Thursday, November 10, 2011

drag2share: Evoluce Kinect SDK hits the web, gives you an alternative to Microsoft's wares

Source: http://www.engadget.com/2011/11/09/evoluce-kinect-sdk-hits-the-web-gives-you-an-alternative-to-mic/

Evoluce Kinect
If you think Microsoft should have all the SDK fun, just cause the company created the Kinect? Well, Evoluce clearly disagrees. The company behind Win & I and the Evoluce ONE 47-inch multitouch PC is offering devs its own tools for creating apps and interfaces that take advantage of the Kinect on Windows 7. The SDK is a free download, but it plans to release a commercial version sometime in the future -- taking the battle straight to the boys in Redmond. Check out the video and PR after the break.

Continue reading Evoluce Kinect SDK hits the web, gives you an alternative to Microsoft's wares

Evoluce Kinect SDK hits the web, gives you an alternative to Microsoft's wares originally appeared on Engadget on Wed, 09 Nov 2011 23:38:00 EDT. Please see our terms for use of feeds.

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Wednesday, November 09, 2011

drag2share: Talk mounts that version 5 could be Silverlight's last, might only work with Internet Explorer

Source: http://www.engadget.com/2011/11/09/talk-mounts-that-version-5-could-be-silverlights-last-might-on/

Could Microsoft's Silverlight soon be following in the footsteps of Adobe's Flash Player for mobile devices? That's still unconfirmed by Microsoft, but ZDNet's Mary-Jo Foley is reporting that she's heard from several sources who say that Silverlight 5 will be the last version of the rich media platform, and that it's not clear how long it will be supported after it's released later this month. What's more, another source tells Foley that the final version of Silverlight 5 itself might only work with Internet Explorer on Windows, as opposed to earlier versions that have also supported Chrome and Safari on both OS X and Windows. As ZDNet notes, however, the end of Silverlight wouldn't necessarily mean an end to all of the work Microsoft has done on Silverlight -- we've already heard about a Silverlight-like app framework that's coming in a future Xbox update, and many of the same principles can also be found in the Metro-style apps for Windows 8.

Talk mounts that version 5 could be Silverlight's last, might only work with Internet Explorer originally appeared on Engadget on Wed, 09 Nov 2011 16:43:00 EDT. Please see our terms for use of feeds.

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drag2share: Shaw plants 100Gbps fibers in Canada, watches them grow

Source: http://www.engadget.com/2011/11/09/shaw-plants-100gbps-fibers-in-canada-watches-them-grow/

Consumers can dream of 1Gbps, businesses might ask for 10Gbps, but here's the next step along that logarithmic curve: Shaw and Alcatel-Lucent just launched a new 100Gbps inter-city fiber optic network in Canada, following a successful trial between Calgary and Edmonton. The network can purportedly handle 133 million simultaneous voice calls, 440,000 HDTV channels, or transmit the equivalent of 44 Blu-ray discs in a single second. More redweed details in the PR after the break.

Continue reading Shaw plants 100Gbps fibers in Canada, watches them grow

Shaw plants 100Gbps fibers in Canada, watches them grow originally appeared on Engadget on Wed, 09 Nov 2011 17:42:00 EDT. Please see our terms for use of feeds.

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drag2share: Epson's Transparent Video Glasses Let You See the Judgmental Stares of Others [Video]

Source: http://gizmodo.com/5857826/epsons-transparent-video-glasses-let-you-see-the-judgmental-stares-of-others

Epson's Transparent Video Glasses Let You See the Judgmental Stares of OthersYesterday we reviewed Sony's HMZ-T1 3DTV Headset and while it provides a great 3D experience, it completely removes the viewer from the world around them. That's not the case with Epson's new see-through Moverio BT-100 video glasses. They allow for a private viewing experience while still allowing the wearer to keep an eye on their surroundings, and everyone staring at them.

According to Epson, a pair of 0.52 inch LCD displays, each with a resolution of 960x540, create a viewing experience that's akin to watching a 320 inch display from 65 feet away. Which is the equivalent of watching a 50 inch display from about 10 feet, for those who don't have a gymnasium sized living room. Multimedia content is fed to the glasses via a tethered control unit running Android 2.2, and while videos and pictures can be played from an SDHC card, the unit is equipped with wifi, a touchpad, and a flash-enabled web browser so content can also be streamed online.

