Tuesday, July 29, 2008

Microsoft multi-touch Sphere surfaces in Redmond

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/349127682/

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There it is, right on cue Microsoft's Surface has gone spherical over at Microsoft Research. Rumored since March, the prototype relies upon an infrared system to detect hands, fingers, and objects as well as an internal (not external like Surface) projection system developed by Global Imagination (and customized by Microsoft) to deliver its multi-touch UI. At the moment, Microsoft is demonstrating photo manipulation, a spinning globe, 360-degree video, and a simple Pong-like game, the latter giving us a taste of future gaming possibilities. Sphere is expected to make its first public appearance Tuesday at Microsoft's Faculty Summit in Redmond. Ultimately, it will appear in public spaces like lobbies as part of a larger ecosystem of Surface gear. The prototype UI looks a bit jumpy compared to its tabletop cousin -- hit the read link to see for yourself.
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iriver's touchscreen Spinn gets priced for pre-order

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/349162394/

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You read that title correctly, iriver's Spinn is apparently touchscreen (not D-Click as mentioned in the FCC leaked user manual) and features haptic feedback to boot. Now that it's officially spec'd on iriver's Korean site, we're also seeing a slightly degraded audio lifespan of 24-hours (not 27) and the apparent removal of the mini SD slot -- it's no longer mentioned in the specs and we don't see a suitable slot on any of the pictures. Otherwise, it's the same sleek slab of 10.7-mm thick metal and plastic sporting a 3.3-inch, 480 x 272 pixel AMOLED display, T-DMB TV, Bluetooth, and new analog SPINN Wheel we've seen kicking around since CES. Currently on pre-order for South Korea with the 4GB model fetching 259,000KRW (about $259) or 8GB for 299,000KRW (about $299). That's right, it maxes out with just 8GB of flash. Check the gallery while we all anxiously await iriver's international launch plans including the rumored August UK release.

[Via DAP Review, thanks Al]
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Leaked Eee PC roadmap shows 23 models, redefines brand dilution

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/349276240/

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Engadget Chinese received the slide image above showing ASUS' Eee PC roadmap. Go ahead count 'em up, we'll wait... Right, 23 Eee PCs before they're done, some of which we've already seen. The "extreme slim and light" S101 and S91 models, however, are new and tantalizing Eee PC "Ultimate" series additions and should compete nicely with the Dell E Slim. Really though, 23 models ASUS? Guess we shouldn't be surprised, after all, this is the same company that offers more than 50 models (not just configurations) of laptops.

Read -- Engadget Chinese
Read -- ASUS Notebook list
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Matsushita sets goals for itself: 40-inch OLED TV by 2011

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/349371198/

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A bit earlier this year we heard that Panasonic (Matsushita's red-headed stepchild) was vying for a little recognition in the OLED TV game, but outside of that, details were scarce. Now, however, we're being told that the outfit is planning to start selling 40-inch OEL (organic electroluminescent, better known as OLED 'round these parts) televisions "as early as 2011." Reportedly, it will be investing "several billion yen" to construct a prototype production line for OEL panels "20-inches and larger" that will go into service next spring. We'd be pretty stoked if the final product were within sight, but make sure to ring us early on next decade to make sure we haven't completely forgotten about this here promise.
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Dell slots in 24-inch widescreen S2409W LCD monitor

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/349392494/

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Just over a month after Dell added in a new 27-incher to its (admittedly unwieldy) LCD monitor family, along comes a sibling with a few less pixels and a much smaller price tag. The 24-inch widescreen S2409W checks in with a 1,920 x 1,080 panel, 300 cd/m2 brightness, 5-millisecond response time, 1,000:1 contrast ratio, VGA / DVI / HDMI sockets, and 160- / 170-degree viewing angles. The best part(s)? It's available for just $379, and it's shipping within one to two days. Hooray!

[Via Electronista]
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Monday, July 28, 2008

Amazon Watcher Auto-Orders Items When They're In-Stock [Shopping]

Source: http://feeds.gawker.com/~r/lifehacker/full/~3/347513116/amazon-watcher-auto+orders-items-when-theyre-in+stock

amazon_watcher.jpgWindows/Mac OS X: Amazon Watcher isn't the first gadget that can monitor Amazon items for price drops and availability, but it is the rare tool that can automatically buy your rare gear for you. Once you add your account information (and assuming you have payment methods stored on that account), you're set to have Amazon Watcher buy x units of whatever you're hunting, but it can also pop up the order page or email you, if you're less jumpy. Having all your must-grab items constantly ready for purchase can probably break strong wills, however, so, luckily, this app can reduce to the system tray. Amazon Watcher is a free download for Windows or Mac OS X systems.


