What Drew Yahoo to Flickr When They Already Had Yahoo! Photos


a collection of things i like and want to remember. by "scrapbooking" it on my blog i can go back and google it later
Posted by
Augustine
at
10:52 AM
The news, first broken by Om Malik and now live on the YouTube Blog, that YouTube has launched a revenue sharing Partners Program for its top content creators is a positive step forward for a service that only made $15 million in revenue last year, despite a purchase price of $1.5 billion.
What is notably missing from the announcement is the inclusion of pre-rolls, or similar in-video advertising inclusions for the new YouTube partners, who include LisaNova, renetto, HappySlip, smosh, and valsartdiary.
We’ve covered rumors about the introduction of in-video advertising previously, in January Steve Poland noted the BBC reporting that the advertising on YouTube may take the form of 3 second pre-rolls, but some 4 months later, still nothing.That’s where we could leave it, if it weren’t for the fact that not only is YouTube not showing a great ROI for Google financially, but the new Partners Program only goes as far as monetizing the actual YouTube page destination with Adsense units. Whilst not without merit, the new program is limited given the way YouTube content is consumed. The great strength of YouTube from its earliest days has been the use of embedded video on external sites: a large number, if not a majority of viewers will never see the advertising, viewing it only on blogs and forums which if they are running Google Adsense units, do so in a way that does not benefit the content creator.
Red Herring reported in April that YouTube was looking to introduce pre-rolls over Summer, but limited to only premium publisher content. Whilst the premium content is a strong driver of traffic to YouTube, YouTube’s sole focus on it for the introduction of in-video advertising would ignore the long tail of user generated and submitted content that was the real driving force for the site in the days prior to Google and its formal content distribution agreements, and as many would argue still is.
The question naturally is why? Why not roll out the option of in-video/ pre-roll advertising to all YouTube content creators? Whilst advertising may not be welcome by every one, Google knows the advertising market and it can credit much of its financial success to date to its inclusive embrace of content creators: Google Adsense today maintains its clear lead due to the broad expanse of publishers worldwide that have not only embraced the program, but were actually able to participate in it, Yahoo’s YPN remains an invite/ United States publishers only service, and Microsoft AdCenter is…well…there, but doing nothing in terms of embracing the long tail.
If technology is to blame, in that Google still hasn’t sorted out the tech behind the delivery of in-video advertising, you’d then ask why the delay, is this Google’s Panama? Google Video did exist prior to the YouTube acquisition so it’s not like they’ve only had since September to start work on the technology, and given that smaller startups including sites such as Revver can do it…well I guess there’s always the off chance of yet another video oriented acquisition.
Posted by
Augustine
at
10:45 AM
from Thomas Hawk's Digital Connection by Thomas Hawk
Well, image search is one of the hardest types of search (audio and video aren't so easy either). With text search, Google, Yahoo and Microsoft all have their proprietary algorithms where they look for text on a page, see who links to a page, etc. etc. words are in contrast to images much easier to figure out. If Mike Arrington is mentioned 40 times in a post by a highly ranked internet site, then the article probably has some authority to be placed in the results for an article about Mike Arrington.
But photos of Mike Arrington are a different matter. It is very difficult for image search engines to get at what's inside a photo and how good a quality photo it is.
Accordingly, image search engines that rely solely on algorithms without any human filtering fall flat compared to results that are filtered through social networks.
[I'm CEO of Zooomr, we are building both a social based image search system as well as a stock photography platform]
Live Image Search advances | Larry Larsen | Channel 10 Larry Larsen over at Channel 10 blogs today about some recent enhancements that Microsoft has made to their image search technology and suggests that they have "greatly enhanced relevance," and as such deserve a "day off."
Unfortunately, I'm going to have to disagree. While I like the fact that Microsoft claims an increase in speed on how fast their images load, the relevancy of their results still pale significantly in comparison to what can be done with social search. This is not the first time that I've blogged about this and it won't be the last. The future of image search very much belongs to social search.
What do I mean by this? Well, image search is one of the hardest types of search (audio and video aren't so easy either). With text search, Google, Yahoo and Microsoft all have their proprietary algorithms where they look for text on a page, see who links to a page, etc. etc. words are in contrast to images much easier to figure out. If Mike Arrington is mentioned 40 times in a post by a highly ranked internet site, then the article probably has some authority to be placed in the results for an article about Mike Arrington.
