Thursday, March 20, 2014

drag2share: Some People Don't Get Bitten By Mosquitoes — Why That's True Will Surprise You

Source: http://www.businessinsider.com/skin-bacteria-attracts-mosquito-bites-2014-3

mosquito

If you can't spend a summer night outside without slapping your ankles — and you still end up with dozens of mosquito bites — then it might be true that the flying pests really do love you.

And those lucky people who say they don't get bitten? They exist too.

But it's not because one person's blood tastes better to the small hovering bloodsuckers — or at least, not just that. In a TED 2014 talk on Wednesday in Vancouver, microbial ecologist Rob Knight explained that the bacteria, or microbes, on skin produce different chemicals, some of which smell more attractive to mosquitoes.

The trillion or so microbes that live on skin are a small percentage of the 100 trillion bacteria that live on and inside the body, but they play a huge role in body odor. Without those bacteria, human sweat wouldn't smell like anything.

However, those different bacteria vary greatly from person to person. Knight explained that while we share 99.9% of DNA with other humans, most people only share about 10% of their microbes.

A siren song for mosquitoes

To demonstrate that mosquitoes are overwhelmingly attracted to certain types of skin microbes, researchers asked 48 adult male volunteers to refrain from alcohol, garlic, spicy food, and showers for two days. The men wore nylon socks for 24 hours to build up a collection of their unique skin microbes.

Researchers then used glass beads that they had rubbed against the underside of the men's feet to pick up their scent as mosquito bait.

Nine men out of the 48 proved to be especially attractive to mosquitoes, while the scents of seven lucky volunteers were largely ignored. The "highly attractiv! e" group had 2.62 times as high a concentration of one common skin microbe, and 3.11 times higher concentration of another common microbe, compared to the "poorly attractive group." That poorly attractive group had a more diverse bacterial colony on their skin as a whole.

Researchers say that it's possible that some people's smell acts a natural deterrent.

But there's an equalizer for those that naturally draw swarms of mosquitoes. The same pests are attracted to beer drinkers.

The study was published in the journal PLOS ONE.

SEE ALSO: This Small Patch Could Make You Invisible To Mosquitoes

DON'T MISS: These 40 Science Experts Will Completely Revamp Your Social Media Feed

Join the conversation about this story »


    






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Wednesday, March 19, 2014

drag2share: 150 Megapixel Image Sensor Won't Power Your Nikon, Might Save Your Life

Source: http://gizmodo.com/150-megapixel-image-sensor-wont-power-your-nikon-migh-1547113979

150 Megapixel Image Sensor Won't Power Your Nikon, Might Save Your Life

Two Chinese companies, TowerJazz and Gpixel, have teamed up to develop the GMAX3005, a new massively high-resolution 150 megapixel CMOS image sensor. The goal is to use it for medical and industrial applications, so don't expect it to see it in your next DSLR.

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drag2share: The One Thing Apple TV Needs to Take Over Your Living Room

Source: http://sploid.gizmodo.com/if-apple-makes-this-apple-tv-they-will-win-the-living-1546416165/1547314110/+barrett

The One Thing Apple TV Needs to Take Over Your Living Room

Apple has already stopped calling Apple TV a "hobby." It's too important now to the company's future, and too successful in its own right. But the thing that pushes Apple TV into your living room won't be any one box redesign or killer app. It'll be the remote.

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drag2share: Toshiba details 4K laptop arriving before summer

Source: http://www.engadget.com/2014/03/19/toshiba-details-4k-laptop-arriving-before-summer/

Toshiba has just dished most of the important details about its intriguing 4K Satellite P50t that we saw at CES 2014, along with some other new models. Unfortunately, it's left some info hanging -- namely the all-important prices. For the most part, the Satellite 50t model sounds pretty fine, considering the sleek 2.2kg (4.8 pound) weight. There's that exotic 282 pixel per inch 3,840 x 2,160, 15.6-inch touchscreen, driven by 2GB AMD Radeon R9 M265 graphics, for starters (1080p is optional). It's also packing an Intel Core-i7 CPU, 16GB DDR3L RAM, 4 USB 3.0 ports, an SD/SDHC slot, Bluetooth 4.0, 802.11ac WiFi and Windows 8.1. Oddly, the otherwise well-spec'd device only features a 1TB mechanical disk option, when it's clearly screaming for SSD speed -- hopefully Toshiba will rectify that prior to release. Availability is listed as sometime in Q2, but again, there's no clue about pricing. Meanwhile, Toshiba's also detailed a few other models after the break.

