Friday, September 12, 2008

Microsoft MixView Is Prettier, More Useful Version of iTunes' Genius [MixView]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/390365837/microsoft-mixview-is-prettier-more-useful-version-of--itunes-genius

Not content with deploying their version of Apple's Genius tech support lackeys, Microsoft is now biting on the iTunes Genius song feature as well and the initial previews make it look... really awesome, actually. Wired got a sneak preview of the Zune 3.0 software, to be released on Sept. 16, and found it much more intuitive and encompassing than Apple's recommendation system.

The new feature, called MixView, puts a single album, artist or Zune user at the center of the screen and surrounds it with related items. This allows you to start on an artist and instantly find related bands. Double-clicking to any song plays you a 30-second sample, gives you a chance to buy the track or plays the full track if you're a Zune Pass subscriber.

MixView will be free to everyone, even if you don't own a Zune or subscribe to Zune Pass. Besides pulling reccs from their internet store, it will also apply its music aggregating prowess to your existing MP3 library. It'll be interesting to see how this really stands up to Genius come next week. [Wired]


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New Tesla Gearbox Ups Range to 244 Miles, Hits Zero to 60 Time of 4.0 Seconds [Tesla Motors]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/390401944/new-tesla-gearbox-ups-range-to-244-miles-hits-zero-to-60-time-of-40-seconds

Tesla Motors has finally rolling out its long-awaited single-speed transmission for the all-electric Tesla Roadster, which will pare down durability issues while upping torque and range. The new gearbox, made by transmission whiz kids Borg Warner, lets the Roadster hit its promised zero to 60 time of 4.0 seconds while upping travel distance to 244 miles per charge.

If you're one of the 27 people who already own a Roadster, Tesla will be offering a free retrofit come next month. Now that the gearbox is all figured out, the company expects to start producing 10 new Roadsters every week, ramping up to 40 per week by early 2009. [NextAutos via Jalopnik]


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What Will Happen to the âAge ofâ¦â Game Franchise?

Source: http://feeds.feedburner.com/~r/OmMalik/~3/389357134/

The past has a certain way of knocking on the present's door. This week has been proof of that. First, Google turned 10 (or 13), sending me down memory lane back to when “Silicon Alley Insider” meant Fred Wilson and Scott Kurnit, not the blog by that name.

And now here comes news that Microsoft is shuttering Ensemble Studios. This is the same studio that created the only game franchise I have truly loved: The Age Of Empires. It is the only Microsoft product I honestly can say I truly enjoyed. Maybe that is why the Ensemble shutdown news caught my eye.

It wasn't clear from today's news what was going to happen to The Age of Empires and its sequels including the Age of Mythology. So I emailed Microsoft to get some clarification. "Microsoft will continue to sell the Ensemble games, including ‘Halo Wars,’ but is not commenting on future plans for the Age franchise," Microsoft spokesperson emailed back. (Read the full statement at the end of the post.) That left me where I started -– confused, like many Age of Empires fans.

Given that the Age of Empires has sold over 20 million copies, I am betting some kind of deal might be in the works to keep milking the franchise, which began in 1997 when the game was first released by Ensemble and sold by Microsoft. Microsoft eventually bought the studio in 2001 and followed up with The Age of Mythology.

Still,  the possibility (however remote) that the game would soon be gone conjured up images from the past. While there are many great real-time strategy games, Civilization, for example, I don't have an emotional bond with the game that starts in the Stone Age and progresses through history giving players an option to pick from different civilizations.

What I loved most about it was the fact that each civilization had its skills (economic or military) and you needed to be aware of their "edge." Most importantly, the game had easy to set-up network play features. After our day was done at Forbes.com's, I would team up with my editor-boss David Churbuck and play the game over the network against the business guys, led by Dewayne Martin, before going off for dinner. Now that was some serious fun!

I even had a whole list of cheats written out on a piece of paper that was stuck to the 17-inch Gateway monitor. It became such an obsession that I would think of strategies to outwit our competitors on the business side. And I can't even remember how many hours I practiced and then got really good at it. I spent many weekends playing the game online, using the experience to figure out that online gaming would one day be the big driver of broadband usage and demand. Of course, knowledge would come later. Memories came sooner.