Available in Japan on November 25 for about $643, the Moverios can also be worn over a user's regular glasses, just the like oversized sunglasses that adorn grandparents around the world. And while they seem targeted as the ideal way to pass the time while flying, I think they're far better suited for a daily commute on the subway, letting you catch up on TV while keeping an eye on that sketchy dude sitting across from you. [Epson via TechCrunch]

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drag2share: Will the HTC Ville be the First Phone to Screw Up Ice Cream Sandwich with HTC Sense? [Android]

Source: http://gizmodo.com/5857886/will-the-htc-ville-be-the-first-phone-to-screw-up-ice-cream-sandwich-with-htc-sense

Will the HTC Ville be the First Phone to Screw Up Ice Cream Sandwich with HTC Sense?BGR just leaked info about the HTC Ville, an Android phone that'll supposedly be announced by HTC at next year's Mobile World Congress, and it looks really great... except for one thing. It plasters the needless HTC Sense all over Ice Cream Sandwich. WHYYY

Aside from that, the HTC Ville is a 4.3-inch, 1.5 GHz dual phone with a qHD Super AMOLED display and an 8-megapixel camera with 1080p video. The body of the Ville is supposed to be some sort of metal and it'll be less than 8mm thick. According to BGR's sources, the Ville won't have NFC.

That sounds like a super solid phone made better by the fact that it's running Ice Cream Sandwich. But like most Android phone makers, HTC feels the need to ruin a perfectly fine operating system in Android 4.0 with a silly third party skin—HTC Sense 4.0 is expected to launch with the Ville. I was hoping that Ice Cream Sandwich would kill all these dummy skins but I guess they'll never die, they'll just live in a zombie existence on some poor sap's phone. [BGR]

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drag2share: WIMM One Android wearable gets developer release

Source: http://www.engadget.com/2011/11/09/wimm-one-android-wearable-gets-developer-release/

A few months back we got hands-on with a new wearable Android device called the WIMM One. You may remember the one-inch square touchscreen device packed a silly amount of tech -- Bluetooth, accelerometer, WiFi, etc -- into its diminutive form. Well now it's back, and is available to any developer willing to drop $299 on it. Since we last strapped it to our wrists, WIMM has created a dev community with forums for those keen to build, create and share micro apps for the device. Dedicated apps for Android and Blackberry devices are imminent, and iOS is in the post. A few dedicated apps are already surfacing, including a port of the popular SportyPal app, but we expect this number to grow pretty quickly from today. We've got one here ready to go, so we'll be putting it through its paces -- or the other way around -- real soon.

Continue reading WIMM One Android wearable gets developer release

WIMM One Android wearable gets developer release originally appeared on Engadget on Wed, 09 Nov 2011 09:06:00 EDT. Please see our terms for use of feeds.

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drag2share: Google to end support for BlackBerry Gmail app this month

Source: http://www.engadget.com/2011/11/09/google-to-end-support-for-blackberry-gmail-app-this-month/

Google has already made quite a few significant cuts to services it's deemed outside of its focus in the past few months, and it's now made another that surely won't please a particular subset of its users. It's announced that it will end support of the Gmail app for BlackBerry phones on November 22nd. Those that have the app installed will be able to continue using it indefinitely, but it will no longer be supported by Google or available for download after the cut-off date (so you might want to grab it now if you don't already have it). In its place, Google is directing BlackBerry users to the mobile web app accessible through the browser, and it notes that it will "continue investing in this area."

Google to end support for BlackBerry Gmail app this month originally appeared on Engadget on Wed, 09 Nov 2011 12:21:00 EDT. Please see our terms for use of feeds.

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drag2share: Sony HMZ-T1 3DTV Headset Review: An Amazing Toy [3D]

Source: http://gizmodo.com/5857709/sony-hmz+t1-3dtv-headset-review-an-amazing-toy

Sony HMZ-T1 3DTV Headset Review: An Amazing ToyI'm already living the Philip K. Dick life. I've got the communicator, the tablet computer, the everywhere Internet. All I need now is a deadly government conspiracy and an immersive 3D environment that lets me jack in and walk around.

Oh, that's here now too! At least the immersive 3D environment part. Sort of.