But photos of Mike Arrington are a different matter. It is very difficult for image search engines to get at what's inside a photo and how good a quality photo it is.
Accordingly, image search engines that rely solely on algorithms without any human filtering fall flat compared to results that are filtered through social networks.
To see what I mean lets look at some examples:
Mike Arrington, Flickr
Mike Arrington, "new and improved" live.com
Mike Arrington, Yahoo Image Search
Mike Arrington, Google Image Search
Mike Arrington, Ask.com
Summer, Flickr
Summer, "new and improved" live.com
Summer, Yahoo Image Search
Summer, Google Image Search
Summer, Ask.com
(I particularly appreciated the relevance of that third row result on Flickr).
Brunette, Flickr
Brunette, "new and improved" live.com
Brunette, Yahoo Image Search
Brunette, Google Image Search
Brunette, Ask.com
(ok, so which would you like to date the most, isn't the difference between Ask and Yahoo dramatic?)
Africa, Flickr
Africa, "new and improved" live.com
Africa, Yahoo Image Search
Africa, Google Image Search
Africa, Ask.com
As you can see from the examples above, the higher quality, better caliber images generally come from Flickr. Flickr's results are screened through their social network. The users validate which photos are best by their social activity around the photographs. Users also tag photos to better identify what's inside the photo. Yahoo's image search is largely the worst.
This is the future of image search. It is also, by the way, the future of the $2.5 billion stock photography market. Comparable searches between Getty Images, Corbis and Flickr would produce comparable results. This is why we are working on building the best stock photography search engine in the world on Zooomr right now. It will certainly have application for broader more generic public image search, but it most certainly will be the future of the stock photography business as well.
Posted by
Augustine
at
11:35 AM
from GigaOM by Wagner James Au David Cole of DFC Intelligence, a game industry expert for years, has been a guiding source for me for years, and he just revealed some astonishing numbers about the MMOG market: “I can let you be the first person we tell that we forecast the worldwide MMOG market going from $2.2 billion in 2006 to $5.9 billion in 2012,” he e-mails me. These figures are part of an upcoming DFC report, and they are bullish in the extreme. For proportion’s sake, bear in mind that the entire computer/videogame industry is currently a $7.4 billion business. “In terms of overall growth,” Cole continues, “the market in both North America and Europe is expected to triple.” Furthermore, over $2.3 billion of that revenue is expected to come from advertising and digital distribution of virtual items/characters etc, not subscriptions.” This would be quite a reversal, for most Western MMOs still rely on a monthly subscription model. The DFC forecast, it’s worth noting, is pinned to online games, with some ambiguity on how to count revenue from the numerous virtual worlds on the market or about to be launched; many are social hangouts or user-created collaborative spaces, and not games in the strict sense of having pre-defined goals, levels of success, and so on. “Does MySpace count?” Cole asks rhetorically. “Every free site that has an avatar?” (Many online worlds are free to the user, and depend on external advertising deals for revenue.) DFC’s solution for virtual worlds, he goes on, was to only count user-to-company payments. “If you can get them to pay a subscription fee or get them to buy items in a virtual world… for those consumers that starts to become a game.” With those services, he says, “[W]e would count the subscription and virtual item revenue, but not any ad revenue they generate.”
Posted by
Augustine
at
11:29 AM
While the application’s key features - swapping music, photo and videos with trusted friends - are on tap from any of the dozens of start-ups, what is different about Swapper is that it combines a P2P distributed file system with upload caching, which gives application some speed oomph.
Classic caching (reverse proxies, CDNs) saves bandwidth only where downloads of popular content is concerned. This helps boost the download speeds. Swapper is the exact opposite - aka upload caching. Given that most broadband connections are asymmetrical (at least in the US), the upload speeds are the biggest issue with P2P apps.
Personal peer-to-peer (p2p) and personal file sharing services are dime a dozen. Not a day passes when some new start-up shows up with a new offering, with a slightly different twist.
Wambo (previously known as Perenety), is throwing its hat in the ring, with Swapper, a new software-service that promises to address the biggest pain of file transfers: upload speeds.
