Friday, June 17, 2011

Study: Youâve Never Met 7% Of Your Facebook âFriendsâ

Source: http://techcrunch.com/2011/06/16/study-youve-never-met-7-of-your-facebook-friends/

A just-released Pew study on the ways people use social networking sites has found, unsurprisingly, that the most popular social network is Facebook, with 92% of social networking users reporting that they have a Facebook account.

The study also found that on average Facebook users have about 229 Friends, with about 22% of their total Friends list being comprised of people they know from high school, 12% extended family, 10% coworkers, 9% college friends, 8% immediate family, 7% people from extracurricular groups and 2% being neighbors.

According to Pew, the average Facebook user has never met 7% of their Facebook “Friends” in real life, which means that on average about 16 people on a given Facebook Friends list are actually more like strangers. Users on average have only met 3% of their list (around 7 people) just once.

These numbers seem about right: A quick scroll down my Facebook Friends list reveals a smattering of people I’ve just added because I know “of” them and a few people I’ve added who I’ve met once at a conference. These not-quite friends Facebook Friends serve as reminders that Facebook should make it easier to mass “un-Friend.”

Either that or come up with a different word for the relationship.



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Brain Workshop Is a Brain-Training App That Might Actually Make You a Little Bit Smarter [Video]

Source: http://lifehacker.com/5811960/brain-workshop-is-a-brain+training-app-that-might-actually-make-you-a-little-bit-smarter

Brain Workshop Is a Brain-Training App That Might Actually Make You a Little Bit SmarterWindows/Mac/Linux: Though it may not look very different from other (dubiously beneficial) brain-training games, Brain Workshop is special in that there's a growing body of evidence to suggest that it may actually succeed in making its players a little bit smarter.

Free, cross platform, and open source, Brain Workshop is founded upon the "dual n-back," a tricky sort of memory game where the objective is to keep track of two unrelated sequences of events at once. In most versions of the game, that means paying attention to a spoken list of letters while simultaneously tracking the changing position of a block on a three-by-three grid. Every turn, the game provides a letter and grid position and, every turn, the player has to indicate whether these newest values match the ones given a fixed number of turns ago. The more you play, the higher that number gets. Sound tiring? It can be! But it can also be kind of energizing. The dual n-back is, in that sense, the only brain exercise we've encountered that actually feels like conventional exercise.

If it were like other self-styled "brain games," dual n-back training would probably make you very skilled at dual n-back training and little else. What researchers have found, however, is that, with a little practice, the game can bring about significant improvements in a person's short-term or "working" memory (often abbreviated WM), a faculty the University of Michigan describes as "the ability to maintain information in an active, easily retrieved state, especially under conditions of distraction or interference." It's believed that this improvement in working memory, in turn, can boost "fluid" intelligence, a person's ability to solve unfamiliar problems independent of acquired knowledge.

How much practice does it take to see those effects? Surprisingly little, though it does seem the more you put in, the more you get out. Study participants are generally asked to perform the task about 20 minutes a day for a period of 3 or 4 weeks. While the cognitive benefits of n-back training aren't permanent (and thus require upkeep to maintain), research shows that, at least in schoolchildren, they can persist for up to three months after training has stopped. And, interestingly, new research indicates that single n-back training may be just as effective as the more complicated dual-task sort. (Brain Workshop makes it easy to switch between dual and single n-back modes should you find you prefer one to the other.)

Standard postmodern caveats apply. Your own mileage may vary, yada yada. But, even if the positive effects are in your head, that's where your brains are anyway, right?

Brain Workshop Is a Brain-Training App That Might Actually Make You a Little Bit Smarter Brain Workshop - a Dual N-Back game | SourceForge via University of Michigan News Service

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Scan Is the Best QR Code Scanner for iPhone [Downloads]

Source: http://lifehacker.com/5812632/scan-is-the-best-qr-code-scanner-for-iphone

Scan Is the Best QR Code Scanner for iPhoneThere are a ton of QR code scanners for iPhone so it almost seems silly to highlight one above the rest, but if you've gone through a bunch of them you know they're not all made equal. Scan is great because you launch it, it's immediately in scanning mode, and it can pick up a code within seconds. There is no BS—it just does its job.

