Thursday, November 10, 2011

drag2share: Intel's Haswell detailed: three different GPUs, single-chip solution for ultrabooks

Source: http://www.engadget.com/2011/11/10/intels-haswell-detailed-three-different-gpus-single-chip-solu/

Haswell
The demo of the 22nm Haswell running on a tiny solar cell at IDF was impressive, but it didn't really give us any idea what shipping products might look like. Well, a few slides popped up over at Chiphell that give us a few more details about how the tock, to Ivy Bridge's tick, is shaping up. For one, were looking at three new on-die GPUs, dubbed GT1, GT2 and GT3 -- the latter of which may be a higher performance part than we're used to seeing out of Intel. We also know that Haswell will have three variants: desktop, laptop (both of which are two-chip solutions with a separate controller hub) and ultrabook, which packs both the CPU and the controller in a single package. If you're in the mood to dig a little deeper hit up the source links.

Intel's Haswell detailed: three different GPUs, single-chip solution for ultrabooks originally appeared on Engadget on Thu, 10 Nov 2011 14:33:00 EDT. Please see our terms for use of feeds.

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drag2share: ARM Planning OCTO-CORE Mobile Graphics Processor for 2013 [Guts]

Source: http://gizmodo.com/5858201/arm-planning-octo+core-mobile-graphics-processor-for-2013

ARM Planning OCTO-CORE Mobile Graphics Processor for 2013Chip company ARM has announced its latest processor evolution, in the form of its Mali-T658 GPU. ARM says this'll provide "desktop-class performance" with "ten times" the power of the 400 series found in the Galaxy S II.

The Mali-T658 offers PC and console gaming image enhancement features like 4x Full Scene Anti-Aliasing, plus it can be scaled up to run across eight cores. But you can still allow yourself a brief period of excitement about quad-core devices, as ARM says its newest GPU won't make it into consumer products until 2013.

ARM has also put an extremely bonkers teaser of the sort of graphics and utilities the processor can produce up on YouTube. It's proper 'Tomorrow's World' stuff. [ARM via BBC via Gizmodo UK]


ARM Planning OCTO-CORE Mobile Graphics Processor for 2013Our newest offspring Gizmodo UK is gobbling up the news in a different timezone, so check them out if you need another Giz fix.

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drag2share: ARM's Mali-T658 GPU aims to beat the world in 2013; president Tudor Brown steps down

Source: http://www.engadget.com/2011/11/10/arms-mali-t658-gpu-aims-to-beat-the-world-in-2013-president-tu/

Here's an ARM duo to digest this fine morning -- ARM's president (and co-founder) Tudor Brown has announced that he'll be retiring in May after serving a bit over a score with the company. His final day will be May 3rd of next year, with Chairman Doug Dunn confessing that Brown had played "an important role in the creation and successful development of ARM over the past 21 years and has made an immense contribution in a wide range of positions." Oddly enough, a company spokesperson has stated that ARM has "no plans at this stage to replace Mr. Brown," though we suspect that could change as the date draws closer.

In more product-related news, the company's forthcoming (and by "forthcoming," we mean "perhaps by the end of 2013") Mali-T658 GPU should provide a 10x improvement in performance over the existing Mali-400. According to a slide hosted up over at AnandTech, it'll offer double the shader cores per GPU, twice the arithmetic pipes per shader core and "extensive" API support. For those unaware, the Mali-400 MP4 is a real barnburner for the Android platform, and given that the T658 can scale to eight cores, we're guessing you may have just made your mind up about timing on your next smartphone purchase. Hit the links below to dig in deeper, but remember -- 2013 is about an eternity from now. Depressing, we know.

ARM's Mali-T658 GPU aims to beat the world in 2013; president Tudor Brown steps down originally appeared on Engadget on Thu, 10 Nov 2011 08:45:00 EDT. Please see our terms for use of feeds.

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drag2share: Lytro's light field camera hits the FCC, drop-dead simple user manual in tow

Source: http://www.engadget.com/2011/11/10/lytros-light-field-camera-hits-the-fcc-drop-dead-simple-user-m/

2011's most outrageously incredible camera just hit the FCC, leaving it a step or two shy of being on retail shelves here in America. The Lytro light field camera (hands-on) -- for those who blinked through late October -- is a rare game-changing device that enables photographers to shift the depth of field after the image has been captured. The downside, of course, is that this functionality is tucked into a pocket-sized toy rather than Canon's incoming EOS 1D-X (or similar), but we're hoping that it's only a matter of time before the company licenses this out to the big boys. The included user guide proves just how simple the $399 device will be to operate, but on the same token, how few options there will be for advanced users. Dig in yourself in the source link below -- looks like that "early 2012" shipping promise might just be kept.