Slipping down the scale are Toshiba's S50 (15.6-inch, 4.5 pounds) and S70 (17-inch, 5.9 pounds) laptops. Those eschew 4K for 720p, 900p or 1080p displays with optional touch, and use either Intel HD or AMD's Radeon R9 discreet graphics. Except for fewer USB 3.0 ports (two instead of four), the CPU and other features are the same as the P50t. The Satellite C50/C70 and L50/L70 models round out the new range. Each is available in 15.6-inch and 17-inch models, but the L50/L70 maxes out at 1,920 x 1,080, while the 15.6-inch C50 packs a 1,366 x 768 screen and the 17-inch C70 can do 1,600 x 900 (touch is optional for most models). As for the rest of the specs, there's a dizzying array of options. Depending on the size and model, you can get Intel Core-i7 or AMD chips, 8-16GB RAM max, up to a 1TB hybrid SSD and Blue-ray drives. There are too many configurations to detail here, but if you're still intrigued, check the galleries or sources below.

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Source: Toshiba (1), (2), (3), (4)

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drag2share: Headset combines virtual and augmented reality with holodeck-like results

Source: http://www.engadget.com/2014/03/19/holodeck-headset-sulon-technologies/

Two months ago, Sulon Technologies broke cover with a video showcasing a bulky augmented reality and virtual reality system. Fast-forward to today. The chunky backpack and headset combo has been replaced by a much, much smaller second prototype -- it's just a headset with a power cord coming out the back. Oh, and it's got a name: The Cortex. If you're a tinkerer, you can pre-order the dev kit version to follow this new prototype -- the company claims this more polished hardware will be shipping out in Q4 of 2014. It'll cost you $500 to get this particular peek into the future, though, so read on to find out what it's like wandering around with the dev kit's hacked-together portable predecessor on your melon.

When I first laid eyes on Sulon's new headset, it was immediately apparent that I'd be demoing a very rough prototype. The eye cups (but not the optics) are ripped straight from an Oculus Rift, and much of the electronics attached to the headset's straps are wrapped in black gaffer tape. A custom-made spatial scanner sits up top and is stuffed with LIDAR, ultrasonic scanners and cameras. That combo's what maps its surroundings, thereby ensuring proper graphics placement both during augmented reality and virtual reality sessions.

The brain of the spatial scanner is a bit of silicon called a spatial processing unit -- it's dedicated solely to tracking everything the system needs to work, and that info gets beamed to the phone on your face through Bluetooth. And, while the spatial scanner maps the room the Cortex is in, it locates your hands by working with Razer's Hydra wireless nunchuck controller.

Once Sulon's software has interpreted all that info, it can overlay graphics onto your surroundings. Rather than using see-through displays like Meta, Epson or Google Glass, however, the Cortex augments reality in the same way that your smartphone does -- by using a camera and overlaying graphics atop the video feed it captures. In fact, the system actually uses an Android smartphone as its display.

The face of the prototype is actually a housing where you slide in a jumbo phone -- with a 6-inch, 1080p screen and a Snapdragon 800 -- that serves as both the display and the graphical brains of the thing. It's also got a camera stuck to the front of it. To counterbalance those bits, a power pack is situated around the rear of your skull. The prototype's version is tethered to an outlet, but company CEO Dhan Balachand assured us that the dev kit would pack a rechargeable battery that'll provide at least four hours of use.

The weight of the Cortex prototype is noticeable, but it didn't become uncomfortable during the five minutes we wore it -- we expect the dev model to be lighter.

As with the hardware itself, the software still has a ways to go, too. When you first slide the Cortex onto your head, it takes a few seconds to get adjusted as the headset calibrates its optics to suit your eyeballs. After some initial disorientation, we were looking at our empty hotel room and a few digital objects, and then noticed that the video feed was magnifying our view as compared to actual reality. Aside from taking some getting used to, it served to generally keep us aware that we were staring at a phone's screen instead of the real world.

