Monday, March 31, 2014

drag2share: The Toy Car Company That Launched At Apple's Developer Conference Thinks It's Solved 3 Major Problems In Robotics

Source: http://www.businessinsider.com/anki-drive-and-apple-2014-3

A company called Anki made its public debut last year on one of the best stages any company could hope for — Apple's annual developer conference, WWDC.

It had been operating quietly since February 2012 to refine its product — robotic toy cars that race around a special track, all controlled by an iPhone. It's a bit like a real-life version of Mario Kart: Cars can earn powerups like faster top speeds, or weapons for disabling opponents' cars.

On the surface, it is nothing more than a toy company. But it got the attention of investment firms like Andreessen Horowitz, Two Sigma, and Index Ventures, who collectively invested $50 million. Marc Andreessen calls it "one of the best robotics startups I've ever seen." The company's chief product officer gave Business Insider an update on their progress recently.

Its $200 starter kit comes with a racetrack and two cars, and customers have so far collectively raced 42 million laps around the track. We asked Anki for sales numbers, but it declined to give out that data.

"The first problem anyone faces in robotics is positioning, or determining where your robot is in its environment," said Joe Palatucci, Anki's Chief Product Officer. "Second is reasoning. You have to give the robot a goal and it needs to determine the sequence of actions it needs to take to accomplish that goal. Last are the controls — this is the nitty-gritty, where you actually execute a task and command voltages to motors that manipulate and move the robot."

The entertainment factor can't be denied — "We eat our own dog food quite often," said Palatucci. "We have weekly tournaments at the office. It's a lot of! fun."

Here's a GIF from the WWDC presentation, in which Anki co-founder Boris Sofman demos Anki DRIVE.

anki

The Anki DRIVE racetrack is made using a special ink that's transparent in the infrared spectrum even though our eyes register it as black. The bottoms of the cars use special cameras and lights that let them see through the ink to the bits of information encoded there, and this information is sent back wirelessly to phones 500 times per second as a car moves around the track.

Positioning: Solved.

Players are racing against autonomous cars controlled by Anki software. The cars don't have an onboard "brain" that enables them to "think" for themselves; this task is outsourced to the players' phones, which receive positioning data from the cars, then beam instructions back to the cars via Bluetooth LE, a wireless communications standard. Since the phone knows the location of all cars on the track, it can plan routes and attack other vehicles with its cars' weapons.

Implementing users' smartphones this way saves Anki money because it can offload the heavy lifting of "thinking" to a device that users already own. And Anki's software has proven to be a vicious opponent: When set to "hard" mode, the cars will beat a human player nine out of 10 times.

Reasoning: Solved.

When it comes to actually moving around a track, Anki's cars are electronically and mechanically identical. They derive their unique characteristics from Anki's software, which enables things like increased top speeds, the ability to execute 180-degree turns, or the ability to wield some weapons for blasting opponents off the track. "Because so much is driven by software," said Palatucci, "we can easily send updates to the App Store that still expand the gameplay after a single hardware purchas! e."

Controls: Solved.

Palatucci and Sofman began work on Anki DRIVE about six years ago while pursuing their PhDs in robotics at Carnegie Mellon University. After a lot of night and weekend effort, the company sought out a partnership with Apple, which it's maintained for "the better part of a year." Anki approached Apple because "mobile phones are central to what we are doing," says Palatucci. "We thought their retail stores would be a perfect way for us to distribute, and Apple got behind Bluetooth LE two years before most others."

Since its launch at WWDC, Anki DRIVE was named one of the best inventions of 2013 by TIME, and Anki even got some attention on the Ellen DeGeneres Show. In keeping with the commitment to continue adding to the cars' software, the company released several new upgrades at the beginning of the year to make for an enhanced racing experience (there's even a horn upgrade — "honk" it and opponents' cars move out of your way).

Palatucci kept talk of the future a bit vague, but seems most excited by the fact that simple software updates can continue to make the game a repeatably enjoyable product: "It's really exciting for potential new customers to realize Anki DRIVE is an evolving experience."

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drag2share: Surprise! iPhone Apps Crash More Than Android Apps

Source: http://www.businessinsider.com/iphone-apps-crash-more-than-android-apps-2014-3

Mobile app performance management company Crittercism publish a study on the crash rate for apps on iOS and Android (PDF). Somewhat surprisingly, it says that iOS Apps crash more than Android. Chart via Statista

20140331_App_Stability

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drag2share: Why Nvidia thinks it can power the AI revolution

Source: http://gigaom.com/2014/03/31/why-nvidia-thinks-it-can-power-the-ai-revolution/

Smarter robots and devices are coming to a home near you, and chipmaker Nvidia wants to help make it happen. It won’t develop the algorithms that dictate their behavior or build the sensors that let them take in our world, but its graphics-processing units, or GPUs, might be a great way to handle the heavy computing necessary to make many forms of artificial intelligence a reality.

