Monday, June 06, 2016

ASUS' ZenBook 3 vs. the updated MacBook: Which packs more punch?

Source: http://www.engadget.com/2016/06/04/asus-zenbook-3-apple-macbook-compared/

The 12-inch MacBook is attractive and compact, but not without compromises. When the original came out last spring, our reviewer Dana Wollman took issue with its lackluster performance and lack of ports outside of a USB-C connection. Still, the MacBook was good enough to warrant a refresh in 2016 that delivered more battery life and improved performance. Now, ASUS is getting in on the minimalist act with its new ZenBook 3. At a glance, the new MacBook and ZenBook 3 seem quite similar indeed, with small, lightweight designs and, well, not many ports. While we'll certainly put the Zenbook 3 through its paces in a full review, a quick peek at the specs reveals two machines similar in profile, but with the potential for very different performance.

ASUS ZenBook 3 Apple MacBook (2016)
Price $999 / $1,499 / $1,999 $1,299 / $1,599
Dimensions 296 x 191.2 x 11.9mm (11.65 x 7.53 x 0.47 inches) 280 x 196.5 x 13.1mm (11.04 x 7.74 x 0.52 inches)
Weight 910g (2 pounds) 920g (2.03 pounds)
OS Windows 10 OS X El Capitan
Display 12.5-inch LED-backlit LCD 12-inch LED-backlit LCD with IPS
Resolution 1,920 x 1,080 2,304 x 1,440
Processor Intel Core i5 6200U or Core i7 6500U Intel Core m3 (1.1GHz) or Core m5 (1.2GHz)
Memory 4GB / 16GB 8GB
Graphics Intel HD Graphics 520 Intel HD Graphics 512
Storage 256GB / 512GB / 1TB SSD 256GB / 512GB SSD
Ports USB-C USB-C
WiFi 802.11ac with WIDI 802.11ac
Battery 40 WHr 41.4 WHr

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Friday, June 03, 2016

MSI's Backpack PC is an imperfect solution to VR wires

Source: http://www.engadget.com/2016/06/03/msi-backpack-pc-hands-on/

One of the problems with the current crop of non-smartphone VR headsets is that they need to be connected to PCs via thick, heavy cables. These might hamper your movements when you're busy playing a game, or worse, you could trip over an errant wire and fall face flat on the floor. Well, a few companies have come up with an interesting solution: VR backpacks that carry a full-fledged PC, enabling you to move around unencumbered. MSI's version is called the Backpack PC. Since it was on display here at Computex 2016, so I took a few minutes to try it out for myself.

Equipped with an Intel Core i7 processor and a GeForce GTX980 graphics card, the entire rig weighs in at around 10 pounds. That sounds pretty hefty, but to my surprise it actually didn't feel too heavy when I strapped it on. This particular backpack was attached to a HTC Vive, which the helpers at the MSI booth then fitted to my head. I then played a game demo that had me shooting at flying robots, which shot back tiny red energy balls that I was supposed to avoid. If I didn't dodge those bullets, my "ship" would be destroyed.

As a result, I found myself moving around a lot, bobbing and weaving as much as I could. Compared to the normal Vive experience, I have to admit the lack of wires feels pretty freeing. Instead of worrying on whether I was about to wrap myself around in cables, I could just enjoy the game. Still, wearing a backpack feels pretty silly, plus its battery life is only around an hour before you have to charge it again.

MSI hasn't announced pricing or availability for its Backpack PC just yet, but the company says it should be out later this year. I don't imagine this will be too popular for normal home use, but I could see it being useful for perhaps in-store demonstrations or amusement parks where wires lying around could be a real hazard. Or, you know, if you want to feel like you're one of the Ghostbusters.

Stay on top of all the latest news from Computex 2016 right here.

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Thursday, June 02, 2016

Google's new software lets anyone make interactive displays

Source: http://www.engadget.com/2016/06/02/googles-new-software-lets-anyone-make-interactive-displays/

Google has created an intriguing new piece of open-source software in the form of AnyPixel.js, where anyone can create their own large, interactive displays. "Big and unusual" are the key operators here, and that seems to be exactly what Google has done as its first project.

While brainstorming ideas for something interesting to put in the NYC office, Google came up with an interactive light-up arcade button installation, taking over six thousand buttons and coordinating control via web page, opening up the panel of buttons to developers to create something fun. The result is an awesome-looking set of light-up buttons that you can press on your own for colorful, swirling designs or patterns you can watch over and over.