Lytro's light field camera hits the FCC, drop-dead simple user manual in tow originally appeared on Engadget on Thu, 10 Nov 2011 09:14:00 EDT. Please see our terms for use of feeds.

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drag2share: If You're Buying a New Camera, You Must Use This Website [Cameras]

Source: http://gizmodo.com/5858084/if-youre-buying-a-new-camera-you-must-use-this-website

If You're Buying a New Camera, You Must Use This WebsiteBuying a new gadget is hard. We try to help as much as we can! But there are little things you need to know, like the exact size of a camera compared to another camera, before you buy. CameraSize does exactly that.

It's so smart I wish I invented it. You can see the size difference from each angle too. The only thing I'd want is a better backlog of cameras to compare to (like old cameras you're familiar with). It's like holding a camera without holding a camera! [CameraSize via PetaPixel]

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drag2share: Evoluce Kinect SDK hits the web, gives you an alternative to Microsoft's wares

Source: http://www.engadget.com/2011/11/09/evoluce-kinect-sdk-hits-the-web-gives-you-an-alternative-to-mic/

Evoluce Kinect
If you think Microsoft should have all the SDK fun, just cause the company created the Kinect? Well, Evoluce clearly disagrees. The company behind Win & I and the Evoluce ONE 47-inch multitouch PC is offering devs its own tools for creating apps and interfaces that take advantage of the Kinect on Windows 7. The SDK is a free download, but it plans to release a commercial version sometime in the future -- taking the battle straight to the boys in Redmond. Check out the video and PR after the break.

Continue reading Evoluce Kinect SDK hits the web, gives you an alternative to Microsoft's wares

Evoluce Kinect SDK hits the web, gives you an alternative to Microsoft's wares originally appeared on Engadget on Wed, 09 Nov 2011 23:38:00 EDT. Please see our terms for use of feeds.

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Wednesday, November 09, 2011

drag2share: Talk mounts that version 5 could be Silverlight's last, might only work with Internet Explorer

Source: http://www.engadget.com/2011/11/09/talk-mounts-that-version-5-could-be-silverlights-last-might-on/

Could Microsoft's Silverlight soon be following in the footsteps of Adobe's Flash Player for mobile devices? That's still unconfirmed by Microsoft, but ZDNet's Mary-Jo Foley is reporting that she's heard from several sources who say that Silverlight 5 will be the last version of the rich media platform, and that it's not clear how long it will be supported after it's released later this month. What's more, another source tells Foley that the final version of Silverlight 5 itself might only work with Internet Explorer on Windows, as opposed to earlier versions that have also supported Chrome and Safari on both OS X and Windows. As ZDNet notes, however, the end of Silverlight wouldn't necessarily mean an end to all of the work Microsoft has done on Silverlight -- we've already heard about a Silverlight-like app framework that's coming in a future Xbox update, and many of the same principles can also be found in the Metro-style apps for Windows 8.

Talk mounts that version 5 could be Silverlight's last, might only work with Internet Explorer originally appeared on Engadget on Wed, 09 Nov 2011 16:43:00 EDT. Please see our terms for use of feeds.

Perm! alink Electronista  |  sourceZDNet  | Email this | Comments

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drag2share: Shaw plants 100Gbps fibers in Canada, watches them grow

Source: http://www.engadget.com/2011/11/09/shaw-plants-100gbps-fibers-in-canada-watches-them-grow/

Consumers can dream of 1Gbps, businesses might ask for 10Gbps, but here's the next step along that logarithmic curve: Shaw and Alcatel-Lucent just launched a new 100Gbps inter-city fiber optic network in Canada, following a successful trial between Calgary and Edmonton. The network can purportedly handle 133 million simultaneous voice calls, 440,000 HDTV channels, or transmit the equivalent of 44 Blu-ray discs in a single second. More redweed details in the PR after the break.

Continue reading Shaw plants 100Gbps fibers in Canada, watches them grow

Shaw plants 100Gbps fibers in Canada, watches them grow originally appeared on Engadget on Wed, 09 Nov 2011 17:42:00 EDT. Please see our terms for use of feeds.