Wambo was started by co-founders Arnaud Tellier (CTO), Guillaume Thonier (Chief Architect), and Xavier Casanova (CEO) and company’s first product, Shooter had launched almost a year ago in beta. It tried to do too much, and had a difficult interface.
The trio and their distributed work force (India, Estonia and California) went back to the drawing board and came up with a simpler and easy to use application called Swapper. For now it is a Windows only application. “Shooter was the early prototype and we used it get users and build a small P2P network of a few hundred nodes, for development and testing,” says Casanova.
While the application’s key features - swapping music, photo and videos with trusted friends - are on tap from any of the dozens of start-ups, what is different about Swapper is that it combines a P2P distributed file system with upload caching, which gives application some speed oomph.
Classic caching (reverse proxies, CDNs) saves bandwidth only where downloads of popular content is concerned. This helps boost the download speeds. Swapper is the exact opposite - aka upload caching. Given that most broadband connections are asymmetrical (at least in the US), the upload speeds are the biggest issue with P2P apps.
Here’s how it works: when you are sending a friend a song (legal of course), Swapper checks with its servers to see if that file has already been uploaded by you or someone else. This check is anonymous an fast.
For instance, you upload a photo album and sent it to a cousin. A week later you send it to your cousin - the system checks for a special file signature, and sees if there is something matching that signature on the servers. If there is a match, your uncle gets the photos you already sent to your cousin with Swapper, since they are cached on the servers. No need to upload again.
“The entire process is anonymous and doesn’t ever expose any of your content,” says Casanova. “Most MP3s, personal photos, and mini-videos are less than 20-25MB. We compress, cache, and pre-fetch to make these fly. That’s our market. Not the large gigabyte sized files.”
Wambo hopes to make money two ways: by delivering promotional content delivered in Swapper (similar to email newsletters) for a fee and offering a pro-version of the service for small and medium sized businesses.
There are two big concerns I have about the product - first and foremost, the legal issues could cause major migraines for the company, even though Casanova points out that their EULA makes it pretty clear that illegal uses are prohibited. I am not sure the RIAA and MPAA gun-men who who shoot first, ask questions later, will appreciate the nuance of an EULA.
The overcrowded nature of the market should be a nagging worry for Casanova and his co-founders. Despite have a seemingly good technology, they would have to fight for mind share and grow subscribers. And that’s not easy.
Posted by
Augustine
at
9:58 AM
from Boing Boing by Cory Doctorow
Wired News has a gallery of the lovely photoshops of the notorious AACS "secret key," a 16-digit number that is illegal to possess and disseminate. AACS is the anti-copying system built into HD-DVDs (and you're out of your mind if you buy one of these boxes -- their future is apparently so fragile that it can be unmade with a 16-digit number!) and controlled by the AACS Licensing Authority. The AACS LA shot itself in the head this week by sending legal threats to sites that contained the number, sparking a user revolt on Digg and many other outraged blogs, pages and posts. Right now, 368,000 pages contain the number, up from 3,600 yesterday. Good luck getting the food coloring out of the swimming pool!