That said, the shift from augmented to virtual reality is relatively seamless -- we stepped into a digital portal and suddenly the hotel room was a covered terrace overlooking a lake and some mountains. Graphical quality is what you'd expect when a mobile chip's providing the grunt: about as good as a PS2. And during our demo, there was significant flicker and chop to the animation. We were told that the system also works with PCs, in which case the graphics are much smoother. We didn't get to see such a setup.

Walking around a physical and digital space simultaneously was definitely an interesting experience while being tethered to a power outlet. But, we had helpful Sulon employees keeping the cord out of our way, and the headset itself has a warning system that beeps when you are reaching a physical boundary in the real world.

I played a zombie-shooting game, using the Razer Hydra to blast the undead as I ported from digital room to digital room (all the same size, of course), and found myself sitting still and turning in one place instead of traipsing around blasting walkers. While the digital world was mapped very closely to the real one, I couldn't shake the feeling that I was blindfolded, and so moved around with trepidation. Perhaps with more practice, I'd feel more comfortable. But, I feel safe saying that for the tech to catch on with the public, it'll have to be much more immersive. More accurately placed, smoother graphics might have provided me more confidence.

Bottom line? The hardware we wore was a hacked-together prototype, but warts and all, still managed to deliver a cool and somewhat immersive VR experience. It's still not wireless... yet, and we'd really like to see it with the new, faster spatial scanner that the company tells us will be in the dev kit -- as Balachand tells us it'll solve many of our graphical gripes. Still, what we saw is far from the holodeck enjoyed by the crew of the starship Enterprise, but there's potential in the Cortex. We'll be looking forward to finding out if it can fulfill it.

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drag2share: This DIY Device Turns Your Table Into a Psychedelic Music Maker

Source: http://gizmodo.com/this-diy-device-turns-your-table-into-an-psychedelic-mu-1546599462

This DIY Device Turns Your Table Into a Psychedelic Music Maker

It's not so simple to become an electronic musician. The equipment is expensive. There's not a good how-to book. It's sometimes a little unclear what exactly electronic music is. That's why the Contact musical interface is so intriguing.

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drag2share: Every City Should Have This Ingenious "Library of Things"

Source: http://gizmodo.com/every-city-should-have-this-ingenious-library-of-thing-1546663306

Every City Should Have This Ingenious "Library of Things"

It's happened to us all. You're planning for some big project and suddenly you're in need of a power drill... Or kitchen stand mixer... Or hiking gear. Now, you could just shell out for it, but when are you going to use it again? Enter Leila, a genius little "borrowing shop" in Berlin that saves you money while putting the dusty things in your closet to good use.

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drag2share: Mod Puts Your Paper Notebook Doodles Into the Cloud

Source: http://gizmodo.com/mod-turns-puts-your-paper-notebook-doodles-into-the-clo-1546699400

Mod Puts Your Paper Notebook Doodles Into the Cloud

Sketching, jotting, or doodling in a paper notebook is one of life's simple joys, but more often than not we end up just tucking those notebooks away and never looking at them again. Mod Notebooks wants to change that, with a setup that digitizes your dead tree designs.

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drag2share: Haha, these super short 3D animations about a tiny world are so cute

Source: http://sploid.gizmodo.com/haha-these-super-short-3d-animations-about-a-tiny-worl-1546947580/@caseychan

Haha, these super short 3D animations about a tiny world are so cute

I wish these 3D animation shorts were a full movie. Called Tiny Worlds, it shows miniature sized characters and machines solving normal sized problems. Cigarette flicked on the ground? A tiny submarine will blast it away. Matches left on the street? A mini semi truck will haul it away. Gum on the sidewalk? Let's call the small bulldozer. It's super cute.