Sony's new HMZ-T1 Personal 3D Viewer is a gleaming bit of headgear that lets you have your 3D and wear it too, you gigantic nerd.

Why It Matters

This is a big step on the path towards being totally immersed in a virtual 3D world. Moreover, it's a working, wearable television. You probably haven't tried a wearable television. You probably haven't seen one on your friend's coffee table, or resting on the noggin of the guy sitting next to you in seat 7B. There's a good reason for that: they all suck. They've looked awful, fit poorly, felt bad, and performed about as well as Justin Bieber in the bedroom bathroom.

Surprising that none have taken off.

But this one has a chance to. It lobs the ball squarely into good-enough territory.

Using It

The 3D and HDTV looked great. It has two screens, each with an OLED 720p display. Each sits centered in front of your eyes. Speakers cover your ears, and promise virtual surround sound.

Before you even fire up this rig, you're going to need to spend some time fitting it. You can make it fit comfortably, but it takes effort. Sony made it super-adjustable. You can move the speakers forward and back on your head, and up and down to fit over your ears. The backside adjusts in the temples just above each ear, and in the back of the head via two extensible straps with watch-style fastener belts in the middle. The top strap is sturdier plastic, while the lower one is more flexible. A hinged pad rests on the forehead.

I spent several minutes, around ten, getting the headset adjusted to suit my face. The key is to get the bottom strap well below the most protuberant peak in the back of your skull. That keeps it largely comfortably in place.

There's an HDMI pass through box that sits in-between the viewer and your video source. You plug the source (like a PS3 or Blu-ray player) into the back end and a cable snakes out of the front to your eyes. The controls on the HMZ-T1 let you adjust the volume and gives you some limited menu options (3D or not 3D), but for channel surfing, fast forwarding, game controlling, etc., you're going to have to use your regular array of remotes.

Although the screen is only inches in front of your eyes, it feels a bit like sitting in a theater. You can move your eyes around quite a bit and stay within the confines of the screen. It does not, however, completely take over your field of view so that you feel immersed in the screen. You wouldn't want that, for most movies and games. It might be nice for a nature video. But with it strapped on you'll still very much see the screen edges, and in your peripheral vision you can distinctly see above and below you. Light comes in.

Like

First, it's very fun technology. It's just neat to have the TV take over for you. This has some serious future shock going for it as well.

The video performance is exceptional. That's largely due to the 3D. Crosstalk or ghosting is one of the biggest problems with 3D. Sony claims that the two displays make the personal viewer crosstalk free, because the image is only merged in your head and never on a single screen It works. I saw none, and looked hard. Meanwhile, the display was bright and vivid. Colors popped.

You won't be totally immersed in a world. You won't feel surrounded by gunmen when you're playing a 3D game, because the display doesn't completely take over your field of vision. Don't expect that, it won't happen. (Which is preferable, given that 3D content is designed for 16x9 screens. If the display was large and close enough to take over your vision, you'd miss things at the edges.) At 45 degrees, the viewing angle is more than ample.

But it does immerse you to a much greater extent than sitting in front of a TV, even a very large one.

That's also due to the sound. The speakers sounded quite good, and were loud enough to completely drown out external noise in my apartment. The clanging of buttons in the dryer, the sound of a radio playing at low volume disappeared. The 5.1 virtual surround sound was... okay. I certainly heard directional noises.

No Like

But the surround sound pass-throughs could have been better.

And let's talk wearability. While it's far, far more comfortable than any other headset we've tried, it isn't exactly like wearing your favorite hat. If you don't spend a lot of time adjusting it, it will rest poorly on your face, falling down on the bridge of your nose.

Even if you do adjust it, it's still heavy. You can't wear it for prolonged amouts of time—literally a warning pops up after 3 hours and it automatically shuts down at 6. Your neck gets tired. I kept wanting to rest my chin on my hand, or to sit back completely in my chair, with my head draped over the back. At half an hour my neck felt strained. At just over an hour, I really noticed the pad on my head. By the time I took it off, 90 minutes later, I had a large red spot on my forehead.

It's also not very portable, or usable off the couch. The pass through box is the real problem. You have to plug it in, which rules it out of using on most flights, or for, say, taking it back and forth with you to the office. (Perhaps a positive after all, as it effectively prevents you from looking like a doofus in public.)