Posted by
Augustine
at
9:42 AM
May 02, 2007 By Daryl Lang (From the May issue of PDN) Excerpts "What did these photographers do to drum up work? Almost nothing. They uploaded their photos to Flickr and the work found them." "With millions of keyworded pictures, the site resembles a big stock library. Photo buyers praise the quality of the photographs... and with so much traffic it seems like a logical place to set up shop." "But Flickr has done little if anything to welcome professionals. It offers no e-commerce features. It expressly forbids commercial uses of its site." "Paul Buckley, vice president and executive art director for Penguin, uses Flickr to find photographs, something he mentioned in a story about book publishing in PDN's March issue." (thanks, Andy) Your Friend Flickr? May 02, 2007 By Daryl Lang (From the May issue of PDN.) Ryan Brenizer landed a job covering events for Wired.com. Paul Wilcock licensed his concert photos to a few newspapers. Hamad Darwish got an assignment to shoot desktop backgrounds for Microsoft Windows. What did these photographers do to drum up work? Almost nothing. They uploaded their photos to Flickr and the work found them. Flickr went online in 2004 as a powerful yet easy-to-use program for storing and sharing personal images. It was acquired by Yahoo! in 2005. Today it leads a double life as a hugely popular site for amateurs to share personal snapshots, and as a growing marketplace for licensing photo rights. With millions of keyworded pictures, the site resembles a big stock library. Photo buyers praise the quality of the photographs and the ease of the Flickr search engine. Professional shooters say the site's forums are a good source of tips and inspiration. Joining the site is free, and with so much traffic it seems like a logical place to set up shop. But Flickr has done little if anything to welcome professionals. It offers no e-commerce features. It expressly forbids commercial uses of its site. "If we find you selling products, services, or yourself through your photostream, we will terminate your account," its guidelines read. Many of its users happily give their photos away for free. Transactions that take place off the site are not forbidden, however. Flickr neither encourages nor discourages art buyers from e-mailing photographers to ask for photos, a spokesperson says. Members say such e-mails are on the rise. Flickr's forums bustle with discussions about requests users get for their images, and how much to charge. Sherri Jackson, a Flickr member who says she shoots for fun and personal expression, noticed more people contacting her in the last few months asking to use her images. "I get more requests every week and it's exciting to learn how people wish to use my images," she says. "I like the fact that my work can be out there and available and I really don't have to do anything to market myself." Another Flickr member to notice this trend is Matthew Blake Powers, a graduate of architecture school who takes photographs as a hobby. "Many times, the e-mails I receive are very casual and get to the point. They simply state who they are, what image they are interested in, and how/why they would like to use it," Powers says. In one case, someone designing the annual report for the Milwaukee Art Museum e-mailed Powers seeking to use one of his photos on the cover. After researching how much to charge, and weighing the fact that he never had anything published before, Powers decided to ask $250. To Powers' disappointment, the museum selected another cover. Paul Buckley, vice president and executive art director for Penguin, uses Flickr to find photographs, something he mentioned in a story about book publishing in PDN's March issue. "I use Flickr as any other stock photo source with a search engine," Buckley says. "That may not be its intended purpose, but it works beautifully, and the site has a smart, powerful search engine." Penguin recently used a Flickr photograph on a book cover. There is no way to know how much business is conducted through Flickr. One member claims a major ad agency paid him $2,500 to use a Flickr photo as a background in an unaired TV commercial. Darwish's job for Microsoft, shooting landscapes to be included with Windows Vista as desktop wallpaper, was almost certainly a multi-thousand-dollar job. At the other extreme, some blogs and small companies ask to use Flickr photos for free. Some don't even ask. "I think a lot of companies are using it as kind of a fishing site for cheap stuff from people without a lot of experience," says Jim Hunter, a stock and assignment photographer and editor of StockPhotographer.info. But even Hunter posts work on Flickr, which he says drives a fair amount of traffic to his professional site. His wife also uses Flickr to share family photos. Brenizer, who has been shooting events like the New York Comic Con for Wired.com thanks to a Flickr connection, joined the site as a casual member a few years ago. Brenizer credits the site's message boards with teaching him to be a better photographer and jumpstarting his photo career. "The passion just totally captured me," he says. "There's that positive reinforcement of all the people on there. . . . Then the people who contacted me started to be clients." A former newspaper editor, Brenizer now works in the publications office of the Columbia University Teachers College, where a large part of his job is shooting photographs. On his own time, he shoots weddings and events, and he spent a week as the photographer-in-residence at a biological research center—all jobs he got through Flickr. "I've never solicited, I've never done any advertising," he says. Flickr has made