Thursday, June 07, 2007

MIT's wireless electricity demoed, dubbed WiTricity

We always knew Tesla was right: MIT physics professor Marin Soljacic and his team of researchers behind the latest wireless electricity scheme have reportedly demoed their magnetically coupled resonator technology on a 60-watt lightbulb that wasn't plugged in. Of course, no technology should be without a name, and so they've dubbed it WiTricity. Apparently Soljacic thinks it's possible to commercialize WiTricity within the next few years, which would be totally amazing if it was powered by Steorn's humanity-saving infinite energy device. [Warning: subscription req'd for link]

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Inside the YouTube of Games

Casual Flash games generate monthly pageviews in the hundreds of millions, but the game industry has been painfully slow to capitalize on this massive audience—the chief exception being Pogo.com, which Electronic Arts acquired for about $50 million in 2001. Today some 1.4 million “Club Pogo” subscribers pay $40/year - another nice $50 million in annual business.

Jim Greer, former Technical Director Pogo, like EV thinks that there is a big business to be made out of casual games, and raised a million dollars for his new start-up, Kongregate, which aims to be the YouTube of games, offering free, ad-supported Flash games and an online community to increase the site’s stickiness. After the break, Greer talks revenue model and numbers.

What’s so YouTube about Kongregate

‘YouTube for games’ is really just the attention-getter for people who don’t know that much about the space. What we really are is a community for web gamers and developers. Current web game sites don’t do community right, if at all. If I beat a game on Miniclip or AddictingGames, I don’t take anything with me and can’t even see the other people who are playing it as well.

Kongregate by the numbers

Page views for March were 2.4 million. That’s up from 400K in February. Registered users are in the low five figures - until recently the only incentive to register was to socialize. Now that we have persistent rewards for playing games, we’re seeing much better registration rates. Right now we have 483 games, and they’re coming in at a rate of 40-50 per week. Those are from 224 developers.

Leveraging Ad Revenue

The participation rate for YouTube is somewhere around 2%. That means 98% of the users came there to view videos, not upload them. If our participation rate is around .05%, it doesn’t really kill us. Good games are something you play for hours. A good viral video you watch for two minutes. So we can have a lot fewer games and have plenty of entertainment value…

(To encourage user-generated content), most other sites pay developers a small one-time license fee. They make a lot of money and they don’t share it. We think we can inspire love from our developers, both because they like our community, and because we treat them well… By default, all developers receive 25% of the ad revenue generated from their games… [But] it’s possible for a game to earn 25%, 35%, 40%, or 50% of ad revenue (depending on performance).

Unlike YouTube, users can’t share games on other sites and blogs (yet), but this is something Greer believes is “less of a blockbuster strategy than it was for video.”

All this sounds promising, but unlike other proven online communities, making a enjoyable Flash game takes a lot more time and talent than, say, uploading a funny video, and that barrier limits Kongregate’s content stream. So what’s it going to take for Kongregate to become the number one online game destination? “Much better virality than we have right now,” says Greer. “I’m very happy with where we’ve come in the six months since we founded the company. I think we can do a lot in the next six to twelve.”

You can follow Kongregate’s saga on Greer’s blog.

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VC Rating: Scribd tries to live up to YouTube comparison

Company: Scribd Description: Online document storage and sharing Competitors: eClips Location: San Francisco Amount Raised: $3.5 million Round: First Date Announced: 6/5/07 VC Firms: Redpoint Ventures, Kinsey Hills Group VC Directors: N/A Quick Take: Founded last summer with $12,000 and launched in December with another $40,000, Scribd took a big step up with its recent $3.5 million first round funding at a reported post-money valuation of $17.5 million. Aside from that lofty valuation, Scribd is being called the 'YouTube of Documents.' They prefer to refer to themselves as the 'World's Largest Open Document Library'. Sounds similar to Google's mission. Whatever the tagline, Scribd has big expectations to live up to. It can meet them if it can extend its first mover advantage as the biggest document storing and sharing service online. Monetization is a dream. The trick will be to convince more people to participate.

Technology (1 out of 10): 5 Market: 8 Management: 3 Chances for IPO: 3 Overall VC Rating: 7

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MyLifeBrand Aggregates Social Networking Sites

mylifebrand.jpgMyLifeBrand is a service that lets user’s aggregate social networking memberships and navigate between them from the one place.

MyLifeBrand supports Friendster, LinkedIn, Bebo, Facebook, H15, Orkut, MySpace, and TagWorld among others and is working on support for a number of niche social networks including Angling Masters, Navy Seals and Drunk Duck.

Users are also able to add their contacts from external networks to their MyLifeBrand friends list creating a master friends list.

The difficulty in managing multiple social networks is real and any heavy Web 2.0 site user will understand the problem. We covered Spokeo in November 06 and a number of similar services since.

MyLifeBrand gives social networking aggregation a decent shot, however presenting external sites in a frame doesn’t work for me (see screenshot).

The introduction of the Facebook’s F8 platform shows the real direction in this space. Facebook allows external sites and services to be integrated directly into Facebook and not through frames as with MyLifeBrand, delivering a far superior user experience. This is not to say that MyLifeBrand won’t be able to find a user base, it’s just that they are probably 12 months too late in releasing, and 6-12 months behind in delivery and integration to become a major player. The long tail is long and there is always room for new comers, so I do wish them luck; competing against Facebook will be a challenge.

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Incuby: Social Networking For Inventions

incuby.jpgSan Antonio, Texas based Incuby is aiming to build a community where inventors can display inventions to the general public, entrepreneurs and investors.

In developing the site, the team behind Incuby have toured the United States meeting with different inventor groups. They found that inventors are tired of the high costs associated with travelling and presenting at trade shows and are ready for “a place of their own on the web”.

The site is still in development and will move to a closed beta test in the coming weeks with a broad number of inventors already signed up to test the site.

The focus is creating an environment where inventors can coexist and communicate online with each other, while presenting their innovations. Through ecommerce enabled profiles, each inventor will be able to manage their product’s sales while adhering to a customer feedback system that is similar to eBay.

Shopping inventions does share similarities with the financing and development path of Web 2.0 startups. In truth the only real differences are tangible vs intangible IP and that tangible invention patents and trademarks prevent the same ideas being copied over and over again like they are in Web 2.0, for example with social bookmarking sites and Digg clones.

Sometimes it’s the simplest ideas that work best. Incuby is a simple yet solid idea that has the potential of going far. If I was an inventor myself, I’d be signing up as soon as it launched.

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