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drag2share: Epson's Transparent Video Glasses Let You See the Judgmental Stares of Others [Video]

Source: http://gizmodo.com/5857826/epsons-transparent-video-glasses-let-you-see-the-judgmental-stares-of-others

Epson's Transparent Video Glasses Let You See the Judgmental Stares of OthersYesterday we reviewed Sony's HMZ-T1 3DTV Headset and while it provides a great 3D experience, it completely removes the viewer from the world around them. That's not the case with Epson's new see-through Moverio BT-100 video glasses. They allow for a private viewing experience while still allowing the wearer to keep an eye on their surroundings, and everyone staring at them.

According to Epson, a pair of 0.52 inch LCD displays, each with a resolution of 960x540, create a viewing experience that's akin to watching a 320 inch display from 65 feet away. Which is the equivalent of watching a 50 inch display from about 10 feet, for those who don't have a gymnasium sized living room. Multimedia content is fed to the glasses via a tethered control unit running Android 2.2, and while videos and pictures can be played from an SDHC card, the unit is equipped with wifi, a touchpad, and a flash-enabled web browser so content can also be streamed online.

Available in Japan on November 25 for about $643, the Moverios can also be worn over a user's regular glasses, just the like oversized sunglasses that adorn grandparents around the world. And while they seem targeted as the ideal way to pass the time while flying, I think they're far better suited for a daily commute on the subway, letting you catch up on TV while keeping an eye on that sketchy dude sitting across from you. [Epson via TechCrunch]

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drag2share: Will the HTC Ville be the First Phone to Screw Up Ice Cream Sandwich with HTC Sense? [Android]

Source: http://gizmodo.com/5857886/will-the-htc-ville-be-the-first-phone-to-screw-up-ice-cream-sandwich-with-htc-sense

Will the HTC Ville be the First Phone to Screw Up Ice Cream Sandwich with HTC Sense?BGR just leaked info about the HTC Ville, an Android phone that'll supposedly be announced by HTC at next year's Mobile World Congress, and it looks really great... except for one thing. It plasters the needless HTC Sense all over Ice Cream Sandwich. WHYYY

Aside from that, the HTC Ville is a 4.3-inch, 1.5 GHz dual phone with a qHD Super AMOLED display and an 8-megapixel camera with 1080p video. The body of the Ville is supposed to be some sort of metal and it'll be less than 8mm thick. According to BGR's sources, the Ville won't have NFC.

That sounds like a super solid phone made better by the fact that it's running Ice Cream Sandwich. But like most Android phone makers, HTC feels the need to ruin a perfectly fine operating system in Android 4.0 with a silly third party skin—HTC Sense 4.0 is expected to launch with the Ville. I was hoping that Ice Cream Sandwich would kill all these dummy skins but I guess they'll never die, they'll just live in a zombie existence on some poor sap's phone. [BGR]

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drag2share: WIMM One Android wearable gets developer release

Source: http://www.engadget.com/2011/11/09/wimm-one-android-wearable-gets-developer-release/

A few months back we got hands-on with a new wearable Android device called the WIMM One. You may remember the one-inch square touchscreen device packed a silly amount of tech -- Bluetooth, accelerometer, WiFi, etc -- into its diminutive form. Well now it's back, and is available to any developer willing to drop $299 on it. Since we last strapped it to our wrists, WIMM has created a dev community with forums for those keen to build, create and share micro apps for the device. Dedicated apps for Android and Blackberry devices are imminent, and iOS is in the post. A few dedicated apps are already surfacing, including a port of the popular SportyPal app, but we expect this number to grow pretty quickly from today. We've got one here ready to go, so we'll be putting it through its paces -- or the other way around -- real soon.

Continue reading WIMM One Android wearable gets developer release

WIMM One Android wearable gets developer release originally appeared on Engadget on Wed, 09 Nov 2011 09:06:00 EDT. Please see our terms for use of feeds.

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drag2share: Google to end support for BlackBerry Gmail app this month

Source: http://www.engadget.com/2011/11/09/google-to-end-support-for-blackberry-gmail-app-this-month/

Google has already made quite a few significant cuts to services it's deemed outside of its focus in the past few months, and it's now made another that surely won't please a particular subset of its users. It's announced that it will end support of the Gmail app for BlackBerry phones on November 22nd. Those that have the app installed will be able to continue using it indefinitely, but it will no longer be supported by Google or available for download after the cut-off date (so you might want to grab it now if you don't already have it). In its place, Google is directing BlackBerry users to the mobile web app accessible through the browser, and it notes that it will "continue investing in this area."

Google to end support for BlackBerry Gmail app this month originally appeared on Engadget on Wed, 09 Nov 2011 12:21:00 EDT. Please see our terms for use of feeds.