some photographers into cult celebrities. David Hobby, a Baltimore Sun staff photographer, publishes a blog about lighting called Strobist. To complement the blog, he started a Flickr group so his readers could share advice and photos. The Strobist group spun out of control and now has more than 7,100 members, who post dozens of messages a day. Hobby doesn't have time to answer all the questions people send him. A lighting seminar he organized sold out weeks in advance. Hobby says he is impressed by how good Flickr photographers are, pointing to the Strobist photo pool. "Almost every one of those pictures has earning potential," he says. Like a lot of Flickr fans, Hobby thinks it's only a matter of time before the service finds a way to monetize this collection of talent. "You don't sit on a big oil well and not drill down eventually," he says. A Flickr spokesperson would not comment on future plans. For now, Flickr makes money off advertising and by selling upgraded memberships for a small annual fee. It has some direct competitors (including Zoomr, SmugMug and Photobucket) but none with the kind of popularity and goodwill Flickr has achieved. Flickr allows members to set free usage terms by attaching Creative Commons tags to images, so a logical next step might be to let users set prices for certain kinds of usage. Another strategy could be to partner with an existing stock photography site, perhaps one of the royalty-free micropayment sites that also appeal to semi-professional shooters. Or it could do nothing. To better understand Flickr's future, it may be helpful to step back and look at how Yahoo! and its investors view the site. In earnings calls and media interviews, no one asks Yahoo! executives how they're going to make money off photographs. Instead, the buzz is all about "Web 2.0," the user-generated, community-focused sites that have attracted huge audiences. Sites like Flickr, MySpace and YouTube are hot because they engage people in a way that traditional media increasingly cannot. Yahoo! recently began requiring Flickr members to use the same ID to log in to Flickr as they use for other services like Yahoo! Mail. As a result, the company can collect more information about users and their online behavior. To Yahoo!, Flickr's value is not its photography, but rather the desirable audience it attracts for advertisers and marketers. This may explain Flickr's failure to embrace, denounce, or even officially care about the pro community. Somehow, Flickr has created a marketplace for professional photography and made it look like an accident.
Posted by
Augustine
at
8:08 AM
Apr. 25, 2007 at 12:01am Eastern by Barry Schwartz Ask.com To Launch Contextual Advertising Product Ask.com is launching a new sponsored listings contextual product and will go live the week of May 21st. The Ask contextual product will initially launch within IAC's own network of sites including Match.com, Ticketmaster, Evite and Citysearch and will then expand to trusted third party publishers. Individual publishers will most likely have to wait until next quarter to gain access to this contextual product. Current Ask Sponsored Listings advertisers will be automatically opted into the contextual network, but will have the option of opting out before the product launches. In addition, advertisers will be able to preview the features and controls they have, prior to the launch date. The advertiser controls will be separated; there will be unique bid prices for contextual ads as well as unique, separate reporting tools, and referrer blocking. The publishers will have two unique features that are not currently available in the Google AdSense and Yahoo Publisher Network. Publishers will be able to set "page yield thresholds" and set "relevancy thresholds." There will be levers to allow publisher to determine if they want higher paying ads or if they want more relevant ads with these levers. In addition, the ads will be unique from that of Google and Yahoo ads. Ask told me that they will allow "very customized" interfaces for the contextual ads; such as customized backgrounds and graphics. Let me just clarify one more time that they will first launch with IAC's own network and trusted publishers, then possibly, in the next quarter, allow other third party publishers sign up to the contextual program. Here is the full release: IAC Advertising Solutions Announces Contextual Advertising Product Contextual advertising offering creates new revenue options for publishers, expands distribution options for Ask Sponsored Listings advertisers OAKLAND, Calif. – April 25, 2007 – IAC Advertising Solutions (IACAS), a wholly-owned business of IAC (Nasdaq; IACI), today announced a contextual advertising product that enables publishers to generate revenue via contextually-relevant ad units on their content pages. The contextual product is integrated into the Ask Sponsored Listings (ASL) platform and allows ASL advertisers to seamlessly extend their pay per click advertising campaigns to content pages. Reaching over 34 million unique users each month the ASL content advertising network will launch with sites from IAC’s portfolio of brands including Match.com, Ticketmaster, Evite and Citysearch. “IAC Advertising Solutions already operates the 3rd largest search advertising network1. We’ve achieved this scale by providing innovative and flexible monetization solutions to more than 90 publishers. We are excited about this new offering and the expanded set of publishers that we’ll be able to serve through a content advertising network.” said James Speer, GM Search Marketing at IAC Advertising Solutions. IACAS continues to make significant investments in people and