The Age of Empires was part of the whole Forbes.com-as-a-startup experience, and since then the game has become part of my memories at Forbes.com and the early days of the Internet boom. These days I just play whenever I have time and inclination. The Rise of Rome add-on was my favorite. Still is. Maybe today I am going to fire up the BootCamp and play for a while before I go to sleep.

Microsoft statement on why it closed Ensemble.

Microsoft has decided to close Ensemble Studios following the completion of “Halo Wars.” After the closure, the Ensemble leadership team will form a new studio and has agreed to provide ongoing support for “Halo Wars” as well as work on other projects with Microsoft Game Studios. Microsoft will continue to sell the Ensemble games, including “Halo Wars,” but is not commenting on future plans for the Age franchise.

The team at Ensemble has made invaluable contributions to the games industry with their “Age of Empires” and “Age of Mythology” games and with the highly anticipated release of “Halo Wars.” This decision does not reflect at all on Ensemble’s talent or the quality of “Halo Wars” - in fact, many people who have had a chance to test drive “Halo Wars” agree that it is on track to being a fantastic game.

This was a fiscally-rooted decision that keeps MGS on its growth path.  While the decision to dissolve Ensemble was not an easy one, Microsoft is working to place as many Ensemble employees who do not move to the newly formed studio into open positions within Microsoft as possible.

As to our overall strategy at MGS, it remains the same. We are committed to growing MGS with world-class talent both internally and with our external partners around the globe.  We have recently added some well-known developers to our team and will continue growing the team. We’re particularly excited about the titles we have in the pipeline and continue to evaluate additional opportunities to bring incredible games to life with the industry’s best. Our investment in games has never been greater than it is today.


900 million PCs or 300 billion mobile handsets. Which is the bigger opportunity?
Mobilize 08: GigaOM’s Next-Generation Mobile Conference

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Truly Ubiquitous Broadband is Getting Closer

Source: http://feeds.feedburner.com/~r/OmMalik/~3/390086289/

Elektrobit is showing off its reference design for a multimode 3G and satellite handset phone at the CTIA Wireless I.T. and Entertainment show this week in San Francisco, and it’s a far cry from the clunky satellite phones of yore. It first unveiled the phone in April, during the larger CTIA Wireless show. At that time Elektrobit said TerreStar, a network that plans to operate a combined terrestrial and satellite network, would use the phone, but since Terrestar was experiencing financial and management problems, few industry watchers got excited.

However in the five months since, TerreStar has signed an agreement with AT&T that allows for seamless hand-offs between AT&T’s 3G network and TerreStar’s satellite network. So a truly worldwide 3G phone (AT&T operates a GSM network) is getting closer, although it still relies on TerreStar launching its satellite next year. The deal with AT&T has me thinking that TerreStar is focusing less on the terrestrial aspects of its planned satellite and terrestrial network, which would lower its costs of building out a network and possibly keep the satellite company in the game.

Mobilize 08 by GigaOM If this story interests you, check out our upcoming conference:
Mobilize — The Next Generation Mobile Conference

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OS X-installing EFIX device gets unboxed

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/390038339/

Filed under:


While some may have rightly questioned whether the OS X-installing EFIX device would ever actually see the light of day, it looks like the Apple irritant is very much real, and now in the hands of at least at two adventuresome InsanelyMac forum members, one of whom thankfully took time time to snap a few unboxing pictures. The other member, "np_," went one step further and tested the device with an Asus motherboard and found that it worked "perfectly," despite the fact that EFIX only officially supports Gigabyte boards. Hit up the link below for a few more pics and impressions.

[Thanks, Rich]
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Epson's PowerLite Home Cinema 6500 UB quietly comes to light

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/390358932/

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We actually spotted the PowerLite Home Cinema 6500 UB at CEDIA (see it there in the corner?), but given that Epson didn't make a peep about it, we didn't pay it too much mind. After all, that Pro Cinema 7500 UB was what was most interesting to us (and Epson, evidently). Nevertheless, the 1080p beamer is reportedly the successor to the Home Cinema 1080 UB, and while it should perform a lot like the aforesaid 7500 UB, it does arrive sans a mount and with no extra lamp. Still, you will find 1,600 ANSI lumens and a Silicon Optix Reon-VX video processor, and if that's good enough for you, it'll be available this December for around $4,000.

