Wednesday, July 09, 2008

Anton: 512-Processor Supercomputer Being Built to Simulate Molecules, Drugs [Supercomputers]

Source: http://feeds.feedburner.com/~r/gizmodo/full/~3/330016329/anton-512+processor-supercomputer-being-built-to-simulate-molecules-drugs

Named for microbiology pioneer Anton van Leeuwenhoek, Anton is currently being built with 512 highly specialized processors. These are clocked at just 400MHz, and the machine has modest memory, but its architecture lets it process problems in a massively-parallel way. Ultimately, that'll offer a performance boost of 1000x over current complex molecular simulations. And that's great news: these bits of math are how drug design works. It's different to processing done by existing supercomputers like BlueGene/L in that it will look at molecular behavior over a longer interval. That means scientists could discover new biological processes. "If you can do 1,000 times longer, real proteins come into play" as team leader David Shaw puts it. Anton should be in operation later this year. [ACM Library via NYTimes]


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Nvidia Helping Modders Port PhysX Engine to ATI Radeon [Nvidia]

Source: http://feeds.feedburner.com/~r/gizmodo/full/~3/330321575/nvidia-helping-modders-port-physx-engine-to-ati-radeon

Remember those modders from NGOHQ who were swolling out ATI's Radeon graphics cards with Nvidia's PhysX physics engine? Surprise, Nvidia loves the idea of their physics engine running on rival ATI's graphics cards, so they're giving Eran Badit and his crew total support, with access to documentation, SDKs, hardware and actual engineers. AMD, on the other hand, isn't being so cooperative.

Right now, Badit is chasing the goal of porting PhysX to the Radeon HD 4800, but ATI's not giving them any hardware yet, much less developer and PR support. Not totally surprising that ATI would stall, since porting their rival's physics engine to their cards is a definite poke at them and the Havok engine they license from Intel.

And making PhysX more universal by having it run on ATI cards makes it more likely to be supported by game developers, which isn't so hot for Havok. Nvidia's definitely got the upper deck here, since in the meantime ATI looks like a bunch of meanies, but helping out Badit threatens their own wares. [TGDaily]


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Netherlands To Get World's Largest Indoor Golf Complex [Golf]

Source: http://feeds.feedburner.com/~r/gizmodo/full/~3/330455725/netherlands-to-get-worlds-largest-indoor-golf-complex

I play golf, but I hate the outdoors, so I'm going to move to the Netherlands, because they're on track to open this rad, giant, indoor golf course that I can play year round. Non-golfers won't understand what that means, but those of us in Seattle have a fairly short period that we actually get to go out and play, thus it's a crowded affair, making it very expensive. This magic land will have 34 indoor driving range berths, measure over 15,000 square feet, and feature weather-protected sand traps and water hazards. I'm hoping George Jetson attends the opening, because his handicap sucks. [Tuvie, via TechFresh]


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Tuesday, July 08, 2008

Google Launches Virtual World Called Lively

Source: http://feeds.feedburner.com/~r/Techcrunch/~3/330152519/

Well, this sucks for Second Life. Google is launching a new service today called Lively, a browser based virtual world add-on that lets users create and customize avatars and worlds, interact with other users, and generally have a richer social interaction than is offered by GTalk today.

Worlds can be embedded int web pages, although only Windows users on IE or Firefox can view them, after an add-on download and installation. Mac and Linux users will have to wait for now.

Google has created a number of sample rooms that can be copied and altered, or users can start from scratch and build their own world. Furniture and other items can be added and moved around. Avatars can talk to each other, do things like dance and shake hands, and manipulate objects (in a demo, my avatar was able to blow up drums of toxic waste by double clicking on them. Users can also, of course, chat with each other - GTalk is the underlying chat engine.

This isn’t yet a full Second Life competitor. There’s no single world, for example, where users can move around. But it’s easy to see Google evolving this into a single online world. And then, of course, selling advertising into it. More screen shots:

The virtual world’s “Google Room” is embedded below.

Crunch Network: CrunchBoard because it’s time for you to find a new Job2.0

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Flat, black and all that

Source: http://feeds.feedburner.com/~r/yankodesign/~3/326773759/

Since Apple’s iPhone was such a runaway success, the entire mobile phone industry has been playing catch-up with the pocket wonder. Jonathan Ive’s (Apple’s Chief of Design) minimal flat black screen design has instantly become a gadget icon and seems to be the inevitable future of mobile phone designs for everyone looking to grab market share. The problem with this design direction is the very limited aesthetic potential. How many ways can you reinterpret the flat black touchscreen screen? Well designer Jaren Goh has done a pretty decent job of putting his own spin on this movement with his “Basic Tab” mobile phone design. He has masterfully taken softer side out of the iPhone silhouette and gave it a more edgy, masculine appearance. His clever use of red translucent materials mixed with chrome harkens more retro future funk sci-fi creations like 2001 A Space Odysseys “HAL 9000″ and the Cylons on Battlestar Gallactica.

Designer: Jaren Goh

Texts from the designer:

The heart of the design for this mobile phone does not lie on the technological advances it had in it. It lies on being a normal phone and was designed to complement our fashion and the way we dress and not to evoke too much technological gadget traits.

On the front lies a lush wide black screen and nothing else to steal anything away. The screen resides on a metal slab to add volume and a premium touch to it.

Perhaps a better way to show how this design correlates to fashion is the camera tab on the back. Instead of having it looking like camera shutter or lens cover. It was designed using features found on handbags and fashion accessories that is so everlasting.

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