Friday, September 12, 2008

What Will Happen to the âAge ofâ¦â Game Franchise?

Source: http://feeds.feedburner.com/~r/OmMalik/~3/389357134/

The past has a certain way of knocking on the present's door. This week has been proof of that. First, Google turned 10 (or 13), sending me down memory lane back to when “Silicon Alley Insider” meant Fred Wilson and Scott Kurnit, not the blog by that name.

And now here comes news that Microsoft is shuttering Ensemble Studios. This is the same studio that created the only game franchise I have truly loved: The Age Of Empires. It is the only Microsoft product I honestly can say I truly enjoyed. Maybe that is why the Ensemble shutdown news caught my eye.

It wasn't clear from today's news what was going to happen to The Age of Empires and its sequels including the Age of Mythology. So I emailed Microsoft to get some clarification. "Microsoft will continue to sell the Ensemble games, including ‘Halo Wars,’ but is not commenting on future plans for the Age franchise," Microsoft spokesperson emailed back. (Read the full statement at the end of the post.) That left me where I started -– confused, like many Age of Empires fans.

Given that the Age of Empires has sold over 20 million copies, I am betting some kind of deal might be in the works to keep milking the franchise, which began in 1997 when the game was first released by Ensemble and sold by Microsoft. Microsoft eventually bought the studio in 2001 and followed up with The Age of Mythology.

Still,  the possibility (however remote) that the game would soon be gone conjured up images from the past. While there are many great real-time strategy games, Civilization, for example, I don't have an emotional bond with the game that starts in the Stone Age and progresses through history giving players an option to pick from different civilizations.

What I loved most about it was the fact that each civilization had its skills (economic or military) and you needed to be aware of their "edge." Most importantly, the game had easy to set-up network play features. After our day was done at Forbes.com's, I would team up with my editor-boss David Churbuck and play the game over the network against the business guys, led by Dewayne Martin, before going off for dinner. Now that was some serious fun!

I even had a whole list of cheats written out on a piece of paper that was stuck to the 17-inch Gateway monitor. It became such an obsession that I would think of strategies to outwit our competitors on the business side. And I can't even remember how many hours I practiced and then got really good at it. I spent many weekends playing the game online, using the experience to figure out that online gaming would one day be the big driver of broadband usage and demand. Of course, knowledge would come later. Memories came sooner.

The Age of Empires was part of the whole Forbes.com-as-a-startup experience, and since then the game has become part of my memories at Forbes.com and the early days of the Internet boom. These days I just play whenever I have time and inclination. The Rise of Rome add-on was my favorite. Still is. Maybe today I am going to fire up the BootCamp and play for a while before I go to sleep.

Microsoft statement on why it closed Ensemble.

Microsoft has decided to close Ensemble Studios following the completion of “Halo Wars.” After the closure, the Ensemble leadership team will form a new studio and has agreed to provide ongoing support for “Halo Wars” as well as work on other projects with Microsoft Game Studios. Microsoft will continue to sell the Ensemble games, including “Halo Wars,” but is not commenting on future plans for the Age franchise.

The team at Ensemble has made invaluable contributions to the games industry with their “Age of Empires” and “Age of Mythology” games and with the highly anticipated release of “Halo Wars.” This decision does not reflect at all on Ensemble’s talent or the quality of “Halo Wars” - in fact, many people who have had a chance to test drive “Halo Wars” agree that it is on track to being a fantastic game.

This was a fiscally-rooted decision that keeps MGS on its growth path.  While the decision to dissolve Ensemble was not an easy one, Microsoft is working to place as many Ensemble employees who do not move to the newly formed studio into open positions within Microsoft as possible.

As to our overall strategy at MGS, it remains the same. We are committed to growing MGS with world-class talent both internally and with our external partners around the globe.  We have recently added some well-known developers to our team and will continue growing the team. We’re particularly excited about the titles we have in the pipeline and continue to evaluate additional opportunities to bring incredible games to life with the industry’s best. Our investment in games has never been greater than it is today.