Google wants to put that kind of power in your hands, so you can create your own similar setups, whether you choose balloons, lightboxes, or a myriad of other components to bring your ideas to life. Before you get started you can take to Google's browser previewer as well to get some sort of idea of how your project will look when it's completed, so you don't have to be in the dark throughout the creative process.

If you're interested in working with AnyPixel.js, you can grab it from GitHub right here.

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Wednesday, June 01, 2016

AMD's 7th generation laptop chips are stronger Intel competitors

Source: http://www.engadget.com/2016/05/31/amd-7th-gen-laptop-processors/

AMD has always been the cheaper alternative to Intel's processors, but with its latest generation of mobile chips, it's also aiming to close the performance gap. Announced at Computex today, the new high-end FX chips are 56 percent faster compared to AMD's previous generation of laptop processors, while its entry-level chips are 52 percent faster compared to the last-gen. And compared to Intel's fastest Core i7 mobile chip, the 7th gen AMD FX offers 53 percent faster graphics and a 51 percent bump in compute performance. Basically, these are the laptop chips AMD fans have been waiting for.

As is usually the case with major processor upgrades, AMD also focused on power efficiency for the new chips. The company claims its high-end FX chips now use 12 percent less power than the last gen, and the latest A9 processors use 41 percent less power when playing local 1080p videos. At the lower-end, AMD added "Excavator" cores to the new A9, A6 and E2 processors, which gives them a decent performance bump and makes them more efficient at playing HD video.

AMD says its new manufacturing process also allowed it to reach faster clock speeds with the chips. Its high-end FX 9830P offers 3GHz base speeds (with maximum speeds of 3.7GHz), while the lowest end E2-9010 is clocked at 2GHz (max up to 2.2GHz). The new A9 chip, which is being positioned as an Intel Core i3 competitor, gets max speeds 1.5GHz faster than the i3-6100U.

While AMD isn't talking about specific pricing details for these chips (it's not like you can buy them on their own), partners including Dell, HP, ASUS and Lenovo are already using them in new system designs. And of course, you can expect them to reach even more laptops (and some all-in-ones) throughout the year.

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AMD's Radeon RX480 GPU is VR ready for just $199

Source: http://www.engadget.com/2016/05/31/amds-radeon-rx480-gpu-is-vr-ready-for-just-199/

For its upcoming Polaris GPUs, AMD doesn't just want to entice hardcore gamers. Instead, it's aiming to bring virtual reality-capable PCs to just about everyone with its new Radeon RX480 video card, which will retail for a mere $199. The RX480 is capable of more than 5 teraflops of computing power, whereas NVIDIA's new GTX 1070 packs in over 6 teraflops for $380, and the high-end GTX 1080 sports around 9 teraflops for $600. On paper alone, AMD's new card is an astounding value (and one that NVIDIA can't yet counter without lowering prices).

The RX480 is based on AMD's new Polaris architecture, and it'll be available in 4GB and 8GB memory configurations. It'll support AMD's Freesync technology to smooth out frame rates, as well as HDR gaming with DisplayPort 1.3/1.4 support.

Really though, the key selling point of the RX480 is its cost. Currently, the HTC Vive and Oculus Rift require video cards costing around $300 at the minimum. By delivering a $199 card that's VR capable, AMD has dramatically lowered the cost of entry to VR for consumers. It's also a smart strategy for AMD, since NVIDIA has currently sewn up the high-end and mid-range market with the GTX 1080 and 1070.

Still, it's not as if the RX480 won't be good for gamers. In a remote video, Id developers praised its ability to run the new Doom remake (though we didn't get exact frame rate numbers). You could also run two RX480 units simultaneously, a configuration that managed to beat out NVIDIA's GTX 1080 while playing Ashes of Singularity. (And better yet, that configuration would only be around $400, compared to $600 or more for the 1070.)

The RX480 clocked in 62.5FPS, while the GTX 1080 was a bit lower at 58.7FPS. AMD's Radeon head Raja Koduri proudly pointed out that the dual-RX480 system only reached around 50 percent of its computing capacity, while the NVIDIA card was maxed near 100 percent.

The RX480 will hit store shelves on June 29th, and we're aiming to get our hands on it soon for testing.