And finally, something sort of subtle. Because you largely can't see or hear anything going on outside of the viewer, I often felt a little claustrophobic in the headset. And if you want to get up and do something, like grab a beer from the kitchen, you have to take off the viewer and stop playback or miss what's going on. You can't just leave the game on and listen in.

Should I Buy This

Yes, as long as you have another TV. This is a toy. An $800 toy. I think very few people would be happy with it as their primary television. It's too closed-off from the outside world, and tethered to the video source by a cable. You have to be so connected to it. And if you do pull an all-day TV sesh, you unrepentant couch potato, it will be a literal pain in the neck. Perhaps forehead too.

But it's one hell of a toy. The sound is good, the video is great and the 3D is far better than what you're used to at the theater, and even the best 3DTVs. It's passably comfortable, and you are going to love playing games on it (even if the 3D on the game is weak, or non-existent.) It's fun, and interesting, and I dug it.


You can keep up with Mat Honan, the author of this post, on Twitter, Facebook, or Google+.

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drag2share: Report: Adobe Is Finally Pulling the Plug on Mobile Flash [Flash]

Source: http://gizmodo.com/5857784/report-adobe-is-finally-pulling-the-plug-on-flash-for-mobile

Report: Adobe Is Finally Pulling the Plug on Mobile FlashAdobe is stopping development of its Flash Player for mobile browsers, according to an exclusive report from ZDNet. The company will continue to support existing Android and BlackBerry Playbook configurations of the player, but future development will be focused on developing HTML5 and apps.

Developers were apparently briefed by Adobe about the situation, which will be expanded upon later today on Adobe's official site:

Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer adapt Flash Player for mobile devices to new browser, OS version or device configurations. Some of our source code licensees may opt to continue working on and releasing their own implementations. We will continue to support the current Android and PlayBook configurations with critical bug fixes and security updates.

Earlier Tuesday, Adobe announced that it would be laying off 750 employees in a wider restructuring, but didn't specify which departments would be hit.

Though Flash was held up as a selling point—and a differentiating point—for Android and other devices positioned against Apple's notorious anti-Flash crusade in iOS, Adobe was never really able to smooth over performance, battery, and security issues. Meanwhile, more and more web content—once overflowing with Flash—has been migrating to HTML5, or siloing itself in mobile apps. Flash had been scheduled to come to Windows Phone at some point in the future, but that project is presumably out to pasture now too.

Somewhere, Steve Jobs must be smiling. [ZDNet]


You can keep up with Kyle Wagner, the author of this post, on Twitter and sort of Google+.

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drag2share: T-Mobile Galaxy S II screen issues have some seeing (poorly rendered) red

Source: http://www.engadget.com/2011/11/08/t-mobile-galaxy-s-ii-screen-issues-have-some-seeing-poorly-rend/

T-Mobile Galaxy S II screen issues
The T-Mobile version of the Galaxy S II is certainly a fine piece of hardware and we didn't have any complaints about the Super AMOLED Plus display in our review, but others have come across some perplexing problems with the screen. There's a thread going over at the XDA forums that takes pretty in-depth look at the panels on both the Sprint and T-Mo variants of the GSII and turns up some major disparities between contrast levels and color reproduction. There are also some odd artifacts, including lines and blobs that pop up when viewed with the brightness cranked in a dark room as well. Now, we'd hardly call the poorly calibrated display a deal breaker but, for those who are sticklers about that sort of thing, it could be a major annoyance. Some of the crafty devs over at the forums, including our friend Francois Simond (Supercurio), are looking for a potential software fix to the problem. Hit up the source link to see what all the hubbub is about and head after the break for one more image.

Continue reading T-Mobile Galaxy S II screen issues have some seeing (poorly rendered) red

T-Mobile Galaxy S II screen issues have some seeing (poorly rendered) red originally appeared on Engadget on Tue, 08 Nov 2011 17:57:00 EDT. Please see our terms for use of feeds.