Really, that's all there is to it. You launch it, scan the code (it even works from far away, out of focus, and at an angle), and it provides you with what's inside. If the contents are a URL, it just loads the URL in its built-in web browser. It does its one job really well, so if you need a QR code scanner this is the one to download. And as an added bonus, it's completely free.

Scan Is the Best QR Code Scanner for iPhone Scan (Free) | iTunes App Store via One Thing Well


You can follow Adam Dachis, the author of this post, on Twitter and Facebook.  Twitter's the best way to contact him, too.

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Acer unveils Aspire Ethos laptops built to please eyes and ears in the US and Canada

Source: http://www.engadget.com/2011/06/16/acer-unveils-aspire-ethos-laptops-built-to-please-eyes-and-ears/

We got acquainted with Acer's new Aspire Ethos 8951G and 5951G laptops a week ago, and told you all about its hot hardware and its £999 price in the UK. Well, now these marvelous multimedia machines have journeyed across the Atlantic and brought their nifty detachable touchpads, which double as multimedia remotes, with them. The North American versions (named AS8951G and AS5951G) also pack the same 18.4-inch and 15.6-inch HD displays and USB 3.0 ports as their British counterparts. There's Core i5 and Core i7 Sandy Bridge silicon and GeForce GT 555M graphics to give you plenty gaming grunt, and to ensure that the sounds match the visuals, both models pump out 5.1 channel surround sound. Low end audio in the AS5951G comes courtesy of a bass booster, while its big brother has a small subwoofer stuffed in its underside. So, what's the damage to your wallet for these two black beauties? The AS5951G and AS8951G run $1,400 and $1,600, respectively, here in the States, while prices start at $1,200 and $1,500 CAD for our friends in the Great White North. Interested parties can find the full nitty gritty in the PR after the break.

Continue reading Acer unveils Aspire Ethos laptops built to please eyes and ears in the US and Canada

Acer unveils Aspire Ethos laptops built to please eyes and ears in the US and Canada originally appeared on Engadget on Thu, 16 Jun 2011 08:00:00 EDT. Please see our terms for use of feeds.

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Apple patent application highlights location-based social networking, encourages intimate pinging

Source: http://www.engadget.com/2011/06/16/apple-patent-highlights-location-based-social-networking-encour/

Making friends is hard. Apple knows this. In fact, the company outlined such difficulty in a newly surfaced patent, highlighting the sort of "long and awkward conversation" sometimes required to discover common interests. The patent application, filed back in late-2009, describes a location-based social network that helps users discover people in their vicinity, based on common interests like books, movies, and, naturally, music. Of course, Cupertino already dipped its toes in the social networking waters with the iTunes-based Ping, which, in spite of initial excitement, failed to really capture the imagination of Apple's dedicated base. And this isn't the first time the company has flirted with the idea of location-based social networking either, as a patent that surfaced halfway through last year can attest. The company has clearly learned its lesson with this one, however, and that lesson is: more drawings of women winking and references to Springsteen songs in the application process.

Apple patent application highlights location-based social networking, encourages intimate pinging originally appeared on Engadget on Thu, 16 Jun 2011 11:42:00 EDT. Please see our terms for use of feeds.

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Deep Shot transfers open websites from desktop to mobile, sans wizardry

Source: http://www.engadget.com/2011/06/16/deep-shot-transfers-open-websites-from-desktop-to-mobile-sans-w/


When we first read about Deep Shot, we were admittedly dumbfounded, but equally impressed. The "technology" allows you to "capture" the current state of a website on your desktop and transfer it to a mobile device -- taking a picture of a Google Map on your desktop with your smartphone camera will open the site in the same state on your phone, for example. Sounds like a pretty neat magic trick, huh? Well, it's not. In order to use Deep Shot, you need to install an app on your mobile, computer, and any other device you plan to use it with -- thus making it even less practical than Chrome to Phone.