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Double Robotics turns its telepresence robot into a VR rig

Source: http://www.engadget.com/2016/06/01/double-robotics-360-camera-dolly/

There's one big problem with trying to capture virtual reality video while moving... those pesky humans. Even if you have stabilizing gear, the person carrying the camera will still limit what and how you shoot. Double Robotics has a simple answer to that, though: its newly-launched 360 Camera Dolly robot transforms the company's telepresence bot into a remotely controlled, silent VR camera rig. If you want to record a cinematic tracking shot or college campus tour, you don't need any people or noisy equipment on the scene.

The dolly has an attachable mount that accepts virtually any VR camera array weighing less than 5 pounds, including those built for action cameras and smartphones. It's not a trivial purchase at $3,000 for a full kit (the same as the regular telepresence robot), but that's still reasonable for pro VR productions. And if you only need the mount, you can buy it by itself for $249.

Source: Double Robotics

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Tuesday, May 31, 2016

Samsung's new 512GB SSD is smaller than a postage stamp

Source: http://www.engadget.com/2016/05/31/samsungs-new-512gb-ssd-is-smaller-than-a-postage-stamp/

Storage in your laptop or smartphone is a compromise between volume, access speed and physical size. But, the industry's competition to shrink them while boosting their specifications is fierce. A few months after shipping a 16TB solid-state drive, Samsung has announced a fast, efficient 512GB SSD that's half the size of a postage stamp.

Samsung's press release claims that the drive is the first mass-produced 512GB SSD with non-volatile memory express (NVMe), a host-controller interface with a streamlined register for speed, in a single package. Unlike other hard drives in multi-chip packages (MCP), Samsung's new drive is organized in a ball grid array into a collected unit, making it simpler to fit in and connect to other parts in the device. This makes the drive ideal for the ultra-slim notebook PC market, where space and weight are at a premium.

A senior Samsung VP said in a press release that the tiny drive triples the performance of a typical SATA SSD. Its read/write speeds of up to 1,500MB/s and 900MB/s, respectively, mean you could transfer a 5GB HD video in 3 seconds. Samsung will start selling the drive in June in 512GB, 256GB and 128GB models.

Source: Samsung

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Up close with the ASUS ZenFone 3 series

Source: http://www.engadget.com/2016/05/30/asus-zenfone-3-deluxe-ultra-hands-on/

Like it does every year at Computex, ASUS announced a bunch of new smartphones that won't break the bank. Only this time, the best-looking device turned out to be the base model: the ZenFone 3. I managed to get some hands-on time with this $249 device and to my surprise, it looks just as good in real life thanks to the spun-metal finish on the back. It also has a more premium feel than its predecessor due to the switch from a plastic body to a combination of metallic frame and 2.5D glass panels. At this price point (with 3GB of RAM and 32GB of storage), there's little to complain about, but it'll take some real-life usage to see if the mid-range Snapdragon 625 will suit your needs.

The high-end ZenFone 3 Deluxe isn't far off either. It has a metal unibody case that's subtly curved on the back for better ergonomics, and unlike most competing metallic phones, the Deluxe manages to cover up most of its antenna bands -- the remaining bits are just on the body's chamfer. Still, I wouldn't mind having the ZenFone 3's body for the Deluxe as I'm more mesmerized by its concentric circles on the back, which is more effective than the same effect applied to the Deluxe's chin and ear pillow on the front side. On a more positive note, the Deluxe's Super AMOLED screen is visibly more vibrant, though we've yet to find out how well it performs under daylight. As for performance, we're confident that the 6GB of RAM (at $499, with 32GB of storage) plus the Snapdragon 820 will keep things running smoothly, assuming the final software build won't have any major bugs.

This leaves us with the 6.8-inch ZenFone 3 Ultra. Compared to its two smaller siblings, the Ultra has a less exciting design, featuring a flat metal unibody simply decorated with a chamfer, but at least it feels solid like the other two. As with the ZenFone 2, the Ultra's volume keys are also placed on the back, which is a bit odd given that the other two ZenFone 3 models have them on the side. On a similar note, the Ultra's fingerprint reader is located on the front side instead of the back like on its siblings, which perhaps makes more sense given that you're less likely to be holding up the phablet as often; it is notably heavier, after all (233g instead of the Deluxe's 170g), mainly because of the generous 4,600mAh battery.