[Via AboutProjectors]
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Panasonic's Lumix G1: world's first micro Four Thirds camera

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/390418595/

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Here you have it, the world's first micro Four Thirds camera, the Lumix DMC-G1. Panasonic calls it the "world's smallest and lightest digital interchangeable lens camera," a fancy of way of saying it's not a traditional DSLR nor is it a regular point and shoot -- it's something in between. Remember, the micro four-thirds format ditches the internal mirror and prism while maintaining a DSLR-sized sensor -- in this case, we're looking at a new flip-out, 3-inch, high resolution (1.44 million pixels!) Live viewfinder and a 12.1 megapixel Live MOS Sensor. That allows this cam to weigh in at 385-grams (0.85-pounds) and just 20-mm thick. Rounding out the specs are optical image stabilization (MEGA OIS), intelligent ISO, AF tracking, face detection, HDMI output, and intelligent scene selector with Venus Engine HD image processing and a Supersonic Wave Filter dust reduction system under the hood. Pricing will be announced in October. The cats over at dpreview have a preview model in house if you want a detailed first-look. Trust us, you should.

Update: In Japan, the G1 will go on sale on October 31st. The body alone is expected to cost ¥80,000 (about $750 tax inclusive) on up to ¥120,000 (about $1,200 tax inclusive) with bundled LUMIX G Vario 45-200mm F4-5.6 MEGA OIS lens.

[Via Digital Camera resource page and 1001noisycameras and Impress]

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Marrying Advertising and Product Design

Profile: Jennifer Parke

Art director falls for product design

source: http://www.adweek.com/aw/content_display/creative/features/e3id9a975e26c8545c592a59b5827b3db8e

Sept 8, 2008

-By Eleftheria Papris


adweek/photos/stylus/38230-JenniferParkL.jpg

Jennifer Park

As an agency art director and creative director, Jennifer Parke was always frustrated at being involved only in the final steps of a product launch. When she got to work on a project for industrial design shop Boombang in Los Angeles, she saw the true potential for marrying advertising and product design earlier on. 

Hired to work on Church & Dwight, Parke, 35, says she was inspired to see how much the advertising influenced the product design, and vice versa. "The ads were changing the product, and the product was changing the ads in such a healthy, harmonious way that I went, 'This is it,' " says Parke, who joined Boombang as executive creative director in February. "We could be building the whole package and handing it over to the companies once it's a healthy, living child." 

The daughter of an art director, Parke earned her first freelance paycheck, for $50, at age 10 for coloring in storyboards. "I was the little brat running around doing stuff in the office," Parke says of the summers in New York tagging along to work with her father, the late Frank Parke, at the time an art director with Cliff Freeman at Dancer Fitzgerald Sample. "I saw all these people wearing jeans and T-shirts at work. They were all laughing and having fun." 

At first, Parke pursued a career in graphic design, joining a studio in Chicago after high school, where she learned pre-computer craft skills like blowing up type and keylining. After attending the Miami Ad School as one of its first handful of students, Parke and her older sister Heather, a copywriter, put a book together and landed their first agency jobs at BBDO in New York, working under Donna Weinheim on Pepsi. Within a year, they won a bronze Lion at Cannes for their "Soap on a Rope" spot, about a man's fantasy of being Claudia Schiffer's soap in the shower. "It seems so old-school now, but it was very funny at the time," says Parke. 

While her sister stayed at BBDO, Parke spent the next decade freelancing in L.A. for agencies like Chiat/Day and BBDO West, in San Francisco for Hal Riney & Partners and Kirshenbaum Bond + Partners, and in New York for Cameron Berlin & Partners and Ogilvy & Mather. In 2001, she started her own business during her off-hours. An avid iced-tea drinker, the Pittsburgh native was tired of the crunchy sugar crystals in her tea, so she developed Sugarshots, a liquid sugar-cane product now sold at retailers like Williams-Sonoma. "That started my love for ventures," she says. 

In 2007, after working at Deutsch in L.A. for two years as co-cd on Old Navy and Helio, Parke started her own agency, RoyFrank. A few months later, she met Boombang CEO Tylor Garland, who needed help on a new line of sexual healthcare products for Church & Dwight's Trojan brand."It was pretty clear that the success of the product was going to be tied to the communications and the advertising," says Garland. RoyFrank merged with Boombang eight months ago, and Parke helped add advertising to the 5-year-old company's offerings. "All the frustration I had from the agency side with the product was the reverse for Tylor from the marketing side," says Parke. 