technology to better support a growing network of publishers. “We have consistently heard that publishers want more diversity in their revenue streams and transparency into the true value of their inventory. We fully expect that our new contextual product will satisfy the needs of these content owners” said Speer. The value of contextual lies in its ability to deliver relevant high yield advertisements deep within the content channels of web properties. As a result publishers are free to focus resources on other revenue streams including integrated brand sponsorships. The ASL contextual product provides superior sell through today for publishers of technology, telecommunications, travel, automotive, real estate and finance content. Contextual Advertising Features and Benefits Increased Page Yield Higher revenues due to an established and growing advertiser base Improved relevance and higher yields than ROS/RON CPM ads Customizable yield thresholds to support page yield management Self-serve revenue reporting portal Revenue reporting across multiple channels and products Enhanced Editorial Control Customization of ad look and feel (background color, font, layout, graphics) Customizable relevancy settings to meet user experience goals Editorial control of advertisers (competitive advertiser blocking) Editorial categorization of site pages is supported Improved Integration Capabilities Contextual ad tags can be served via existing publisher ad servers (i.e. DFP, AdManager) Standardized ad tags promote quick and easy implementations with little or no maintenance The Ask Sponsored Listings contextual product will be available during the week of May 21st. For more information publishers can send email to bizdev@ask.com 1 Source: comScore and internal data, January 2007 About Ask Sponsored Listings Ask Sponsored Listings, introduced in the Fall of 2005, is an automated open-auction system allowing marketers to purchase, manage and optimize campaigns on Ask.com and its publisher network. The ASL search advertising network is now the 3rd largest reaching 61.4 million monthly unique users. More than 30,000 advertisers use the system to bid on more than 25 million keywords. Additional information about ASL is available at http://sponsoredlistings.ask.com IAC Advertising Solutions is also demonstrating its commitment to stemming click fraud as a member of the IAB Task Force on the issue. About IAC Advertising Solutions One the world’s largest online advertising solutions and sales groups, IAC Advertising Solutions offers complete solutions for a variety of communication needs and a comprehensive range of advertising products, including search, media, and direct marketing. Search solutions include Ask Sponsored Listings, an automated open-auction system allowing marketers to purchase, manage and optimize campaigns on Ask.com and its advertising syndication network. Media solutions include online templated ad units and integrated sponsorships, as well as offline media capabilities on IAC’s network of leading online brands, including Ticketmaster Citysearch, Evite, Match.com, iWon, Excite, and Expedia. Direct Marketing solutions include email, lead generation, co-registration, sweepstakes and promotions. IAC Advertising Solutions is a division of IAC Search & Media, a wholly-owned business of IAC (NASDAQ: IACI). IAC Advertising Solutions can be contacted at www.iacadvertising.com or 212-404-1000. Postscript: Marchex released a press release that shows they are one of the few early contextual ad partners in this program. Marchex, Inc. (NASDAQ: MCHX, MCHXP), in conjunction with its IndustryBrains subsidiary, today announced that it has signed contextual advertising agreements with four online publishers, including Computer Shopper, Engineering.com, Wall Street Reporter, and SitePoint. Under the agreements, Marchex will provide its contextual advertising solutions to selected areas of the publishers' Web sites, or to channels associated with the sites, such as targeted newsletters and blogs. Postscript #2: The Ask.com Blog just covered this explaining that this product different from the competitors because of three reasons: * It gives publishers more control over yield and relevancy * It gives publishers more creative ad unit opportunities * It allows both advertisers and publishers more control over where and what ads are displayed
Posted by
Augustine
at
5:11 PM
Blogger hack: Expandable posts with Peekaboo view Your blog's main page usually shows the entire content of each post. If your posts are usually more than 2 paragraphs, then your visitor will find it difficult to quickly find the topic of interest to him because he needs to scroll down a lot. This is where expandable post summaries helped in the old Blogger. This hack serves the same purpose for the new Blogger and more! That is, main page will show only post summaries and when you click "Read more", the full post appears in the main page itself (Peekaboo view)!! I got some requests to do such a hack and I managed to get it working. Later, Hans improved it by adding a "Summary only" link with which you can collapse the post back to summary. link to full instructions here http://hackosphere.blogspot.com/2006/09/expandable-posts-with-peekaboo-view.html
Posted by
Augustine
at
5:03 PM
Labels: blog hack, collapsible, expandable
Blinkx API: The Blinkx service “uses automatic spiders that crawl the Web, and through partnerships with 200 leading content and media companies, blinkx has indexed over 7 million hours of video content and made it fully searchable using speech-to-text transcription and visual analysis.” Note that the API documentation is only available after registration.