It currently works with Google Maps and Yelp, but could theoretically be used with any site that uses URIs, or those lengthy URLs that contain search details, such as the origin and destination addresses you sent to Google Maps. You could also "transfer" a site in its "current state" by emailing the URI, or by using an app to seamlessly share it over WiFi or Bluetooth with a "send to mobile" button -- which is likely what Deep Shot is doing here anyway, just with an extra step thrown into the mix. Care to visit a land where you can swim with the Loch Ness Monster and ride a pink unicorn? Head past the break for Deep Shot's coming out video, which curiously makes no mention of the required desktop software.

Continue reading Deep Shot transfers open websites from desktop to mobile, sans wizardry

Deep Shot transfers open websites from desktop to mobile, sans wizardry originally appeared on Engadget on Thu, 16 Jun 2011 12:03:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceMIT News  | Email this | Comments

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Kinect for Windows SDK beta launches, wants PC users to get a move on

Source: http://www.engadget.com/2011/06/16/microsoft-launches-kinect-for-windows-sdk-beta-wants-pc-users-t/

We've been waiting for confirmation on yesterday's rumor, about Microsoft's motion-sensing Xbox 360 peripheral coming to PCs, and now we have it. MS has just now released a software development kit (SDK) for Windows that will allow .Net developers to write Kinecting apps in C++, C#, or VB. We spoke with some developer representatives from the company to get the full details, including just what you can and can't do with this big bundle of libraries. Follow us after the break for all the info.

Continue reading Kinect for Windows SDK beta launches, wants PC users to get a move on

Kinect for Windows SDK beta launches, wants PC users to get a move on originally appeared on Engadget on Thu, 16 Jun 2011 12:30:00 EDT. Please see our terms for use of feeds.

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Harvard's Kilobot project does swarm robots on the cheap (video)

Source: http://www.engadget.com/2011/06/16/harvards-kilobot-project-does-swarm-robots-on-the-cheap-video/

We've certainly seen plenty of swarm robots before, but few of those are cheap enough to let you easily build something that can truly be called a "swarm." These so-called Kilobots developed by Harvard's Self-organizing Systems Research Group, however, can apparently built for just $14 apiece, and can each be assembled in just five minutes to boot. Despite that low cost, the bots are still capable of plenty of swarm-like behaviors, including the ability to follow the leader, disperse in an environment, put on a synchronized LED light show. Head on past the break for a pair of videos.

Continue reading Harvard's Kilobot project does swarm robots on the cheap (video)

Harvard's Kilobot project does swarm robots on the cheap (video) originally appeared on Engadget on Thu, 16 Jun 2011 13:13:00 EDT. Please see our terms for use of feeds.

Permalink IEEE Spectrum  |  sourceHarvard!  | Email this | Comments

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OWC Mercury Electra 6G SSDs boast big speeds, price to match

Source: http://www.engadget.com/2011/06/16/owc-mercury-electra-6g-ssds-boast-big-speeds-price-to-match/

OWC Mercury Electra 6G SSD
Other World Computing may specialize in upgrading aging Macs, but you don't have to own one to jam one of its new Mercury Electra 6G SSDs in your computer. The high-end SandForce Driven line of NAND drives range in size from 120GB to a far more impressive 480GB and, with the aide of 6Gb/sec SATA 3.0, can sustain write speeds of 523MB/sec and read speeds of 556MB/sec. Of course, this sort performance doesn't come cheap -- the smallest of the trio will set you back $230, while the massive 480GB model weighs in at a wallet-sapping $930. You can pick them up now from OWC if you've got a serious need for speed, and plenty of disposable income. Check out the PR after the break.

Continue reading OWC Mercury Electra 6G SSDs boast big speeds, price to match

OWC Mercury Electra 6G SSDs boast big speeds, price to match originally appeared on Engadget on Thu, 16 Jun 2011 15:34:00 EDT. Please see our terms for use of feeds.

