturers who will actually be stuffing this into their product -- and they've sure seemed gun-shy with Nano so far. Hopefully this can change some of that, Christian Bale is only half as badass at 15 fps QVGA.

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VIA's Trinity Platform brings much-needed religious imagery to small form factor media acceleration originally appeared on Engadget on Thu, 18 Dec 2008 10:12:00 EST. Please see our terms for use of feeds.

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