Posted by
Augustine
at
4:47 PM
from Engadget by Donald Melanson
Posted by
Augustine
at
4:41 PM
from TechCrunch by Michael Arrington
To say what happened today on Digg was a “user revolt” is an understatement. The Digg team deleted a story that linked to the decryption key for HD DVDs after receiving a take down demand and all hell broke loose. More stories appeared and were deleted, and users posting the stories were suspended.
That just got the Digg community fired up, and soon the entire Digg home page was filled with stories containing the decryption key. The users had taken control of the site, and unless Digg went into wholesale deletion mode and suspended a large portion of their users, there was absolutely nothing they could do to stop it.
Digg CEO Jay Adelson responded on the Digg blog earlier this afternoon but it was clear he did not yet understand the chaos that was coming. The post only added fuel to the fire. Just now, co-founder Kevin Rose posted yet again on the Digg blog, effectively capitulating to the mob’s demands: He says
But now, after seeing hundreds of stories and reading thousands of comments, you’ve made it clear. You’d rather see Digg go down fighting than bow down to a bigger company. We hear you, and effective immediately we won’t delete stories or comments containing the code and will deal with whatever the consequences might be.
If we lose, then what the hell, at least we died trying.
Until today, it seems, even Digg didn’t fully understand the power of its community to determine what is “news.” I think the community made their point crystal clear.
Vive La Revolution.
Posted by
Augustine
at
9:18 AM
Stock-art seller branches into video and multimedia, acquires PunchStock for more imagery.
Leading the multimedia group is Craig Peters, who joined Getty through its acquisition last week of MediaVast and its subsidiary WireImage, which licenses video content. Peters was senior vice president of new media at MediaVast.
PunchStock, based in Madison, Wis., adds a third stock image unit to the company, supplementing Getty's core business and the newer iStockphoto acquired in 2006. PunchStock offers simpler licensing and search, Getty said.
Getty has been reshaping its business through recent acquisitions. In March, Getty acquired Scoopt, a site that sells amateur photos to the news media. "Citizen journalism is 2,000 years old," Getty CEO Jonathan Klein said in an interview earlier this week, arguing that amateurs can supplement professional coverage and that Getty can assure media outlets using that content that its provenance is sound.Getty announced the PunchStock acquisition along with its financial results for the quarter ended March 31. The Seattle-based company's revenue increased 6 percent to $213 million compared with the year earlier, and net income was $38 million, or 63 cents per share.
The company also announced it's restating financial results from 1998 through the first half of 2006 to deal with errors in its stock-based compensation. To correct the situation, the company expects to take a noncash charge of $28 million to $32 million, 95 percent of which involves finances in 2002 and earlier years.
A special committee investigating the stock situation concluded in April that the evidence "did not establish any intentional wrongdoing by current employees, officers or directors of the company, and the special committee continues to have confidence in the integrity of current management."
(thanks, Owen)
Posted by
Augustine
at
12:18 AM
Labels: getty stock images footage
Companies don't really sell for multiples of revenue, but the math is easy so everyone does it.
I've read that Doubleclick sold for 10x their revenue of $300mm.
And that Right Media sold for 12x their annual revenue of $70mm.
Please correct me if I am wrong on these numbers as I am just relaying what I've heard and don't have access to the financials of privately held companies.
I believe that ultimately price needs to be factored as a function of EBITDA - earnings power. It could be the present value of future cash flows, it could be a mutiple of current EBITDA, it could even be a multiple of the cash flow that a buyer believes it can get by merging the asset into its business.
So when I see online advertising assets trading at north of 10x revenues, it makes me think that it's the latter factor at work.
I've heard that AOL monetized their acquistion of Advertising.com buy running all of their unsold inventory through Ad.com and that they got a tremendous return on investment from doing that.
So that may be the play for Yahoo! with the Right Media acquisition. And thus a multiple of current revenue or even cash flow is largely irrrelevant.
But even so, these are large numbers being paid and as a part owner of three online ad networks (TACODA, FeedBurner, and TargetSpot), I am thrilled to see these trades print.
Posted by
Augustine
at
11:41 AM
Labels: advertising network
How to make a viral video and create viral profits
Consumers Have Changed, So Should Advertisers -- ClickZ -- June 4, 2009.
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