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LG's Optimus 3D officially launched, debuting in Europe with dual lens and dual core CPU

Source: http://www.engadget.com/2011/06/17/lgs-optimus-3d-officially-launched-debuting-in-europe-with-dua/

The long wait is finally over! Joining the likes of HTC EVO 3D and Sharp SH-12C is LG's very own Optimus 3D aka Thrill 4G for AT&T, which we first got our hands on back in February and again in March. The specs for this Android 2.2 device (yeah, we know) have remained untouched since we last checked: here we have a 4.3-inch glassessless 3D LCD with 800 x 480 resolution, a 1GHz dual core TI OMAP4430 processor, 512MB of speedy dual channel RAM, a 1.3 megapixel front-facing camera, and a couple of 5 megapixel cameras on the back that can capture 3D 1080p video at 24fps, or 3D 720p at 30fps. Other tidbits include 14.4Mbps HSPA+ connection, an HDMI-out port, and a removable 1500mAh battery, all inside a 5.93 ounce package. Alas, no date's been mentioned for the phone's US launch, but the lucky Europeans will get to pick up this phone first, followed by the rest of the world "over the next several weeks." Stay tuned while we keep our eyes peeled open for further news.

Continue reading LG's Optimus 3D officially launched, debuting in Europe with dual lens and dual core CPU

LG's Optimus 3D officially launched, debuting in Europe with dual lens and dual core CPU originally appeared on Engadget on Fri, 17 Jun 2011 00:29:00 EDT. Please see our terms for use of feeds.

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Microsoft decides to pass on WebGL over security concerns

Source: http://www.engadget.com/2011/06/17/microsoft-decides-to-pass-on-webgl-over-security-concerns/

WebGL Attack
Well, it looks like Microsoft is taking those warnings about WebGL pretty seriously. The company has decided not to support the web-based 3D standard because it wouldn't be able to pass security muster. Highest on the list of concerns is that WebGL opens up a direct line from the internet to a system's GPU. To make matters worse, holes and bugs may crop up that are platform or video card specific, turning attempts to plug holes in its defense into a game of whack-a-mole -- with many players of varying reliability. Lastly Microsoft, like security firm Context, has found current solutions for protecting against DoS attacks rather unsatisfying. Lack of support in Internet Explorer won't necessarily kill WebGL and, as it matures, Microsoft may change its tune -- but it's still a pretty big blow for all us of hoping the next edition of Crysis would be browser-based.

Microsoft decides to pass on WebGL over security concerns originally appeared on Engadget on Fri, 17 Jun 2011 01:58:00 EDT. Please see our terms for use of feeds.

Permalink WinRumors  |  sourceMi! crosoft< /a>  | Email this | Comments

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Motorola Droid 3 official in China under Milestone 3 moniker, packs 4-inch qHD display

Source: http://www.engadget.com/2011/06/17/motorola-droid-3-official-in-china-under-milestone-3-moniker-pa/

The Droid 3 is upon us! Well, it is if you live in China and don't mind calling it the Milestone 3. A new XT883 model has just been made official by Motorola during China Telecom's CDMA Summit, touting the tagline "the third Milestone" and a new five-row slideout QWERTY keyboard. The salient specs include a 4-inch touchscreen with qHD (540 x 960) resolution, a dual-core processor capable of driving 1080p video recording, an 8 megapixel rear camera with LED flash, up to 32GB of built-in storage, and of course, Android 2.3 as the shipping OS. A pretty compelling package, we think you'll agree. It's coming to China this summer, though Moto could still be crafty enough to squeeze the US launch in before actual units start shipping to Yao Ming's homeland. Because, well, who's ever heard of a Milestone coming before a Droid?

Continue reading Motorola Droid 3 official in China under Milestone 3 moniker, packs 4-inch qHD display

Motorola Droid 3 official in China under Milestone 3 moniker, packs 4-inch qHD display originally appeared on Engadget on Fri, 17 Jun 2011 03:10:00 EDT. Please see our terms for use of feeds.

