Saturday, September 20, 2008

list of acquisitions by Google

This is a list of acquisitions by Google. Each acquisition is for the respective company in its entirety, unless otherwise specified. The acquisition date listed is the date of the agreement between Google and the subject of the acquisition. The value of each acquisition is listed in US dollars because Google is headquartered in the United States. If the value of an acquisition is not listed, then it is undisclosed. If the Google service that is derived from the acquired company is known, then it is also listed. Google's largest acquisition as of March 2008 is the purchase of DoubleClick, an online advertisingcompany, for US$3.1 billion. Because of the size of the acquisition, United States antitrustregulators took nearly a year to investigate the deal and clear it for approval. The majority of the companies acquired by Google are based in the United States, and in turn, a large percentage of these companies are based in or around the San Francisco Bay Area. A total of 51 companies have been acquired as of March 2008.
Acquisition dateCompanyBusinessCountryValue (USD)Derived servicesReferences
12 February 2001DejaUsenetFlag of the United States USAGoogle Groups[1]
20 September 2001OutrideWeb search engineFlag of the United States USAGoogle Personalized Search[2]
February 2003Pyra LabsWeblog softwareFlag of the United States USABlogger[3]
April 2003Neotonic SoftwareCustomer relationship managementFlag of the United States USAGoogle Groups,Gmail[4]
April 2003Applied SemanticsOnline advertisingFlag of the United States USA$102,000,000AdSenseAdWords[5]
30 September 2003KaltixWeb search engineFlag of the United States USAiGoogle[6]
October 2003Sprinks(a division of Primedia)Online advertisingFlag of the United States USAAdSenseAdWords[7]
October 2003Genius LabsBloggingFlag of the United States USABlogger[8]
10 May 2004Ignite LogicHTML editorFlag of the United States USAGoogle Page Creator[9]
23 June 2004BaiduAChinese languagesearch engineFlag of the People's Republic of China CHN$5,000,000[10]
13 July 2004PicasaImage organizerFlag of the United States USAPicasaBlogger[11]
September 2004ZipDashTraffic analysisFlag of the United States USAGoogle Ride Finder[12]
October 2004Where2Map analysisFlag of the United States USAGoogle Maps[13]
27 October 2004Keyhole, IncMap analysisFlag of the United States USAGoogle Maps,Google Earth[14]
28 March 2005Urchin Software CorporationWeb analyticsFlag of the United States USAGoogle Analytics[15]
12 May 2005DodgeballSocial networking serviceFlag of the United States USAGoogle Mobile,Google SMS[16]
July 2005ReqwirelessMobile browserFlag of Canada CANGoogle Mobile[17]
7 July 2005Current Communications GroupBroadband internet accessFlag of the United States USA$100,000,000Internet backbone[18]
17 August 2005AndroidMobile softwareFlag of the United States USAGoogle Mobile,Google SMS[19]
November 2005SkiaGraphics softwareFlag of the United States USAPicasa[20]
17 November 2005Akwan Information TechnologiesSearch EnginesFlag of Brazil BRAInternet backbone[21]
20 December 2005AOLBBroadband internet accessFlag of the United States USA$1,000,000,000[22]
27 December 2005PhatbitsWidget engineFlag of the United States USAGoogle Desktop[23]
31 December 2005allPAY GmbHMobile softwareFlag of Germany GERGoogle Mobile[24]
31 December 2005bruNET GmbHMobile softwareFlag of Germany GERGoogle Mobile[24]
17 January 2006dMarc BroadcastingAdvertisingFlag of the United States USA$102,000,000AdSense[25]
14 February 2006Measure MapWeblog softwareFlag of the United States USAGoogle Analytics[26]
9 March 2006UpstartleWord processorFlag of the United States USAGoogle Documents[27]
14 March 2006@Last Software3D modeling softwareFlag of the United States USAGoogle Sketchup[28]
9 April 2006OrionWeb search engineFlag of Australia AUSGoogle Search[29]
1 June 20062Web TechnologiesOnline spreadsheetsFlag of the United States USAGoogle Spreadsheet[30][31]
15 August 2006Neven VisionComputer visionFlag of the United States USAGoogle Maps[32]
9 October 2006YouTubeVideo sharingFlag of the United States USA$1,650,000,000Google Video[33][34]
31 October 2006JotSpotWeb applicationFlag of the United States USAGoogle Sites[35]
18 December 2006EndoxonMappingFlag of Switzerland CHE$28,000,000Google Maps[36]
4 January 2007XunleiCFile sharingFlag of the People's Republic of China CHN$5,000,000[37]
16 February 2007AdscapeIn-game advertisingFlag of the United States USA$23,000,000AdSense[38]
16 March 2007TrendalyzerStatistical softwareFlag of Sweden SWEGoogle Analytics[39]
17 April 2007Tonic SystemsPresentation programFlag of the United States USAGoogle Documents[40]
19 April 2007MarratechVideoconferencingFlag of Sweden SWEGoogle Talk[41]
13 April 2007DoubleClickOnline advertisingFlag of the United States USA$3,100,000,000AdSense[42][43][44]
11 May 2007GreenBorderComputer securityFlag of the United States USAInternal use[45]
1 June 2007PanoramioPhoto sharingFlag of Spain ESPBlogger