Permalink AllThingsD  |  sourceGoogle  | Email this | Comments

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drag2share: Sony HMZ-T1 3DTV Headset Review: An Amazing Toy [3D]

Source: http://gizmodo.com/5857709/sony-hmz+t1-3dtv-headset-review-an-amazing-toy

Sony HMZ-T1 3DTV Headset Review: An Amazing ToyI'm already living the Philip K. Dick life. I've got the communicator, the tablet computer, the everywhere Internet. All I need now is a deadly government conspiracy and an immersive 3D environment that lets me jack in and walk around.

Oh, that's here now too! At least the immersive 3D environment part. Sort of.

Sony's new HMZ-T1 Personal 3D Viewer is a gleaming bit of headgear that lets you have your 3D and wear it too, you gigantic nerd.

Why It Matters

This is a big step on the path towards being totally immersed in a virtual 3D world. Moreover, it's a working, wearable television. You probably haven't tried a wearable television. You probably haven't seen one on your friend's coffee table, or resting on the noggin of the guy sitting next to you in seat 7B. There's a good reason for that: they all suck. They've looked awful, fit poorly, felt bad, and performed about as well as Justin Bieber in the bedroom bathroom.

Surprising that none have taken off.

But this one has a chance to. It lobs the ball squarely into good-enough territory.

Using It

The 3D and HDTV looked great. It has two screens, each with an OLED 720p display. Each sits centered in front of your eyes. Speakers cover your ears, and promise virtual surround sound.

Before you even fire up this rig, you're going to need to spend some time fitting it. You can make it fit comfortably, but it takes effort. Sony made it super-adjustable. You can move the speakers forward and back on your head, and up and down to fit over your ears. The backside adjusts in the temples just above each ear, and in the back of the head via two extensible straps with watch-style fastener belts in the middle. The top strap is sturdier plastic, while the lower one is more flexible. A hinged pad rests on the forehead.

I spent several minutes, around ten, getting the headset adjusted to suit my face. The key is to get the bottom strap well below the most protuberant peak in the back of your skull. That keeps it largely comfortably in place.

There's an HDMI pass through box that sits in-between the viewer and your video source. You plug the source (like a PS3 or Blu-ray player) into the back end and a cable snakes out of the front to your eyes. The controls on the HMZ-T1 let you adjust the volume and gives you some limited menu options (3D or not 3D), but for channel surfing, fast forwarding, game controlling, etc., you're going to have to use your regular array of remotes.

Although the screen is only inches in front of your eyes, it feels a bit like sitting in a theater. You can move your eyes around quite a bit and stay within the confines of the screen. It does not, however, completely take over your field of view so that you feel immersed in the screen. You wouldn't want that, for most movies and games. It might be nice for a nature video. But with it strapped on you'll still very much see the screen edges, and in your peripheral vision you can distinctly see above and below you. Light comes in.

Like

First, it's very fun technology. It's just neat to have the TV take over for you. This has some serious future shock going for it as well.

The video performance is exceptional. That's largely due to the 3D. Crosstalk or ghosting is one of the biggest problems with 3D. Sony claims that the two displays make the personal viewer crosstalk free, because the image is only merged in your head and never on a single screen It works. I saw none, and looked hard. Meanwhile, the display was bright and vivid. Colors popped.

You won't be totally immersed in a world. You won't feel surrounded by gunmen when you're playing a 3D game, because the display doesn't completely take over your field of vision. Don't expect that, it won't happen. (Which is preferable, given that 3D content is designed for 16x9 screens. If the display was large and close enough to take over your vision, you'd miss things at the edges.) At 45 degrees, the viewing angle is more than ample.

But it does immerse you to a much greater extent than sitting in front of a TV, even a very large one.

That's also due to the sound. The speakers sounded quite good, and were loud enough to completely drown out external noise in my apartment. The clanging of buttons in the dryer, the sound of a radio playing at low volume disappeared. The 5.1 virtual surround sound was... okay. I certainly heard directional noises.

No Like

But the surround sound pass-throughs could have been better.

And let's talk wearability. While it's far, far more comfortable than any other headset we've tried, it isn't exactly like wearing your favorite hat. If you don't spend a lot of time adjusting it, it will rest poorly on your face, falling down on the bridge of your nose.