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drag2share: MOD and MOD Live Android ski goggles give extreme analytics, we go eyes-on (video)

Source: http://www.engadget.com/2011/11/08/mod-and-mod-live-android-ski-goggles-give-extreme-analytics-we/

Straight out of Q's closet of goodies are Recon Instrument's brand new MOD and MOD Live ski goggles, giving bikers, skiers and snowboarders a glimpse into the digital extreme with a tiny built-in LCD micro display -- powered by an itsy bitsy Android ARM Coretex-A8 600 MHz computer. The 428 x 240 WQVGA screen allows the hardcore to tune into things like speed, jump analytics, distance, pre-loaded trail maps, height and GPS location, while keeping MOD Live users connected to calls and texts via Bluetooth. Running Android 2.3, the LIVE variety will let you see who's calling, answer calls, receive texts and even respond to them with pre-programmed responses. Users can switch between screens using the included remote, attachable via wristband or headstrap. Since the display is so tiny, the amount of Android apps athletes will be able to use will be limited -- so, sorry kids, no Angry Birds while mountain biking off a cliff.

If that doesn't sound distracting enough, the manufacturer promises future third-party camera and video recorder integration to capture all the jumps, dives and spills associated with shredding the gnar. Sadly, the current model only has 512Mbs of storage and 256MB of RAM, so you won't be able to store too many Sean White-worthy feature films on them.

Giving these bad boys a go, they transported us into what seemed like the future with details of our personal best performances staring us in the eye from the corner of the screen -- rad. Flexible and bendy, the eye shield easily pops out of the frame to reveal the display itself, along with the computer's guts. Of course, the extreme flexibility and bulkiness of the goggles doesn't bode well for those of us who actually use goggles to protect our eyes -- giving us the impression that they would not offer much cushion with a severe spill. The enviable eyewear will retail for $299 with the Android smartphone-connected version available for $399. Check out the video and full PR after the break.

Continue reading MOD and MOD Live Android ski goggles give extreme analytics, we go eyes-on (video)

MOD and MOD Live Android ski goggles give extreme analytics, we go eyes-on (video) originally appeared on Engadget on Tue, 08 Nov 2011 21:14:00 EDT. Please see our terms for use of feeds.

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drag2share: NVIDIA says Tegra 3 is a 'PC-class CPU,' has screenshots to prove it

Source: http://www.engadget.com/2011/11/09/nvidia-says-tegra-3-is-a-pc-class-cpu-has-screenshots-to-prov/

Asus can't be absorbing all those limelight photons today. Not when its freshly detailed Transformer Prime depends so heavily on NVIDIA's special sauce. Admittedly, we already know a lot about Tegra 3 from its Kal-El days, but we haven't seen much in the way of real-world performance claims. Until now, that is. Below you'll see newly released screenshots of Android games that have been souped-up to capitalize on the imminent Asus Eee Pad as well as other Tegra 3-powered devices -- including smartphones -- that are expected early next year. NVIDIA has also put out slides containing in-house benchmarks and head-to-head comparisons with the Tegra 2, which you'll find right after the break.

Continue reading NVIDIA says Tegra 3 is a 'PC-class CPU,' has screenshots to prove it

NVIDIA says Tegra 3 is a 'PC-class CPU,' has screenshots to prove it originally appeared on Engadget on Wed, 09 Nov 2011 00:32:00 EDT. Please see our terms for use of feeds.

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drag2share: ASUS Eee Pad Transformer Prime: 10-inch Super IPS+ display, 12-hour battery and quad-core Tegra 3, ships in December for $499

Source: http://www.engadget.com/2011/11/09/transformer-prime-detailed-10-inch-super-ips-display-12-hour/

For three weeks now, Android fans have been fidgeting impatiently. Specifically, ever since ASUS chairman Jonney Shih took the stage at last month's AsiaD conference and teased the next-gen Transformer tablet. Though he only gave us a quick glimpse, he recited a laundry list of specs: a 10.1-inch display, 8.3mm-thick body, mini-HDMI output, microSD slot and an update to Ice Cream Sandwich by the end of the year, if not sooner. Not to mention, it'll pack NVIDIA's hot-off-the-presses Tegra 3 SoC, making it the first-ever quad-core tablet. We knew this: we'd learn more on November 9th.

Well, that day has come, and so have the juicy details. We just got word that the tablet will go on sale worldwide in December, starting at $499 with a beefy 32GB of storage, moving up to $599 for a 64GB model. (That signature keyboard dock you see up there will cost $149.) In addition to those basic specs Mr. Shih revealed last month, we now know this has a 1280 x 800, Super IPS+ Gorilla Glass display with a 178-degree viewing angle and a max brightness of 600 nits. It also packs 1GB of RAM, GPS, a gyroscope, SonicMaster audio and a 1.2 megapixel front-facing camera. Rounding out the list is an 8MP shooter with an auto-focusing f/2.4 lens and a back-illuminated CMOS sensor that captures 1080p video. Touch-to-focus is also an option here, and ASUS claims a 30 percent boost in color enhancement over competing tabs.

