Monday, August 27, 2007

Pano Logic's Pano: virtual XP or Vista in a box

Check it CIOs, Pano Logic just announced their new Pano virtualization device which brings XP and Vista to your users without the need of a PC. According to the feisty startup, their new virtualization solution can cut your Total Cost of Ownership by 70% for a promised savings of $3,200 per desktop over three years. While you can ace the desktop PC, you'll still have to make the initial investment of $20 per month per device (one per user) with perpetual licenses available. The Pano device has no CPU, memory, operating system or drivers -- at least not in the way those items are typically perceived by your IT staff. A "Pano Logic chip" manages the virtualization. In other words: no client-side malware or hiccups for fewer deskside visits -- everything is managed centrally from your VMWare Server installation. The device does pack the required jacks for a VGA display (up to 1600 x 1200 pixels supported), USB keyboard and Mouse (3x total USB), 10/100Mbps Ethernet, and a pair of mini-jacks for audio in/out. Of course, the system is entirely dependent upon lickity quick, uncongested pipes so if you're sporting a latency above 5-ms, you can forget about Pano's virtualization. Check out the business minded, ass-end of the Pano after the break. [Via PCMag]

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Chinese Solar Cos. Post Mixed Quarterly Results

Speaking of solar buzz, this week a couple of the big solar players from China released their second-quarter financials, with mixed results.

Shares of China Sunergy (CSUN) tumbled more than 20% Friday after the solar cell manufacturer, which went public in May, said it swung to net loss of $3.54 million in the latest quarter. In the same period a year earlier, the company posted a profit of $1.84 million. China Sunergy blamed tight polysilicon supply, which it expects to continue throughout 2008, for the loss. Despite higher revenues, the cost of goods sold more than doubled to $53.5 million, compared with $24.6 million in the year-ago quarter. Separately, China Sunergy said CFO James Shaofeng Qi has resigned from the company for "personal reasons."

But Trina Solar (TSL), a Chinese solar panel maker, did well this quarter. The company took in $7.2 million in net income compared with $1.13 million in the prior year, thanks in part to strong sales in Europe. When it comes to polysilicon supply, Trina says they've entered into contracts covering some 90 percent and 60 percent of their 2007 and 2008 feedstock requirements, respectively.

Earlier this month, Suntech Power (STP), another Chinese solar cell manufacturer, reported second-quarter net income of $41.3 million, up from $26.5 million a year ago. JA Solar (JASO) of Hebei, China, reported second-quarter net earnings of $9.99 million vs. $2.33 million in the comparable period in 2006.

Meanwhile, we're still waiting on Solar EnerTech (SOENE) to release its latest results. The Shanghai-based company, whose shares are Bulletin Board traded, said today that it's going to be late filing its financial report with the Securities and Exchange Commission.

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Google Image Search Now Has Contextual Adsense Ads

Google now has contextual advertising embedded in Google Image Search results - each page has two horizontal sponsored link sections. See screen capture below.

The other popular Google properties that are yet to be monetized include Google News and Google Blog Search.

google image search

Related: Batch Download Pictures from Google Images

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In Online World, Pocket Change Is Not Easily Spent

source: http://www.nytimes.com/2007/08/27/technology/27micro.htm
 

Published: August 27, 2007

SAN FRANCISCO, Aug. 26 — The idea of micropayments — charging Web users tiny amounts of money for single pieces of online content — was essentially put to sleep toward the end of the dot-com boom. In December 2000, Clay Shirky, an adjunct professor in New York University's interactive telecommunications program, wrote a manifesto that people still cite whenever someone suggests resurrecting the idea. Micropayments will never work, he wrote, mainly because "users hate them."

But wait. Amid the disdain, and without many people noticing, micropayments have arrived — just not in the way they were originally envisioned. The 99 cents you pay for a song on iTunes is a micropayment. So are the tiny amounts that some operators of small Web sites earn whenever someone clicks on the ads on their pages. Some stock-photography companies sell pictures for as little as $1 each.

"Micropayments are here," said Benjamin M. Compaine, a consultant and lecturer at Northeastern University who specializes in media economics, "they just have not evolved in the way that everybody expected."

From the earliest days of the Web until around the time of Mr. Shirky's manifesto, the expectation was that a handful of companies would provide platforms — or perhaps a single ubiquitous platform — that would enable Web users to pay a penny, a dime or a dollar for a bit of content such as a newspaper article, a comic strip or a research report. Simply clicking a link would complete the transaction.

Sellers of content — at the time, newspaper companies — were among the most interested in the idea as they looked for revenue that did not depend on advertising. And the Web, rather than being a threat to their business, would allow them to expand their audience vastly.

But the problems proved insurmountable. Many micropayments companies have shut down, been acquired or changed their business models over the years. Among them: DigiCash, CyberCash, First Virtual Holdings and Peppercoin.