Even if you do adjust it, it's still heavy. You can't wear it for prolonged amouts of time—literally a warning pops up after 3 hours and it automatically shuts down at 6. Your neck gets tired. I kept wanting to rest my chin on my hand, or to sit back completely in my chair, with my head draped over the back. At half an hour my neck felt strained. At just over an hour, I really noticed the pad on my head. By the time I took it off, 90 minutes later, I had a large red spot on my forehead.

It's also not very portable, or usable off the couch. The pass through box is the real problem. You have to plug it in, which rules it out of using on most flights, or for, say, taking it back and forth with you to the office. (Perhaps a positive after all, as it effectively prevents you from looking like a doofus in public.)

And finally, something sort of subtle. Because you largely can't see or hear anything going on outside of the viewer, I often felt a little claustrophobic in the headset. And if you want to get up and do something, like grab a beer from the kitchen, you have to take off the viewer and stop playback or miss what's going on. You can't just leave the game on and listen in.

Should I Buy This

Yes, as long as you have another TV. This is a toy. An $800 toy. I think very few people would be happy with it as their primary television. It's too closed-off from the outside world, and tethered to the video source by a cable. You have to be so connected to it. And if you do pull an all-day TV sesh, you unrepentant couch potato, it will be a literal pain in the neck. Perhaps forehead too.

But it's one hell of a toy. The sound is good, the video is great and the 3D is far better than what you're used to at the theater, and even the best 3DTVs. It's passably comfortable, and you are going to love playing games on it (even if the 3D on the game is weak, or non-existent.) It's fun, and interesting, and I dug it.


You can keep up with Mat Honan, the author of this post, on Twitter, Facebook, or Google+.

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drag2share: Report: Adobe Is Finally Pulling the Plug on Mobile Flash [Flash]

Source: http://gizmodo.com/5857784/report-adobe-is-finally-pulling-the-plug-on-flash-for-mobile

Report: Adobe Is Finally Pulling the Plug on Mobile FlashAdobe is stopping development of its Flash Player for mobile browsers, according to an exclusive report from ZDNet. The company will continue to support existing Android and BlackBerry Playbook configurations of the player, but future development will be focused on developing HTML5 and apps.

Developers were apparently briefed by Adobe about the situation, which will be expanded upon later today on Adobe's official site:

Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer adapt Flash Player for mobile devices to new browser, OS version or device configurations. Some of our source code licensees may opt to continue working on and releasing their own implementations. We will continue to support the current Android and PlayBook configurations with critical bug fixes and security updates.

Earlier Tuesday, Adobe announced that it would be laying off 750 employees in a wider restructuring, but didn't specify which departments would be hit.

Though Flash was held up as a selling point—and a differentiating point—for Android and other devices positioned against Apple's notorious anti-Flash crusade in iOS, Adobe was never really able to smooth over performance, battery, and security issues. Meanwhile, more and more web content—once overflowing with Flash—has been migrating to HTML5, or siloing itself in mobile apps. Flash had been scheduled to come to Windows Phone at some point in the future, but that project is presumably out to pasture now too.

Somewhere, Steve Jobs must be smiling. [ZDNet]


You can keep up with Kyle Wagner, the author of this post, on Twitter and sort of Google+.

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drag2share: T-Mobile Galaxy S II screen issues have some seeing (poorly rendered) red

Source: http://www.engadget.com/2011/11/08/t-mobile-galaxy-s-ii-screen-issues-have-some-seeing-poorly-rend/

T-Mobile Galaxy S II screen issues
The T-Mobile version of the Galaxy S II is certainly a fine piece of hardware and we didn't have any complaints about the Super AMOLED Plus display in our review, but others have come across some perplexing problems with the screen. There's a thread going over at the XDA forums that takes pretty in-depth look at the panels on both the Sprint and T-Mo variants of the GSII and turns up some major disparities between contrast levels and color reproduction. There are also some odd artifacts, including lines and blobs that pop up when viewed with the brightness cranked in a dark room as well. Now, we'd hardly call the poorly calibrated display a deal breaker but, for those who are sticklers about that sort of thing, it could be a major annoyance. Some of the crafty devs over at the forums, including our friend Francois Simond (Supercurio), are looking for a potential software fix to the problem. Hit up the source link to see what all the hubbub is about and head after the break for one more image.

Continue reading T-Mobile Galaxy S II screen issues have some seeing (poorly rendered) red

T-Mobile Galaxy S II screen issues have some seeing (poorly rendered) red originally appeared on Engadget on Tue, 08 Nov 2011 17:57:00 EDT. Please see our terms for use of feeds.

Permalink  &nb! sp;|&nbs p; sourceXDA-Developers Forum, 2  | Email this | Comments

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