Maps

[46]
3 June 2007FeedBurnerWeb feedFlag of the United States USA$100,000,000Google Reader[47]
5 June 2007PeakStreamParallel processingFlag of the United States USAServer (computing)[48]
19 June 2007ZenterPresentation programFlag of the United States USAGoogle Documents[49]
2 July 2007GrandCentralVoice over Internet ProtocolFlag of the United States USA$45,000,000Google Mobile[50]
20 July 2007Image AmericaAerial photographyFlag of the United States USAGoogle Maps[51]
9 July 2007PostiniCommunications securityFlag of the United States USA$625,000,000Gmail[52]
27 September 2007ZingkuSocial network serviceFlag of the United States USAGoogle Mobile[53]
9 October 2007JaikuMicro-bloggingFlag of Finland FINGoogle Mobile[54]

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Google Chrome Will Support Add-Ons, User Scripts [Google Chrome]

Source: http://feeds.gawker.com/~r/lifehacker/full/~3/397471359/google-chrome-will-support-add+ons-user-scripts

InformationWeek confirms that Google Chrome will have add-ons, a move that could have an enormous impact on Chrome's viability among the power users and early adopters in the Firefox camp. In addition to regular extensions, Chrome will also support scripts à la Greasemonkey:

"There's two different kinds of add-ons," [Google engineer Ojan] Vafai said. "The Firefox things extend your browser, so to speak, and then there are user scripts. We intend to do both of those in Google Chrome." Greasemonkey's founder, Aaron Boodman, actually works on the Google Chrome team.

Additionally, Vafai says Google will work to ensure its extensions are more stable than Firefox, where "there are problems with instability." That statement may sound like slap in the face to Mozilla, but Chrome will likely be a boon no matter which of two browsers you prefer.

Mozilla CTO Brendan Eich, joining the panel along with Vafai and Microsoft Internet Explorer platform architect Chris Wilson, said that Mozilla was looking at how Google treated tabs as a potential way to improve stability when dealing with browser add-ons. "There are good process-isolation tricks that Chrome does that we're looking into, so we're simply going to look at better isolation techniques for security and integrity," he said.

The upshot: No matter which browser you choose in the end, Chrome and Firefox will push each other into innovative, fast, and hopefully more stable territories with each release.


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Virtual World Marketing That Works: My Top 3 Tips

Source: http://feeds.feedburner.com/~r/OmMalik/~3/397267453/

So last year, most people decided that marketing real products in virtual worlds like Second Life doesn’t work. Since then, however, I’ve come across some avatar-driven advertising campaigns with very impressive numbers. In Gaia Online, for example, users grabbed over a million virtual copies of a Toyota Scion; in Second Life, a promotion for the IMAX screening of the latest “Harry Potter” movie was credited for boosting the movie’s ticket sales online.

Why do campaigns like these work where others have failed? I discussed that at a presentation I gave at the Web 2.0 Expo this week in New York. Here are my main reasons, packaged into three tips for future marketers:

Worlds With User-Created Content Are Good Marketing Venues:
Habbo Hotel from Finland-based Sulake Corp. reports strong results from its marketing of real-world products, primarily those associated with pop stars and TV/movies. Jeremy Monroe, Sulake’s North American director of marketing and business development, attributes this success to Habbo’s open-ended, creative game play. "At its core, Habbo is about social interaction, having fun building a world for self-expression and creative experiences,” Monroe told me. “Products…that exemplify these traits or can add to the existing sandbox of user-generated content game play are a great start." (While Second Life is entirely user-created, its most notoriously unsuccessful marketing campaigns failed to leverage this aspect of the culture.)

Market to the Web 2.0 Ecology Around The Virtual World:
Because virtual worlds are by their very nature dynamic and synchronous, a tremendous amount of activity related to them actually takes place elsewhere, in the Web 2.0 content-sharing ecology — screenshots sent to Flickr, machinima uploaded to YouTube, blogs and conferencing systems where users discuss their latest experiences. In Gaia Online, for instance, 30 percent of user activity occurs in the site’s messaging boards compared with 10 percent in the virtual world itself. To capitalize on this for the Scion campaign, Gaia VP Joe Hyrkin told me, they offered Scion-branded “driver’s licenses” that Gaia users could add to their forum signatures.

Serve Existing Community Needs:
With Second Life, new users enter a strange, overwhelming world without many objects in their inventory, and are usually too intimidated to talk with the locals. To serve this need, the agency behind a promotion for IMAX created “buzz agent” avatars who cheerfully engaged “noobs” in Second Life’s Welcome Area, offering them tips on using the interface — all while handing out “Harry Potter” memorabilia and directing them to IMAX’s retail site.

Of course, while these success stories might encourage marketers to take a second look at Second Life and other virtual worlds, the metrics of success still haven’t been agreed upon. That’s why many are eagerly awaiting a Forrester Research report that will try to define and standardize virtual marketing ROI. So am I. Stay tuned.

Disclosure: I gave a single paid speaking appearance at Gaia Online about my Second Life book.

Image: Gaiaonline.com

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