As for battery life, we initially heard reports of 14.5-hour runtime, but ASUS is now saying the tablet alone can squeeze out 12 hours thanks to a 22Wh battery, and that the dock will add an additional six hours of juice. In addition, the slimmed-down, 1.2-pound dock brings all the other benefits the last-gen model offered, including a touchpad, USB 2.0 port and full-sized SD slot. Software-wise, it'll ship with Android 3.2 and apps such as SuperNote and Polaris Office, and we're told we'll learn more about that ICS update in "early December."

In terms of design, you may have already noticed the Prime sports the same spun aluminum digs as the company's Zenbooks, though this is the first time we're seeing clear, close-up shots of it -- and in two colors, no less! At 8.3mm (0.33 inches) thick and 586 grams (1.29 pounds) without the dock, it's a smidge skinnier than the iPad 2 and Galaxy Tab 10.1, which means, unsurprisingly, that your old Transformer dock won't be compatible. Finally, ASUS coated both the display and metal cover with a hydro-oleophobic coating that makes it more fingerprint-resistant. For now, we've got photos below and if you can wait a few more weeks, we'll most definitely be putting this thing through its paces in a full review. And if you're looking for something a little less expensive, well, the original Transformer should be getting Ice Cream Sandwich soon, and we wouldn't be surprised if Santa brought a few holiday rebates.

Continue reading ASUS Eee Pad Transformer Prime: 10-inch Super IPS+ display, 12-hour battery and quad-core Tegra 3, ships in December for $499

ASUS Eee Pad Transformer Prime: 10-inch Super IPS+ display, 12-hour battery and quad-core Tegra 3, ships in December for $499 originally appeared on Engadget on Wed, 09 Nov 2011 00:49:00 EDT. Please see our terms for use of! feeds.

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drag2share: Vooma Peel PG92 case brings dual-SIM capability, added appeal to your iPhone 4, 4S

Source: http://www.engadget.com/2011/11/09/vooma-peel-pg92-case-brings-dual-sim-capability-added-appeal-to/

Vooma's new Peel PG92 handset case isn't the first to bring dual-SIM capability to the iPhone 4, but it may be the most elegant. The accessory, which has yet to be released, essentially consists of an extra battery pack and an unlocked SIM slot. All you have to do is download Vooma's customized app to your jailbroken iPhone 4 or 4S, strap on the Peel PG92, and insert your spare SIM card into the case (judging from the photos, it appears that the device is tailored for mini-SIM cards, rather than micro-SIM). Once that's taken care of, you'll be able to place calls via the app and external SIM, using a dialer interface that's only slightly different from what Apple offers. No word yet on pricing or availability, but you can sign up for more information at Voom's website, linked below. Otherwise, check out the coverage from our friends at TechCrunch, who managed to get their hands on a pre-release model.

Vooma Peel PG92 case brings dual-SIM capability, added appeal to your iPhone 4, 4S originally appeared on Engadget on Wed, 09 Nov 2011 04:14:00 EDT. Please see our terms for use of feeds.

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drag2share: Toshiba's super-thin AT200 tablet running late, not out til next year

Source: http://www.engadget.com/2011/11/09/toshibas-super-thin-at200-tablet-running-late-not-out-til-next/

Now that the Asus Transformer Prime is pegged for a December release, Toshiba has become less coy about it's own 10.1-inch Android tablet, the AT200. A blogger posited a question on the company's official Facebook page and promptly got himself an answer: the 7.7mm thick, 1.2GHz dual-core slate will be commercially available from January 2012. Unless there's a different schedule for the US, then we have to say, boo, hiss, and other pantomime expressions. We were originally told it'd ship before Christmas. Let's hope there'll be a post-holiday bargain price tag to make up for it.

Toshiba's super-thin AT200 tablet running late, not out til next year originally appeared on Engadget on Wed, 09 Nov 2011 05:16:00 EDT. Please see our terms for use of feeds.

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