One thing I must praise is that those dual speakers at the bottom are super loud, which says a lot because even the single speaker on the lesser ZenFone 3 models is already pretty powerful. I just wish they were facing the front. $479 for this model gets you 4GB RAM and 64GB of storage, so even though it's running on a Snapdragon 652 (which should be more than plenty for everyday use), it probably wouldn't take much to convince those who are addicted to watching videos on the road. As to how big that market is, only time will tell.

Based on my early hands-on time, it's safe to say that ASUS is generally headed in the right direction with its latest smartphones, but there are still questions remaining: Are the cameras as good as they claim to be? And how stable is the latest ZenUI? We'll need to spend some more time with these devices -- and fully put them through their paces -- to know for sure.

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Intel's 7th generation of Core CPUs are coming later this year

Source: http://www.engadget.com/2016/05/31/intel-will-release-7th-generation-of-core-cpus-later-this-year/

Besides its $1,723 10-core Core i7 Extreme Edition processor, Intel just teased some other chip news during its keynote presentation at Computex. There aren't many details available, but the company confirmed the the 7th generation of its Core CPU technology will go on sale later this year. They will be joined by its Apollo Lake chips, which are a cheaper version of the current 6th gen Skylake family. Apollo Lake should bring 4K video capability and USB-C to cheaper, 2-in-1 laptop/tablet style devices with smaller batteries. As far as the 7th generation of Core CPUs, buyers can expect support for Thunderbolt 3, and IR cameras used for features like Windows Hello's facial recognition.

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Digital Storm's latest gaming all-in-one packs a 10-core CPU

Source: http://www.engadget.com/2016/05/31/digital-storm-aura-gaming-all-in-one-pc/

The trend of gigantic all-in-one gaming PCs isn't ending any time soon. Digital Storm has unveiled a new version of the Aura, a 34-inch curved system that packs some truly high-end hardware. To begin with, it's one of the first PCs to use Intel's enthusiast-oriented, Broadwell-E-based Core i7 Extreme Edition processors -- you can equip it with up to a 10-core chip if you're bent on juggling multiple apps at the same time. You can also stuff in a GeForce GTX 1080 to make sure games play smoothly at the Aura's ultra-wide 3,440 x 1,440 resolution.

As with other all-in-ones of this caliber, you're not giving up hardware upgrades to save space. Digital Storm promises that you can replace just about everything, including the graphics card and the motherboard. It even supports liquid cooling, in case you hate the idea of a noisy (or just hot-running) rig. Just be prepared to open your wallet if you like the concept. The Aura starts at $1,999, and history suggests that you'll be paying much more to get your dream machine.

Source: Digital Storm

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Friday, May 27, 2016

Lenovo's new Droids might be shiny and metallic

Source: http://www.engadget.com/2016/05/26/lenovo-new-droids-leak/

See those phones above? They might be three versions of the Droid Lenovo's launching in an upcoming event in June. Evan Blass (aka evleaks), well-known source of device leaks, has posted the photo on Twitter, and people seem to have anointed the black-and-bronze model as the Beyoncé of this trio. While the image only shows the Motorola and the Droid logos, the phone will likely have Verizon's branding somewhere, since the line's exclusive to the carrier.

Blass also tweeted out an image of three swappable backplates called MotoMods, which could be compatible with the upcoming handset. He said the three backplates have different features: one has a projector, another has JBL speakers and the third one has a Hasselblad camera. Those backplates will definitely make the phone more interesting than comparable competitors, but we won't know for sure until the company launches them on June 9th.

The DROIDs you're looking for? pic.twitter.com/j5zqq73Zh2

— Evan Blass (@evleaks) May 25, 2016

By the way, these are (from L to R) the projector, JBL speakers, and Hasselblad camera. https://t.co/7FIk9wA8zx

— Evan Blass (@evleaks) May 26, 2016

Via: The Verge

Source: Evan Blass (Twitter)

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Backpack PCs will help you avoid VR cable catastrophe

Source: http://www.engadget.com/2016/05/27/vr-backpacks-are-now-a-real-thing/

HP revealed an arsenal of new gaming gear yesterday, but it had one more device up it's sleeve. Another PC that's part of the recently announced Omen line is a backpack machine that's VR-ready. It's still in development, so details are a bit scarce at this point, but the mobile setup packs a Intel Core i5 or i7 processor, up to 32GB RAM and everything else you'll need to power an HTC Vive or Oculus Rift. There's no word on the graphics card just yet, but a belt holds two batteries -- one for the CPU and one for the graphics card.