Most applications don’t use GPUs exclusively, but rather offload the most computationally intensive tasks onto them from standard microprocessors. Called GPU acceleration, the practice is very common in supercomputing workloads and it’s becoming ubiquitous in the area of computer vision and object recognition, too. In 2013, more than 80 percent of the teams participating in the ImageNet image-recognition competition utilized GPUs, said Sumit Gupta, general manager of the the Advanced Computing Group at Nvidia.

In March 2013, Google acquired DNNresearch, a deep learning startup co-created by University of Toronto professor Geoff Hinton. Part of the rationale behind that acquisition was team’s performance of Hinton’s team in the 2012 ImageNet competition, where the group’s GPU-powered deep learning models easily bested previous approaches.

Source: Nvidia

Source: Nvidia

“It turns out that the deep neural network … problem is just a slam dunk for the GPU,” Gupta said. That’s because deep learning algorithms often require a lot of computing power to process their data (e.g., images or text) and extract the defining features of the things included in that data. Especially during the training phase, when the models and algorithms are being tuned for accuracy, they need to process a lot of data.

Numerous customers are using Nvidia’s Tesla GPUs for image and speech recognition, including Adobe and Chinese search giant Baidu. Nvidia is working on other aspects of machine learning as well, Gupta noted. Netflix uses them (in the Amazon Web Services cloud) to power its recommendation engine, Russian search engine Yandex uses GPUs to power its search engine, and IBM uses them to run clustering algorithms in Hadoop.

Nvidia might be so excited about machine learning because it has been pushing GPUs as a general-purpose computing platform — not just a graphics and gaming chip — for years with mixed results. The company has tried to do this by simplify programming its processors via the CUDA language it has developed, but Gupta acknowledged there’s still an overall lack of knowledge about how to use GPUs effectively. That’s why so much real innovation still remains with these large users that have the parallel-programming skills necessary to take advantage of 2,500 or more cores at a time (and even more in multi-GPU systems).

Source: Nvidia

Source: Nvidia

However, Nvidia is looking beyond servers and into robotics to fuel some of its machine learning ambitions over the next decade. Last week, the company announced its Jetson TK1 development kit, which Gupta called “a supercomputing version of Raspberry Pi.” At $192, the kit is programmable using CUDA and includes all the ports one might expect to see, as well as a Tegra K1 system-on-a-chip (the latest version of Nvidia’s mobile processor) that’s comprised of a 192-core Kepler GPU, an ARM Cortex A15 CPU and 300 gigaflops of performance.

Well into the 1990s, that type of performance would have put Jetson at or near near the top of any list of the world’s fastest supercomputers.

The company is touting the kit for computer vision, security and other computations that will be critical to mainstream robotics, and Gupta raised the question of how fast the internet of things might advance if smart devices came equipped with this kind of power. While Google and Facebook might train massive artificial intelligence models across hundreds or thousands of servers (or, in Google’s case, on a quantum computer) in their data centers, one big goal is to get the resulting algorithms running on smartphones to reduce the amount of data that needs to be sent immediately to the cloud for processing. Three hundred gigaflops embedded into a Nest thermostat or a drone, for example, is nothing to sneeze at.

Nvidia expects the rise in machine learning workloads to drive “pretty good” revenue growth in the years to come, Gupta said, but beyond the obvious examples he’s not ready to predict the types of computations its GPUs will end up running. “We’ve only just figured out how to use machine learning for a few things, but in fact it’s applicable to a lot of things,” he said. With respect to the Jetson kit, he added, “We’re still trying to imagine what you can do with it.”

Related research and analysis from Gigaom Research:
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drag2share: E-tattoo can monitor health, store data and deliver drugs

Source: http://gigaom.com/2014/03/31/e-tattoo-can-monitor-health-store-data-and-deliver-drugs/

Ultra-thin sticky patches packed with electronics, sometimes known as e-skin or e-tattoos, could someday track our health and deliver drugs at exactly the right moment.

Researchers at the University of Texas-Austin have taken a step closer to that future by combining many features of existing e-tattoos to create a version that can both monitor health and deliver drugs. The team says it is the first patch that can also store data, which can then be uploaded to a computer.

The patch is just 0.003 millimeters thick — far thinner than a piece of human hair. It’s capable of sensing movement and vital signs like temperature via tiny sensors. It also contains RAM for storage.

The Austin team believes the patch could someday be of use to people with epilepsy or Parkinson’s disease. It could also be used to monitor patients after they leave the hospital or deliver drugs over long periods of time.

Unfortunately, the tattoo can’t yet operate on its own, according to Nature. To support the memory feature, it still needs to be wired to a power supply and data transmitter. Researchers have already miniaturized both technologies, but no current solutions are flexible enough to be integrated into an e-skin patch. Wirelessly transmitting the data it collects would also be challenging.