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Click to Call Dials Calls from Your Browser [Featured Firefox Extension]

Source: http://feeds.gawker.com/~r/lifehacker/full/~3/347771515/click-to-call-dials-calls-from-your-browser

click-to-call-gc.pngFirefox only (Windows/Mac/Linux): The GrandCentral Click to Call Firefox extension calls phone numbers on web pages using your GrandCentral account with the click of your mouse. That means whenever a web page loads, the extension recognizes phone numbers on the page and turns them into clickable links. Clicking the number will call the phones you've connected with GrandCentral, and when you answer, GrandCentral connects you to the number you've clicked on. The extension is a little rough around the edges, but if you've been using the previously mentioned phone consolidation service (that's also been bought up by Google), it's a definite timesaver. Click to Call is free, works wherever Firefox does.


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Meet Moondo, Multiplayer, Multi-game Network

Source: http://feeds.feedburner.com/~r/OmMalik/~3/347551371/

Moondo, a new “cross-gaming universe” from Funtactix (an Israeli game studio that’s backed by $6 million in Series A funding from Benchmark Capital and Jerusalem Venture Partners) has come out of limited beta. Sort of like Xbox Live for the web, Moondo lets you create your own characters, which can jump into a variety of 3-D action and sports games. All along, points and virtual items are collected and retained across the network, so you can track your accomplishments against friends and competitors.

Since it’s free to play, Funtactix CEO Sam Glassenberg tells me, the company plans to make money through virtual item sales. Moondo’s a fun idea with potential stickiness, especially for young teens, but I strongly suspect the site’s somewhat odd cartoonish graphics will turn off older players, as will the 85 MB client install (though a web version is planned for October.)

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Want to Buy Xdrive? AOL Is Trying To Sell It For $5 Million.

Source: http://feeds.feedburner.com/~r/Techcrunch/~3/346840985/

Continuing the tradition of selling bad Web businesses for less than they were bought for (in the vein of Cnet selling Webshots for $45 million three years after paying $70 million for it), AOL is trying to unload online storage service Xdrive. Three years after buying Xdrive for a rumored $30 million (never officially disclosed), the price it is now trying to fetch is $5 million, and going south, says a source. Maybe AOL should put it on eBay.

It is a sad ending for Xdrive, which now will be best known for giving birth to MySpace (both Tom Anderson and Chris DeWolfe worked there). In an e-mail to staff explaining why AOL is powering down Xdrive and other businesses, EVP Kevin Conroy explained (bold added for emphasis}:

The changes described below are in no way a reflection of the hard work and creativity of the people who built and maintain them.

- Personal Media: Bluestring, Xdrive and AOL Pictures will be sunset. These consumer storage products haven't gained sufficient traction in the marketplace or the monetization levels necessary to offset the high cost of their operation. We have found that building media management applications within the context of a social experience is a more rapid and effective way to grow the business. For example, today the Bebo audience is uploading over three million photos per day. To effectively grow the XDrive online storage business we would need to focus on subscription revenues vs. monetizing through advertising revenue, and this business model is not in strategic alignment with our company's goals. We are exploring plans to migrate our users assets to ensure the best possible transition experience.

Subscription businesses are so AOL, circa 1999.

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Who Is Johng77536 And How Did He Game Twitter?

Source: http://feeds.feedburner.com/~r/Techcrunch/~3/347691796/


One of the reasons Twitter is such a useful platform for publishing is that it is largely spam free - you only received messages from people you choose to follow. So even though a large number of spammy accounts have appeared on the service, the only real damage they do is when they trick people into following them (a lot of people just auto-follow whoever follows them as a courtesy).

Recently Twitter has tried to raise the bar even higher by removing accounts that appear to be trying to game the system. A lot of spammy accounts are just being deleted.

But what happens if someone finds a way to get others to follow them by exploiting some vulnerability in Twitter? The service would be overrun with spam overnight.

That appears to have happened today - I, along with 7,000+ other people, are now following user johng77536, even though I never hit the follow button (the account is following zero other users). The account, which is just two hours old, is now one of the top 100 Twitter accounts (it is currently #63), and growing fast. There are two posts in the account, both linking to a site called hotmoda.com.

This is the first time we’ve heard about Twitter being exploited in this way. Our guess is they found a vulnerability in the API and are going to push this for all its worth before being shut down. We’ll see how quickly Twitter responds.