As you might expect, battery life is pretty limited. In fact, HP says those batteries will only last for about an hour. However, you'll be able replace those packs without having to shut the system down thanks to a smaller third battery. In terms of heft, the Omen VR backpack weighs under 10 pounds and offers a wireless display, mouse and keyboard for setup and troubleshooting. Since this device is still in the works, there's no word on pricing or availability. If we had to guess, you'll need to tap into your savings account when the time comes.

HP isn't the only one with a VR backback though, as MSI also announced one as part of its Computex lineup. The Backpack PC (yes, that's the name) carries an Intel Core i7 alongside a Nvidia GTX 980 graphics card. MSI is touting the benefits of "big movements and total immersion," but it too is light on the finer details, especially pricing and availability. Back in April, Zotac put one of its mini PCs in a backpack to offer a VR-ready setup with Nvidia GTX 970, 980 or 980i graphics. There's no word on price here either, unfortunately, but we could hear more at the event in Taiwan this week.

The goal with all of these machines is for users to be able to use a tethered VR headset without being anchored to a desktop machine. In theory, you can plug into one of these backpacks and walk around during the game or other VR experience. Of course, you likely don't have a lot of room to roam in your living room, but places like the VR theme park The Void could be a spot where these devices see the most use. Either way, it beats cramming a computer into a regular backpack that will quite literally get you hot under the collar.

Source: MSI, The Verge

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Thursday, May 26, 2016

MIT exploited heat to make the most efficient solar cell yet

Source: http://www.engadget.com/2016/05/26/MIT-solar-thermophotovoltaics/

Sorry, University of New South Wales: Your efforts at shattering the efficiency record for solar cells earlier this month have been, ahem, eclipsed. A group of researchers at Massachusetts Institute of Technology have developed a way to possibly break the maximum efficiency of a solar cell, the Shockley-Queisser Limit. The Shockley-Queisser tops off at around 32 percent, but that's taking standard solar cell setups into account. The MIT scientists switched it up and converted incoming sunlight to heat prior to having it generate electricity, a trick that could possibly double the power produced by a given panel.

These solar thermophotovoltaics (above) take light and pass it through an intermediary part comprised of nanophotonic crystals that outputs thermal radiation -- something that's otherwise wasted using typical means. From there, the radiation is converted to the best-possible light wavelengths, via an optical filter, that a normal solar cell can use.

The school says this method means that in the future, passing clouds or even total darkness (if a thermal storage system is in place) wouldn't affect the system's ability to gather and produce solar energy, respectively. And this is all with what the team refers to as "unoptimized geometry." Meaning, efficiency could go even higher than what was achieved during this experiment. Your day in the sun is over, UNSW.

Via: MIT News

Source: Nature Energy

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Wednesday, May 25, 2016

New Solar Cell Turns Light Into Heat to Potentially Double Effiency

Source: http://gizmodo.com/new-solar-cell-turns-light-into-heat-to-potentially-dou-1778593027

There’s a annoying theoretical limit on the efficiency of solar cells that limits the amount of electricity they can create from sunlight. But now a team of MIT engineers has developed a system that overcomes the problem by first converting light to heat—and it could double the efficiency of solar cells.

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E Ink announces a color breakthrough, but it's only for signs

Source: http://www.engadget.com/2016/05/24/e-ink-announces-a-color-breakthrough-but-its-only-for-signs/

There's a small glimmer of hope for the seemingly doomed dream of color electronic paper. E Ink, which helped pioneer ePaper by providing the technology for Amazon's Kindle, announced today that it's finally developed a display that can show up to 32,000 colors. Dubbed Advanced Color ePaper (ACeP), it's a huge leap above the company's aging Triton tech, which could only display around 4,000 colors. Basically, it'll be clear enough to be practically indistinguishable from color printed onto real paper. But don't get your hopes up for an e-reader with ACeP just yet -- for now, E Ink is positioning it for in-store signage as 20-inch panels.

While it's just as low-power as you'd expect, ACeP isn't as sharp as E Ink's black and white technology yet, which can reach up to 300 pixels per inch. ACeP only has a resolution of 1600 x 2500 pixels, which clocks in at 150ppi. It also takes a full two seconds for the display to refresh. Still, ACeP is a significant move for E Ink, which for years has been struggling to develop color displays that can go against increasingly sharp OLED and LCD screens. With Qualcomm's Mirasol technology floundering, ACeP could end up being the color ePaper solution we've been waiting for.

Source: E Ink (PR)

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