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drag2share: Unity 5 game engine brings advanced lighting, physics and audio effects to mobile, PC and now the web

Source: http://www.engadget.com/2014/03/18/unity-5-game-engine/

At the Game Developers Conference, or for those in the know: GDC, we got a taste of the new Unity 5 game engine. For most of you, a new engine doesn't mean much, but in the hands of the right people, it can mean more beautiful and realistic games. Unity, which powers any number popular titles, especially on the mobile front, is getting a host of new features for version five. Most notably is a new physics-based shader system and integration of Geomerics Enlighten illumination tools -- that means more realistic lighting and shadows as well as console-caliber visual effects. The engine's audio pipeline has also been rebuilt from the ground up for better performance and more flexibility when it comes to mixing sound and adding effects. But perhaps the biggest addition is early access to WebGL support, which means you'll be able to build titles that work on iOS, Android, Blackberry, Windows Phone, OS X, Windows, Linux, PlayStation, Xbox, WiiU and any modern web browser. As an example, Unity will be demoing Dead Trigger 2 running on WebGL at their booth at GDC.

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drag2share: Samsung's interchangeable-lens NX mini sports 1-inch sensor, fits in your pocket (hands-on)

Source: http://www.engadget.com/2014/03/18/samsung-nx-mini/

Hey "style-conscious" men and women in your 20s and 30s, Samsung's got a new camera just for you. The electronics giant is touting its NX mini as the world's thinnest and lightest interchangeable-lens camera, and while it technically falls at the low end of the company's NX line, this new cam comes along with a 1-inch (smaller) sensor and a scaled-down lens mount, which means new lenses, though you can use larger NX glass with a $150 adapter. Without a lens, the camera weighs 158 grams (5.6 ounces), making it lighter than "some bananas" (the fruit), as Samsung demonstrated with a PowerPoint slide during a presentation earlier today. There's a 20.5-megapixel BSI CMOS sensor, WiFi, NFC, a 1/16,000 max shutter speed, 25,600 top ISO, 6 fps burst mode, 1080/30p video, a battery that can capture up to 650 shots with a full charge and a 3-inch HVGA flip-up touchscreen.

We spent a few minutes poking around the mini's menu system and taking some sample shots (which we were required to leave behind). The camera performed well, with speedy focusing and accurate exposure (based on reviewing images on the LCD). It's hardly the fastest mirrorless ILC on the market, but Samsung's making no such claim -- performance was what we'd expect from an entry-level model. Both the 9mm (24.3mm equivalent) f/3.5 pancake lens and 9-27mm (24.3-72.9mm) f/3.5-5.6 zoom are incredibly compact and lightweight. With the prime lens attached, the mini will fit in a jacket pocket. There's also a 17mm (45.9mm) f/1.8 lens in the works, which should ship in July. The camera, meanwhile, will be available black, white, brown, green and pink sometime next month. A 17mm kit will retail for $450 while a version with the zoom lens instead (that also includes a tiny external flash) will be available for $550. Both pairings ship with a free copy of Adobe Lightroom 5.

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drag2share: Oppo Find 7 is the world's first phone that can take 50MP photos (video)

Source: http://www.engadget.com/2014/03/19/oppo-find-7-50mp-camera/

We've seen the teasers and we've seen the leaks, so it's about time to see the real thing. Oppo has finally unveiled the Find 7 in Beijing just now, and as promised, this Android 4.3 device really can take 50-megapixel photos! But as with many things in life, there's a catch here: the sensor is actually a 13-megapixel Sony IMX214 CMOS, so it's a software trick. Still, the results we saw earlier were surprisingly good, so read on to check out how it's done and what the rest of the phone is like.

The Find 7 comes with Oppo's latest image signal processor dubbed Pure Image 2.0, and this is what enables the 50-megapixel "Super Zoom" creation: the camera takes 10 consecutive shots very quickly, and then it automatically picks four best shots to combine them into a 50-megapixel still. Our 8,160 x 6,120 sample shots ended up being around 10MB large each, and as you can see above, there's a lot of detail preserved even up close, which puts the Xperia Z1's 20-megapixel camera to shame. While Super Zoom is a software-based feature, the 1/3.06-inch IMX214 sensor also deserves credit for its 480 megapixel-per-second bandwidth, which is 33 percent faster than the 13-megapixel CMOS chip on the Find 5. And of course, the bright f/2.0 aperture helps, too.