900 million PCs or 300 billion mobile handsets. Which is the bigger opportunity?
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Truly Ubiquitous Broadband is Getting Closer

Source: http://feeds.feedburner.com/~r/OmMalik/~3/390086289/

Elektrobit is showing off its reference design for a multimode 3G and satellite handset phone at the CTIA Wireless I.T. and Entertainment show this week in San Francisco, and it’s a far cry from the clunky satellite phones of yore. It first unveiled the phone in April, during the larger CTIA Wireless show. At that time Elektrobit said TerreStar, a network that plans to operate a combined terrestrial and satellite network, would use the phone, but since Terrestar was experiencing financial and management problems, few industry watchers got excited.

However in the five months since, TerreStar has signed an agreement with AT&T that allows for seamless hand-offs between AT&T’s 3G network and TerreStar’s satellite network. So a truly worldwide 3G phone (AT&T operates a GSM network) is getting closer, although it still relies on TerreStar launching its satellite next year. The deal with AT&T has me thinking that TerreStar is focusing less on the terrestrial aspects of its planned satellite and terrestrial network, which would lower its costs of building out a network and possibly keep the satellite company in the game.

Mobilize 08 by GigaOM If this story interests you, check out our upcoming conference:
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OS X-installing EFIX device gets unboxed

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/390038339/

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While some may have rightly questioned whether the OS X-installing EFIX device would ever actually see the light of day, it looks like the Apple irritant is very much real, and now in the hands of at least at two adventuresome InsanelyMac forum members, one of whom thankfully took time time to snap a few unboxing pictures. The other member, "np_," went one step further and tested the device with an Asus motherboard and found that it worked "perfectly," despite the fact that EFIX only officially supports Gigabyte boards. Hit up the link below for a few more pics and impressions.

[Thanks, Rich]
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Epson's PowerLite Home Cinema 6500 UB quietly comes to light

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/390358932/

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We actually spotted the PowerLite Home Cinema 6500 UB at CEDIA (see it there in the corner?), but given that Epson didn't make a peep about it, we didn't pay it too much mind. After all, that Pro Cinema 7500 UB was what was most interesting to us (and Epson, evidently). Nevertheless, the 1080p beamer is reportedly the successor to the Home Cinema 1080 UB, and while it should perform a lot like the aforesaid 7500 UB, it does arrive sans a mount and with no extra lamp. Still, you will find 1,600 ANSI lumens and a Silicon Optix Reon-VX video processor, and if that's good enough for you, it'll be available this December for around $4,000.

[Via AboutProjectors]
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Panasonic's Lumix G1: world's first micro Four Thirds camera

Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/390418595/

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Here you have it, the world's first micro Four Thirds camera, the Lumix DMC-G1. Panasonic calls it the "world's smallest and lightest digital interchangeable lens camera," a fancy of way of saying it's not a traditional DSLR nor is it a regular point and shoot -- it's something in between. Remember, the micro four-thirds format ditches the internal mirror and prism while maintaining a DSLR-sized sensor -- in this case, we're looking at a new flip-out, 3-inch, high resolution (1.44 million pixels!) Live viewfinder and a 12.1 megapixel Live MOS Sensor. That allows this cam to weigh in at 385-grams (0.85-pounds) and just 20-mm thick. Rounding out the specs are optical image stabilization (MEGA OIS), intelligent ISO, AF tracking, face detection, HDMI output, and intelligent scene selector with Venus Engine HD image processing and a Supersonic Wave Filter dust reduction system under the hood. Pricing will be announced in October. The cats over at dpreview have a preview model in house if you want a detailed first-look. Trust us, you should.

Update: In Japan, the G1 will go on sale on October 31st. The body alone is expected to cost ¥80,000 (about $750 tax inclusive) on up to ¥120,000 (about $1,200 tax inclusive) with bundled LUMIX G Vario 45-200mm F4-5.6 MEGA OIS lens.

[Via Digital Camera resource page and 1001noisycameras and Impress]

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