Boombang, with 25 staffers, has designed more than 200 products, including grooming aids for Newell Rubbermaid's Ace brand, electronics for Disney, a sunscreen for K2, and its own creations, like a mesh bicycle seat, SaddleCo, and a line of eco-friendly pet products, Kingdom for All. The company, which recently picked up an identity assignment for Live Earth, often becomes an equity partner with clients. "We're not just fee for service, we also do product equity, like licensing and royalty, or business equity in form of stock or supply agreements. Or we blend them all," Parke says. 

Working with product designers and engineers, Parke says, can produce powerful results. "It's almost like back in the old days when art directors and copywriters first started working together," she says. "When they started to do that, advertising changed in general. I feel the same way about product designers and advertising people. Once they are in the same room, they are bouncing ideas back and forth, and you get healthier, more amazing stuff."

BIOGRAPHY:

Education: Miami Ad School
Career: Landed her first agency job at BBDO New York working on Pepsi under Donna Weinheim after winning a student Andy Award. Won a bronze Lion at Cannes for a Pepsi spot "Soap on a Rope." Freelanced for agencies BBDO West, Chiat/Day, Colby Effler, Hal Riney & Partners, Kirshenbaum Bond + Partners, Cameron Berlin & Partners and Ogilvy in New York, Los Angeles and San Francisco. Joined Deutsch/LA in 2005, where she was co-creative director on Helio and Old Navy. She launched RoyFrank in 2006 and merged her agency with Boombang in 2007.
After Work: Parke lives in Venice, Calif., where she can often be found surfing, kiteboarding or cooking with her husband, Tommy Masztak. Teaches advertising at the Art Center College of Design. 

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Sponsored Video: Michael Langmayer On 3ds Max's Multithreading

Source: http://www.gamasutra.com/visualcomputing/blog/2008/09/sponsored_video_michael_langma.php

In this video, Autodesk 3D application specialist Michael Langmayer gives a demonstration of 3DS Max and how it takes advantage of multi-core computing. 3ds Max integrates the Mental Ray rendering engine and uses distributed processing, including over a network.

"Metal Ray allows you to take advantage of multiple processors -- not only processors in this machine, but processors in the network," he says. "We have something called distributed bucket rendering. If I switch this one on, and the network here is connected to other machines, I could basically connect to four other machines having dual-core processors intalled, and I could then render with the power of four machines."

He then demonstrates the rendering process: "At the bottom you can see we're getting all those different buckets. Each bucket is actually representing one core of this machine I'm running here. It's helping the artists or the creator of any office or design-related building to render a lot quicker. ...We can utilize this in the games market for texture baking, for example. ...We're really harnessing the power of those multi-threaded machines."

Langmayer also demonstrates the 3D sculpting tool Mudbox.

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Thursday, September 11, 2008

FoilJet MR1 Hydrofoil Jet Ski: Like Riding a Motorcycle on Water [Concept]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/389775952/foiljet-mr1-hydrofoil-jet-ski-like-riding-a-motorcycle-on-water

I'm sure that this isn't the first time someone has thought of putting a hydrofoil on a jet ski, but the FoilJet MR 1 concept from Matt De Bellefeuille certainly offers up an intriguing design. The foil itself can be raised or lowered by the rider to accelerate or handle shallow water—but that is where the plausibility of this concept comes to a screeching halt. According to the design page, the $15,000 FoilJet runs on a 20 hp 48 Volt electric engine that can run for three hours after a 10 minute charge. It's a good idea as a whole, but I think it may be getting a little ahead of itself in terms of eco-friendliness. [Debelle via Ecofriend via Likecool]


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Windows 7 Beta 1 Coming in December (Probably) [Windows 7]

Source: http://feeds.gawker.com/~r/gizmodo/full/~3/389859892/windows-7-beta-1-coming-in-december-probably

While we're going to get the first glimpse of the geek bits under Windows 7's multitouchable hood in October, it looks like we won't get hands on with the first beta until December. Some select special people already have super early builds, but Microsoft queen bee Mary Jo Foley says that Beta 1 won't see the light of snowy day until at least the week before Christmas, according to people in the know.

On the upside, it looks like the hold-up is to deliver a mostly feature complete beta, so we'll have a pretty good idea of what Windows 7 will taste like. Especially if that means they're planning on delivering the final in late 2009, as Bill mentioned at All Things D, since that's not an especially long beta period. Hopefully they'll still make that 15-second boot time. [ZD Net]


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