Friday, August 01, 2008

Tether your iPhone, wirelessly. Maybe. (updated with video)

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/352113735/

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We're not sure how this one got past Apple's App Store censors, but the clever kids at Nullriver have released what appears to be the first tethering solution for the iPhone. The $10 NetShare app is just a SOCKS proxy that links an ad-hoc WiFi network to the iPhone's 3G or EDGE connection -- and if we could get it to work, we'd probably think it was a fine, if hacky, solution to a major limitation of Steve's baby. As it stands, though, the instructions are pretty sparse, and while we can get the app to recognize a connection, we're not able to actually load anything. We're not sure how long this one's going to last -- anyone else willing to give it a shot before it gets yanked?

[Thanks, Zoli; Warning, link opens iTunes]

Update: Aaaaand it's offline. Shocking.

Update 2: We've added our own video hands-on after the break.

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Leaf rolls out wide frame AFi 10 camera system

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/352246993/

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It looks like those that found Phase One's 60-megapixel P65+ camera a bit too much for them but Hasselblad's 50-megapixel H3DII-50 somehow lacking may now finally have the answer they've been looking for, as Leaf has just introduced its new 56-megapixel AFi 10 camera system. This one's main selling point is its 56mm true wide frame sensor that Leaf designed with DALSA, which promises to "take you to the edge of the medium-format frame." Apart from that, you can expect a one frame per second capture time, exposure times up to a minute, light sensitivity from ISO 50 to 800 and, of course, some 171MB file sizes to impress your friends with. No word on a price and, quite frankly, we're a little hesitant to ask.

[Via 1001 Noisy Cameras]
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FujiFilm's 10 megapixel S2000HD with 15x wide angle zoom quietly introduced

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/352394790/

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FujiFilm Canada seems to have jumped the gun and outed a whole suite of cameras this morning. Starting with the headliner, we've got this 10 megapixel FinePix S2000HD with 15x wide angle zoom and 2.7-inch LCD. Listing for a thrifty CA$300, the S2000HD features a 1/2.3-inch CCD capable of capturing 3 megapixel images at 13.5fps and up to 6400 ISO at 5 megapixels with the help of FujiFilm's dual image stabilization. And "HD" in the name can mean only one thing: this cam also shoots HD video (720p Motion JPEG) in a pinch. No delivery date but we expect that to get sorted just as soon as this becomes officially official.

[Via 1001noisycameras and dpReview]
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ASUS loops all the way around with the Eee PC 701SD

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/352506449/

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Hey, you remember the Eee PC 701, right? The original netbook, before the category even had a name? The machine we all just called the Eee PC before ASUS booted out an insane array of lightly-differentiated models with a somewhat random naming scheme? Yeah, well, it's still around, even if the 901 has taken over as the Eee of choice, and if those slides from earlier are to be believed, it's getting a spec bump. Laptop says the new 701SD will get an Atom processor to go along with a minor case redesign, and come in a few flavors (of course): 701, 701SD, 701SD(30GB HD), 701SD-4G. Sadly, there isn't any info about pricing available, but with cheap netbooks headed toward $299 and below, here's hoping ASUS gives us a reason to love the 701 once again.
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MotionPlus co-developer shows off with LiveMove 2 video

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/352536779/

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Nintendo may not have been totally forthcoming with third-party devs about its MotionPlus add-on, but no secrets (okay, maybe a few) were withheld from AiLive. As it turns out, said outfit actually collaborated with Nintendo in order to create the MotionPlus hardware, and it's extra kindly offering up LiveMove 2 "to help game developers take full advantage of its capabilities." According to the company, LiveMove 2 can slash up to half a year off of the time required to tie basic functionality of the device into a game, though we're obviously in no position to confirm / deny. For the small minority that cares more about how MotionPlus works rather than just accepting the fact that it does, check out the read link for a few geektastic vids.

[Via NintendoWiiFanboy]
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