Other notable camera features include 4K video recording at 30 fps, slow-motion video at up to 100 fps, long exposure for up to 32 seconds, HDR-capable GIF creation and RAW mode. You'll also be able to use some of these features with the 5-megapixel f/2.0 front-facing camera.

The 5.5-inch Find 7 will come in two versions. The $499 Find 7a (aka Find 7 Lite in China) packs a 2.3GHz Snapdragon 800, 2GB of RAM, 16GB of internal storage, a 2,800mAh battery and a 1080p display. The more premium $599 Find 7 features a faster 2.5GHz Snapdragon 801, 3GB of RAM, 32GB of storage, a 3,000mAh cell plus a quad HD (2,560 x 1,440) display. This makes Oppo the second manufacturer to offer a quad HD phone, following sister company Vivo's Xplay 3S.

Apart from the above points plus the different back covers (the Find 7's has a carbon fiber texture), the two models are otherwise identical. You get Gorilla Glass 3, microSD expansion (up to 128GB), micro-SIM slot, LTE radio (for Chinese, European and US models; 3G only for Indonesian model), a pulsing "skyline" notification light underneath the chin, award-winning MaxxAudio plus Dirac HD audio enhancement and "VOOC" rapid charging (you go from zero to 75 percent in just half an hour). About the last point, you apparently won't have to worry about potential heat issues while charging, as the Find 7 is built with five layers of thermal protective coating, and the solid titanium-aluminum alloy frame -- crafted with nano-injection molding -- also helps dissipate heat.

The Find 7 will be shipped with Color OS 1.2 based on Android 4.3, and it'll come with many familiar features that are already on the N1. These include weather animation on the home screen, gesture shortcuts (including torch and camera activation even when the screen is off) and themes. Do look up our N1 review if you want to know more about Oppo's custom ROM. At the time of publishing this article, we have yet to hear any news about CyanogenMod development for the Find 7, so stay tuned.

Interested folks outside China can order a Find 7a both online and offline come mid-April (there will be a $50 early bird discount from some retailers), or you can wait for the advanced Find 7 due May or June. If you happen to be in Beijing, CEO Tony Chen will be personally selling some units in one of the local shops tomorrow. Now that's a hands-on boss.

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drag2share: Microsoft's Project Spark beta now open to all wannabe game makers (video)

Source: http://www.engadget.com/2014/03/19/xbox-one-project-spark-open-beta/

If you haven't had the chance to make the Flappy Bird or Minecraft clone of your dreams just yet, Microsoft is removing the final barrier to Project Spark's entry. The game-creation title's been in open beta for a bit, but now you can download it directly from the Xbox One dashboard -- no waiting required. Should you need something to, ahem, spark your creativity, the embedded trailer's montage of user-creations set to a Linkin Park song might do the trick. If that somehow doesn't help, Major Nelson will be joining the dev team on its Twitch stream this week, and you can pick his brain for ideas there. Or, maybe just kick back while Xbox's blogger plays the game (where he'll presumably make a game) on your game console. It's all up to you!

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Source: Major Nelson

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Tuesday, March 18, 2014

drag2share: Moto 360: This Is Motorola's Slick Android Wear Powered Smartwatch

Source: http://gizmodo.com/moto-360-this-is-motorolas-android-wear-powered-smart-1546422737

Moto 360: This Is Motorola's Slick Android Wear Powered Smartwatch

We just learned about Android Wear for the first time , and now we're already getting inundated in new hardware. Here's a hot piece of gear from Motorola, the Moto 360. Billed as a more contemporary smartwatch thank the clunky wrist-bricks we've seen before, the Moto 360 will supposedly be available this summer.

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drag2share: Neon Lights Make These NYC Water Towers Into Inter-Dimensional Portals

Source: http://gizmodo.com/neon-lights-make-these-nyc-water-towers-into-inter-dime-1546461413

Neon Lights Make These NYC Water Towers Into Inter-Dimensional Portals

Have you ever stuck your head up a water tower? Wait, what? You haven't? Well, here's your chance. On display at Madison Square Park in New York right now are three water towers, each illuminated with neon lights and mirrors. Even if you're not in New York, you can take a look at these trippy photos.