“It’s a pretty complicated system to integrate onto a piece of tattoo material,” study co-author Nanshu Lu said to Nature. “It’s still pretty far away.”

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drag2share: Ultrakam lets your iPhone capture higher resolution film-like video clips

Source: http://www.engadget.com/2014/03/31/ultrakam-app-2k-film-video-iphone-ipad/

While Sony and Samsung are busy making phones with 4K recording capabilities, one developer has worked its pixel magic to get more from iPhone cameras. Ultrakam is the first iOS app capable of recording "2K" resolution with a film-like 24p frame rate, letting iPhone 5s owners shoot 2240 x 1672 pixel video (around 75 percent more pixels than regular HD) to output higher-quality footage than the default camera app. There's support for the iPhone 5 and 5c, as well as the the iPad mini and iPad with Retina display, but the app is limited to high-definition and "2K" at 20fps on less-equipped devices.

Including an array of settings and various shooting modes that allow you to record higher bit-rate video and audio, with a minute of footage consuming up to 3GB of storage on max settings (expect that 64GB iPhone 5s to fill up fast), Ultrakam is primarily aimed at filmmakers. However, there's plenty of neat features for regular users to show off their talent. It offers slow motion video, but again the iPhone 5s has all the fun, as it supports slow motion capture at 120fps over the iPhone 5's 60fps. You can slow down your recordings by up to 10x if you choose the lowest preset. The app also supports timelapse shooting, offering custom configurations that will snap high resolution photos at set intervals, combining them to output a high-quality landscape. Once you've shot your footage, Ultrakam's built-in player and editing tools let you play video, generate stills, color correct and share them with ease. Ultrakam is available on the App Store for $6.99 -- a little more costly than your regular camera app, but the extra quality and advanced features may justify the price.

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Via: The Next Web

Source: Ultrakam, (App Store)

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drag2share: Intel's SD card-sized computer may not be so tiny after all

Source: http://www.engadget.com/2014/03/31/intel-sd-card-sized-edison-change/

Intel Edison PC

Back at CES, Intel made a big deal of the fact that it could squeeze a Linux-based PC with Bluetooth and WiFi into the size and shape of an SD card. However, with just a few months to go before the launch of these miniscule Edison development boards, it looks like the chip-maker has changed tack. Instead of being based on the Quark SoC, which was specifically designed for wearables and the Internet of Things, the first Edison products will actually rely on a more traditional Atom chip -- in other words, the same sort used in many current Windows tablets and hybrids. An Edison PC based on Atom should deliver more grunt and connectivity options compared to Quark, and for less money, but it'd be too chubby to ever get accidentally jammed in an SD slot. That's why Intel has been forced to admit that, while it continues to work on Quark, the Edison devices coming this summer will be "slightly larger" than was first claimed.

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Via: Bit-tech

Source: Intel

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drag2share: Samsung's new monitors include one with a billion-color, 3,840 x 2,160 screen

Source: http://www.engadget.com/2014/03/31/samsung-ud590-sd390-sd590/

Samsung's new monitors include one with a billion-color, 3,840 x 2,160 screen

Now that Samsung's shown us the GS5, Gear 2 smartwatch and its latest Chromebook, it's time for the company's lesser-known product teams to come out of the woodwork. Next up: the display division, which today introduced three new models for 2014, including one with a billion-color, 3,840 x 2,160 screen. That would be the beaut you see above, the 28-inch UD590, which is up for pre-order for $700. In addition to that stunner of a display, it does Picture-in-Picture, with no downgrading in resolution as you move to a smaller frame. There's also a dual-screen feature called Picture-by-Picture, which you could theoretically use for split-screen gaming, even though this was really designed with creative pros in mind. Design-wise, it's fashioned out of metal, with thin bezels and a T-shaped stand that leaves room for speakers and other items you might have on your desk. Around back, you'll find a single DisplayPort, along with two HDMI 1.4 sockets for outputting 4K.

In addition, Samsung announced two other monitors: the SD390 and SD590, each of which comes in 23.6- and 27-inch screen sizes. Throughout, all the monitors have 1080p resolution; the main difference is that the UD390 uses the same "Touch of Color" accents that Samsung first introduced on its TV line on a few years back. In this case, that means an emerald-colored accent and a see-through neck, in case those other black boxes are just too plain for your tastes. Those SD390 models have one HDMI and one VGA port apiece, and will start at $250 and $310 when they arrive in April. Meanwhile, the SD590 adds an extra HDMI port, and features that same space-saving T-stand used on the flagship model. That'll cost you either $270 or $330, depending on whether you get the 23.6- or 27-inch version. And yes, that too will go on sale sometime in the coming weeks.