We did a search for the username and came up with this link, where a user with the same name purports to be John and/or Lena Granger (who may well have nothing to do with this).

Update: Per the comments below, it looks like the vulnerability is being used for at least one other account (image), which links off to the same hotmoda site.

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Great Apps Using The CrunchBase API

Source: http://feeds.feedburner.com/~r/Techcrunch/~3/347840357/

crunchbase graphs

Since launching the CrunchBase API less than two weeks ago we’ve seen a great response from developers, who have already developed a number of impressive plugins and applications. The CrunchBase API offers access to information from thousands of tech companies, VCs and startup entrepreneurs. It's free to use, there are no accounts to sign up for and no request throttling. The API returns clean, pretty-printed JSON, and only basic attribution is required. Here are some of great applications already in the wild:

CrunchBase WordPress Plugins

Two plugins sprung up that make it easy to insert the CrunchBase widget into WordPress blog posts. The first, developed by Vaibhav Gadodia, queries the CrunchBase API to determine the CrunchBase URL for a company. Joost de Valk, the author of numerous WordPress plugins, also released a CrunchBase widget plugin that supports all of the CrunchBase entity types (companies, products, people, and financial organizations).

CrunchBase Social Graphs

cb-people-graph cb-companies-graph

Finnish readers Mikko Kivelä and Bemmu Sepponen have generated whopper social graphs using the full web of CrunchBase data. One of the graphs maps company connections in CrunchBase, while the other is concerned with the people involved. They also created a fun text file that counts the degrees of separation from any company to Google (TechCrunch is 2 away). We’d love to see a version of They Rule using financial organizations instead of board members.

Semantic CrunchBase

Quite possibly the most exciting use of the CrunchBase API is Semantic CrunchBase, a RDF/SPARQL mirror of CrunchBase that adheres to the principles of the Semantic Web. Semantic CrunchBase comes to us from active Semantic/RDF community developer Benjamin Nowack. A RDF/SPARQL interface enables queries to be run against the CrunchBase data. For example, you can query for all the companies that were funded during January 2008 (which you can already do via a web interface with our advanced search page). Semantic CrunchBase is a great add-on that will open up new doors with respect to the applications people can create with CrunchBase data.

If you are doing something cool with CrunchBase data we’d love to see it. Become a member and post on the CrunchBase Google Group. Follow us on Twitter. Subscribe to the CrunchBase Blog.

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Moondo Fuses Casual Gaming With Massively Multiplayer Games

Source: http://feeds.feedburner.com/~r/Techcrunch/~3/348012168/

One of the biggest draws for massively multiplayer online games (MMO’s) is the satisfaction that comes from earning in-game items and abilities. Unlike simple Flash games where your accomplishments vanish the moment you step away from your computer, MMO’s allow you to acquire virtual goods and work your way up a skill ladder, in the hopes of eventually becoming powerful enough to dominate over everyone else. Unfortunately, many people simply can’t spare the hundreds of hours a game like World of Warcraft takes to finally reach this leet status.

Today sees the launch of Moondo, a new gaming “world” that is trying to merge the best parts of MMOs and the casual games that litter the web. The Moondo world is comprised of a number of multiplayer minigames that feature 3D graphics that rival those seen on most MMOs. Each minigame is intended to require only about 15-20 minutes, though they include multiple levels that should keep gamers satisfied for hours at a time.

What differentiates Moondo from most other multiplayer minigames is the introduction of persistent goods and a leveling system. For example, a shield that a user might acquire during the course of a shooting game could later be used on the platform’s driving game. As gamers continue playing, they progressively acquire more goods and skills, and the platform’s matching system ensures that they are only pitted against players of comparable experience. At launch, there are two games available (an FPS and a racing game), but that number should grow quickly, as Moondo says that the platform is designed so that it can pump out a new game every 8 weeks.

Moondo’s biggest challenge lies in making the powerups and levels acquired by each gamer seem worthwhile. It’s one thing to be known as a powerful wizard or knight in a persistent world like World of Warcraft - everyone knows you’ve earned it. But when such advantages are carried over to smaller minigames, it might just make them unbalanced and less fun.

For the time being Moondo is only available as a standalone client on Windows, but the company plans to roll out browser support (so that it should be platform-agnostic) by October. The game is the first product from Funtactix, a Benchmark and JVP-funded company that has spent the last eighteen months developing the platform that powers Moondo. Another company that is introducing persistent accomplishments to casual gaming is CasualCafe which we covered here.



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