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drag2share: Scientists Discover the Key to Making Paint That Never Fades

Source: http://gizmodo.com/scientists-discover-the-key-to-making-paint-that-never-1546474602

Scientists Discover the Key to Making Paint That Never Fades

It seems like scientists are all about immortality these days. It's not just plants and people that are getting the treatment, though. A team of Harvard engineers are developing a way of producing color that could produce paint that never fades, and displays that never go dark.

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drag2share: HTC's new One smartphone to go on sale 'just minutes after it is officially announced'

Source: http://www.engadget.com/2014/03/18/htc-new-one-smartphone-on-sale-march-25th/

At this point, we have a pretty clear idea of what HTC's upcoming flagship smartphone will look like. Everything from its unique duo rear camera, to its refreshed version of Sense to its familiar One-like aluminum body has been leaked in the lead up to the company's March 25th event. And now, thanks to the UK retailer Carphone Warehouse jumping the gun, we know the handset, dubbed the "new HTC One (M8)," will be available to purchase "just minutes after it is officially announced" at six locations in London. How's that for spoiling the surprise? It's clear from this release that HTC intends to waste no time directing attention from its headline-dominating launch into direct retail sales. Whether or not that gamble pays off is another matter. But we'll know soon enough if that market opportunism can successfully channel fanboy enthusiasm into dollars and pounds.

[Image credit: TD Beta]

Update: It seems that o2 may not have the HTC One on store shelves until the first week of April, so that "same day" availability we've been hearing about may only apply to select carriers or resellers.

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drag2share: Google announces Android Wear, a Nexus-like platform for wearables

Source: http://www.engadget.com/2014/03/18/google-android-wear/

Google's getting into smartwatches in a rather large way. As previously reported, the search giant is extending its Android platform to more wearables than just Glass. In a blog post that went out today, Google announced Android Wear, which is essentially a way for the company to extend its mobile OS to a new category of devices while offering a lower cost for developers and users -- think Nexus for smartwatches. Of course, smartwatches are just the beginning, Google acknowledged that there's plenty more to come, but it was " starting with the most familiar wearable."

One of the most eye-catching features we've seen so far is the same always-listening experience that we've enjoyed on the Moto X. Anytime you need to do something with your watch, just say "OK Google" and everything from pulling up nearby gas stations, to restaurant reservations are just a quick voice command away.

But there's more to Wear than just putting voice search on your wrist. As the rumors have suggested, it pulls in contextual updates as well, just like Now -- putting the power of its preemptive search a quick glance away. Obviously it also pulls in notifications from messaging apps like Hangouts or your social networks. But the real power lies in the ability for developers to extend their applications to your Android-powered smartwatch. For example, Google is already promising that "favorite fitness apps" will offer real time speed and distance tracking. (Get on that RunKeeper!)

We're still waiting to get details on specific watches, but features like these (and many more) have to be incredibly power efficient to ensure your new fancy piece of digital jewelry actually lasts longer than a day. Expect to start seeing devices working on the new platform sometime next quarter (as luck would have it, Google I/O will be held at the very end of that quarter). And, fingers crossed, maybe Google will announce that Now is opening up to third parties as part of its wearable push. Developers can go sign up for a preview of the Wear SDK here.

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Source: Google

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drag2share: Google's Android Wear project adds HTC, LG, Motorola, Qualcomm, Fossil and more for new smartwatches

Source: http://www.engadget.com/2014/03/18/google-new-android-wear-project-partners/

Last week at SXSW, Android and Chrome head Sundar Pichai said we'd be hearing more about Google's foray into wearables in two weeks' time. And it looks like the company's delivering quite early on that promise.

The newly announced Android Wear initiative, which makes a Google-approved SDK available to developers eying the wearable space, will initially focus on smartwatches created by the likes of industry heavyweights like LG, HTC, Motorola, Samsung and Asus. While Qualcomm, Intel, Broadcom, Imagination and Mediatek will also be pitching in on the chip side. The inclusion of Fossil in this Android Wear partner mix will be, from the sound of it, mostly a fashion play. As for when we'll actually see the fruits of these wearable partnerships, Google's only committing to the very vague "later this year." Which means news on these Android Wear smartwatches could land anytime. But for now, at least, LG's giving us a look at what to expect from the project with its recently unveiled G Watch.