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SPORTS CHART OF THE DAY: Boston Is The New "Title Town"

Source: http://www.businessinsider.com/sports-chart-of-the-day-boston-is-the-new-title-town-2011-6

The Boston Bruins win in the NHL Stanley Cup Finals adds to an already crowded trophy case for the city of Boston.

Boston now has a championship in each of the four major sports (NFL, MLB, NBA, NHL) just since 2004. And since the calendar turned to 2000, Beantown has seven championships total, matching Los Angeles for the most during that span. And with L.A., we have to include Anaheim to get to seven.

Between Boston and Los Angeles, those two cities have combined for 14 of the 46 titles (30.4%) in the last 12 years.

Here are are all the championships since 2000, broken down by city and sport...

Boston is title town

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Wednesday, June 15, 2011

Console vs. PC redux: how mobile gaming will reshape the industry (again)

Source: http://www.engadget.com/2011/06/15/console-vs-pc-redux-how-mobile-gaming-will-reshape-the-industr/

Console vs. PC redux: how mobile gaming will reshape the industry (again)
They're a growing threat, these simple games with their simple designs, simple controls, and simple graphics. They don't offer the full, premium experience that the real gamers want. They aren't hardcore enough. They aren't serious enough. They're just too... casual.

In the '90s these were all complaints used to describe the strengthening console menace. Back then, a younger me squandered his meager income at the local Babbage's or Electronics Boutique, stores full of PC games in cardboard boxes -- console titles relegated to a few little shelves. It wouldn't take long for those consoles to take over those stores and, along the way, the entire industry. Between just 1998 and 2006 console software sales more than doubled, from $2.5 billion to $6.7 billion, while PC game sales dropped from $1.8 billion to $970 million. Even the FPS, once exclusive domain of the PC, is now a console enterprise, with Call of Duty: Black Ops launching on 4.9 million sales on the Xbox 360 and PS3. The PC version, meanwhile, sold less than 400,000 copies (the NPD lumped them in with sales of the Nintendo DS and Wii versions).

Who cares about ancient history? If you're a gamer you should, because it's happening again. This time, though, its console gamers lobbing the same lamentations at Angry Bird players, Words With Friends addicts, and ever-sneaky Fruit Ninjas. As smartphones and tablets get more powerful, the dedicated gaming machine looks more and more quaint. Where once software supported hardware in one big, happy family, it's all becoming rather more... disjointed. For a gamer like me, that's a little troubling. If app gaming does for consoles what those consoles did to the PC scene a decade ago, a lot of big game studios are going to be in trouble, and a lot of gamers are going to be pining for the good 'ol days.

Continue reading Console vs. PC redux: how mobile gaming will reshape the industry (again)

Console vs. PC redux: how mobile gaming will reshape the industry (again) originally appeared on Engadget on Wed, 15 Jun 2011 12:00:00 EDT. Please see our terms for use of feeds.

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Olivetti's OliPad 110 tablet runs on Honeycomb, olive oil

Source: http://www.engadget.com/2011/06/15/olivettis-olipad-110-tablet-runs-on-honeycomb-olive-oil/

Just a few months after unleashing what it called Italy's first tablet, Olivetti is turning its attention to what might be Italy's first tablet upgrade -- the OliPad 110. Much like its predecessor, this 1.3-pound slate rocks an NVIDIA Tegra 2 processor and a 10-inch touchscreen, but runs on Honeycomb and boasts a higher-res, 1280 x 800 display. There's also a two-megapixel camera strapped to the front, a five-megapixel lens 'round back and 16GB of onboard memory. No word yet on pricing or availability, but you can check out more pics of this bella signorina at the source link, below.

Continue reading Olivetti's OliPad 110 tablet runs on Honeycomb, olive oil

Olivetti's OliPad 110 tablet runs on Honeycomb, olive oil originally appeared on Engadget on Wed, 15 Jun 2011 12:31:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceNotebook Italia  | Email this | Comments

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