They used various systems, but in general users paid into accounts with their credit cards and then drew from those accounts. In the mid- to late '90s, electronic cash had become such a popular concept that some politicians worried that it might threaten the stability of the nation's currency.

But the economic and technical challenges were enormous. Consumers were reluctant to pay even a tenth of a cent for something they believed should be free. "There is a certain amount of anxiety involved in any decision to buy, no matter how small," Mr. Shirky wrote in 2000.

It turns out, however, that consumers are more than willing to pay for certain types of content in certain situations. Consumers "expect to pay for music and movies, but not so much for the printed word," said George Peabody, an analyst with Mercator Advisory Group, which serves the payments industry.

"Closed loop" systems like iTunes are the most successful, Mr. Peabody said. That's where consumers have a continuing relationship with the merchant and usually pay with their credit cards. "Open loop" systems, where the consumer pays many merchants through a single payments processor — the way micropayments were originally envisioned — are much less successful. "To date, the market has said there is insufficient demand for these services," concluded a research report Mercator published in April.

There is another problem with closed-loop systems: cost. The fees for every transaction are too high to make tiny payments worthwhile for many online content sellers — sometimes those fees exceed the price of the content being sold. For most merchants, according to the report, purchases of less than $1.50 aren't worth it.

One solution is to aggregate purchases, or group purchases over a period of time, and then process the payments in a single transaction. That's how iTunes works. But credit card networks like Visa and MasterCard, which charge fees for transactions, "aren't really happy with that idea," said Mr. Peabody, because it means less money for them.

Visa and MasterCard prohibit most merchants from aggregating payments directly. The networks have recently promoted their efforts to serve the "small payments" market — encouraging consumers to use cards for parking meters, for example.

But so far, they have stopped short of widely supporting aggregated-payment systems. There are "operational challenges," said Pam Zuercher, Visa's vice president for product innovation. Visa is evaluating such systems, she added, because "there is an undeniable trend — users want to use their cards for very small purchases."

Merchants can aggregate payments through another company, but that adds to costs and "implementation has been tough," Mr. Peabody said. For sellers of the lowest-priced content — anything under 75 cents — micropayments have been made irrelevant by the easy availability of online advertising, Mr. Peabody said. Programs like AdSense from Google, which allows even the smallest Web publishers to have relevant ads placed on their sites, make micropayments unnecessary. The program pays Web publishers what are often very small amounts each time a reader clicks on an ad.

Looked at another way, though, AdSense is based on micropayments. "All the criteria are there," said Mr. Compaine, the Northeastern University lecturer, "but the money isn't coming from the end user; it's coming from the advertisers."

Bill Densmore, a founder of the payments firm Clickshare, a former newspaper publisher and now a consultant and a director of a citizens' media project at the University of Massachusetts-Amherst, has been promoting micropayments from the beginning.

He envisions Web publishers joining with one another and with producers of other content to create huge networks, sharing users and, in effect, revenue.

For example, he said, a large newspaper could sell subscriptions that would allow its readers to download music from iTunes or Rhapsody, read articles from regional papers, and watch movies and TV shows from YouTube or Comedy Central.

Some material would be sold for a fee — with the payments managed internally by the network. Mr. Densmore acknowledged that this is all pie-in-the-sky at this point. But, he said, for newspapers in particular, the status quo is not good enough. In that business, he said, there are "enough people feeling enough pain that they need to be open to asking what models might work."

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Sunday, August 26, 2007

Australian $84 Million Porn Filter Thwarted By 16-Year-Old

Post22508PornKingTom.jpgAfter investing a cool $84 million in devising a porn filter the Federal Government in the land down under are now reeling, thanks to a 16-year-old schoolboy. Tom Wood, (who could actually be a porn star with that name), managed to hack the security measure within 30 minutes of it going live, last Tuesday (21/08/07).

Not only did our hormone raging hacker get round the filter, he managed to preserve the status bar, indicating a functional security system. Not only is it possible for him to look at porn, he is able to deceive his parents into thinking he only ever uses the Internet to check New Scientist—the sneaky devil!

The Australian government, understandably embarrassed by the situation, attempted a remedy. A new filter called Intergrad was uploaded to central servers for domestic distribution. A whopping 40 minutes later, Tom rescued puberty-infested individuals across Australia once again.

Senator Coonan, a government official did the best she could to salvage the sorry situation with, "Unfortunately, no single measure can protect children from online harm and ... traditional parenting skills have never been more important." Basically what I interpret that to mean is; "Tom is really getting on our tits; if you don't want your kids looking at porn don't have them in the first place."

The flawed Internet filter is available as a free download here. As for Tom, he is no doubt quickly being escalated to national treasure status. Add him as a friend to your Facebook account, tell him he rocks and ladies, get him laid; if his cyber security cracking skills do not impress you, what ever will? [Herald Sun].

10:30 AM ON SAT AUG 25 2007

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