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Source: Google

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drag2share: LG G Watch to launch next quarter with Android Wear

Source: http://www.engadget.com/2014/03/18/lg-g-watch-android-wear/

Over the last two years, LG has established a storied history of collaboration with Google. The two companies have worked together on three devices (two Nexus smartphones and a Google Play edition tablet) and today we're hearing about the fourth -- a smartwatch. LG's latest piece of handywork, known as the G Watch, features Google's new wearables platform called Android Wear. LG's keeping quiet on the specs and other details of the new device, but as you can see in the image above Google Now features prominently on the platform. And, just like on the Moto X, users will be able to initiate voice commands by simply speaking "OK Google."

LG wants the G Watch to act as a "low barrier to entry" for developers, while offering a Google experience to users at the same time; this likely means that when the watch arrives sometime next quarter (exact date and pricing remains unknown), we can expect it to sell at a rather competitive price point. "The opportunity to work with Google on LG G Watch was the perfect chance for LG to really pull out all stops in both design and engineering," said Dr. Jong-seok Park, CEO of LG's Mobile Communications division. "We're confident that a well-designed device has the potential to take the smart wearable market by storm." Of course, it'll have plenty of competition as Motorola, HTC, Samsung and even fashion brands like Fossil get in on the fun.

Vote on our poll for Would you rather?!

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drag2share: This is Motorola's new Android Wear smartwatch: Moto 360

Source: http://www.engadget.com/2014/03/18/this-is-motorolas-new-android-wear-smartwatch-moto-360/

LG went first, and now it's Motorola's turn to unveil its Android Wear smartwatch: the Moto 360. Putting an emphasis on the tried-and-true design of classic timepieces, Motorola's crafted a smartwatch that hews closely to a more traditional, premium look. The Moto 360 boasts a circular, digital watchface powered by Android Wear that grants users access to notifications with, presumably, gestures, as the company's official line mentions the need for a "twist of the wrist." There's also Google Now integration, much like on the G Watch, that'll make checking in on the weather, sports scores or flights a hands-free affair just by saying, "Ok Google."

From the looks of it, Moto's made what's arguably the sexiest smartwatch we've seen to date, but that image above isn't the only form factor we'll be seeing. When the Moto 360 launches this summer worldwide, it'll come in a "variety of styles," and sport leather or metallic bands. If you happen to live in the US, you'll be getting first dibs on this Android Wear looker when it debuts.

Vote on our poll for Would you rather?!

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Source: Motorola

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drag2share: Phosphor's Touch Time is a smartwatch that doesn't need a smartphone (hands-on)

Source: http://www.engadget.com/2014/03/18/phosphor-touch-time-e-ink-smartwatch-hands-on/

When we talk about smartwatches, it's normally devices that either work with your phone, or seek to replace them altogether. That's not the approach taken by Phosphor, which recruited former Nike designer Stefan Andrén to craft a model that's entirely self-contained. Of course, without a smartphone riding shotgun, the watch should have better battery life, but it also has to do the heavy lifting on its own. After raising more than $300,000 on Kickstarter, the Touch Time is clearly seeking to knock the Pebble from its perch, but will it succeed?

The biggest issue here is that the Touch Time abandons buttons in favor of gestures, and you'll have to unlock the device with a long, bottom-to-top swipe before you begin using it. You can select from a number of pre-installed watch faces, or push across to a home screen where you can launch one of seven apps, including calculator, stopwatch and reminders. Unfortunately, this is where the dream begins to die, as the capacitive touchscreen isn't big or sensitive enough to handle imperfect instructions. A casual swipe is frequently ignored, and it's only long, precise movements that get you where you want to be. This, naturally, becomes a bit of a chore if you're used to the instant gratification that comes from a smartphone touchscreen.

Then there's the 1.3-inch 169 x 144 LCD display itself, which only offers room for a 2 x 2 grid of icons. That's fine when the apps are reasonably simple, but the calculator app pushes the operators to an entirely different screen, and switching between them frequently causes you to make unwanted key presses. Add in the lack of accuracy, and the process becomes even more frustrating as the unit beeps every time you make a gesture.

On the upside, Phosphor's pedigree is in watchmaking, so the company has at least managed to get the basics right. The stainless steel case is stylish and the silicone strap is comfortable, albeit a tad too eager to pick up lint during wear. The device promises to last up to a year on a single watch battery, not to mention resist water down to depths of around 30 meters. Realistically, Phosphor has crafted something that'll stand out in a crowded market, but not something that'll tear you away from your Pebble. If that hasn't deterred you, however, then you'll be happy to know that the Touch Time is shipping from today, and will set you back $160.

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Source: Phosphor

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drag2share: Imagination's new graphics tech brings realistic lighting to mobile games

Source: http://www.engadget.com/2014/03/18/imagination-powervr-raytracing/

PowerVR GR6500 Wizard graphics

Even the prettiest mobile games tend to look a bit ugly, with simple lighting effects that remind you that you're not using a more powerful console or PC. If Imagination Technologies has its way, though, those pocket-sized games will be truer to life. Its newly unveiled Wizard architecture brings ray tracing, a technique that calculates the path of every light beam in a 3D scene, to the company's PowerVR mobile graphics cores. You can see the resulting visual boost in the picture above: every light casts a shadow, glass is more realistic and reflections accurately portray the surrounding world. The first core to use Wizard is the high-end GR6500, which companies can license for their mobile processors. Imagination hasn't named customers, but we'd note that Apple and Intel are among two of its clients -- don't be surprised if your next iPhone or Windows tablet is a graphics powerhouse.

Mobile graphics without raytracing

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Source: Imagination Technologies

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drag2share: Google Has One Killer Advantage When It Comes To Smartwatches

Source: http://www.businessinsider.com/google-now-for-android-wear-2014-3

google android wear smartwatch

Google unveiled Android Wear today, a lightweight version of Android that manufacturers can use to power smartwatches and other wearable gizmos.

None of the manufacturers listed as Android Wear partners (Samsung, Fossil, LG, HTC, Motorola, and a few others) have a device ready right now, but we should start seeing them go on sale in the coming months.

In the meantime, Google gave us a really good look at what the Android Wear operating system will be able to do. Specifically, it seems to rely heavily on Google Now, the digital assistant that comes with Android phones and as a separate app for the iPhone. 

In short, Google Now blows Siri out of the water. And it has the potential to be even more useful on wearable devices that are designed to contextualize your notifications and display what's most relevant to you at any given time.

If you're unfamiliar with Google Now, it works by pulling in data from all your Google services like Gmail, Calendar, Maps, searches, etc. and figures out on its own what to show you.

For example, if you have a meeting scheduled in your Google Calendar, Google Now can automatically alert you when to leave so you can make it on time. It even takes traffic delays into account. It can also scan your Gmail inbox for upcoming flight notifications and UPS/FedEx package shipments. 

That's barely scratching the surface of what Google Now can do, but just know it's an incredibly powerful tool for synthesizing all your digital information. Plus, Google keeps layering new features on top of Google Now, so it gets better the more you use it.

And that's what makes Google Now the killer feature for smartwatches. It doesn't make sense to have users swipe around to find what they want on a smartwatch. The real challenge is to create a product that just knows what you want to see based on where you are and what you're doing. And if you really do need to look s! omething up, Google Now is equipped with excellent voice search that can bring you the one answer you're looking for, not a list of search results like Siri often does.

It raises an interesting question: If and when Apple releases a smartwatch, would you rather have a device powered by Siri or Google Now? 

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drag2share: A Touchscreen 'Smart'watch That Doesn't Need a Phone

Source: http://gizmodo.com/a-touchscreen-smart-watch-that-doesnt-need-a-phone-1545697017

A Touchscreen 'Smart'watch That Doesn't Need a Phone

In a time when every company seems to be announcing a smartwatch, Phosphor has taken a slightly different approach with its Touch Time. It runs a small suite of apps, accessible on the watch's monochrome touchscreen LCD display, but what it comes with is all it will ever have. There's no wireless connectivity to a smartphone, no USB port for firmware updates, and no way to upgrade it whatsoever—save for shipping it back to the factory.

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