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Source: Samsung UD590 (Amazon)

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drag2share: Vudu's 1080p movies and TV shows are now streaming on Chromecast

Source: http://www.engadget.com/2014/03/31/vudu-chromecast/

After a short test period, Walmart's movie streaming service Vudu has launched Chromecast support across its website and mobile apps, adding to the long list of devices it's already available on. A far cry from Vudu's $399 set-top box that launched in 2007, owners of Google's $35 HDMI dongle can now stream their entire collection of movies and TV shows in 1080p with just a press of the Cast button. That includes Ultraviolet digital copies, and while the code redemption process has been a source of frustration for many, Chromecast support means easy and cheap access without needing to log in, activate another device or set up an account again. In updated apps on Android or iOS the feature should already be live, and on Vudu.com if you have the Google Cast browser extension installed.

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Source: iTunes, Google Play

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drag2share: BlackBerry Will Increase Revenue From Services, As Its Hardware Business Is Effectively Over

Source: https://intelligence.businessinsider.com/welcome

BlackBerry shipments sunk to a new historical quarterly low of 1.3 million units in the first quarter of this year, according to its earnings report for the fiscal fourth quarter, which ends March 1. 

  • That's down almost 80% compared to the 6.2 million units BlackBerry shipped in the same period a year ago. Compared to the fourth quarter of 2013, when shipments hit a previous record low of 1.9 million units, shipments in the first quarter declined 32% sequentially.
  • About 3.4 million BlackBerry devices were sold to end users during first quarter of 2013. And almost 68% of those devices ran on the superseded BlackBerry 7 OS instead of the newer BlackBerry 10 operating system.
  • In fact, sales of new BlackBerry 10 devices have been so bad that BlackBerry is going to re-release the 2011 version of the BlackBerry Bold in order to spur consumer interest. 
  • BlackBerry's total revenue for the quarter sunk below $1 billion, coming in at $976 million, a 64% year-over-year decline. 

It's becoming increasingly apparent that BlackBerry's hardware manufacturing business is only going to continue sinking.

While for the full year,  a majority of BlackBerry's revenue still came from hardware, at 55%, the plunge in shipments over the course of the fiscal year meant that in the past quarter, hardware fell to just 37% of revenue. Just three quarters prior, hardware made up 71% of total revenue at the company. 

Last quarter, BlackBerry agreed to offload some of its manufacturing operations to FoxconnNow, alleviated of some expensive manufacturing costs, BlackBerry is also attempting to diversify and improve its software and services revenue stream. 

Beyond its well-known enterprise mobility management services, BlackBerry's BBM messenger is proving a crucial avenue toward growth. The cross-platform messaging service has 85 million monthly active users, up from around 60 million back in October prior to the release of iOS and Android apps. Like other messaging services, BlackBerry can leverage BBM as a platform to sell other services like payments

"... A lot of our growth, I believe will come -- at least in the immediate future ... from software and services, messaging like BBM and embedded software like QNX. We're building new features and value-added services into BES 12, and we have a very solid BBM monetization plan," said CEO John Chen in the company's ear! nings ca ll

Click here to download the chart and data in Excel

BlackBerryShipments 

 

 

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drag2share: How 3D Printing Will Create On-Demand Swarms of Disposable Drones

Source: http://gizmodo.com/how-3d-printing-will-create-on-demand-swarms-of-disposa-1553933989

How 3D Printing Will Create On-Demand Swarms of Disposable Drones

New advances in 3D printing are making it not only possible but also viable to manufacture cheap, print-on-demand, disposable drones designed simply to soar off over the horizon and never come back. Some British engineers did just that, and this is only the beginning.

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drag2share: Olympus brings five-axis image stabilization to the point-and-shoot with $400 Stylus SH-1

Source: http://www.engadget.com/2014/03/31/olympus-sh-1/

Olympus introduced its five-axis image stabilization in 2012 with the OM-D E-M5. That $1,000 camera was mighty powerful for its day, but the new IS tech was perhaps its most impressive feature, enabling sharp stills and steady handheld video. It's very exciting, then, that Olympus is bringing that same stabilization to its point-and-shoot line with the Stylus SH-1. This compact cam has plenty of other tricks up its sleeve, too. Take the f/3-6.9, 25-600mm 24x optical zoom lens, for example, or the 16-megapixel BSI CMOS sensor and TruePic VII processor (the same found in the OM-D series). There's also a 3-inch 460k-dot LCD, 1080/60p video, an 11fps burst mode and integrated WiFi. The SH-1 is expected in stores this May in black, white and silver. It'll retail for $400, which, considering the optics and the five-axis image stabilization on board, is a pretty solid deal.

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drag2share: Olympus Stylus Tough TG-3 ships with WiFi and f/2 lens for $350, dead fish sold separately

Source: http://www.engadget.com/2014/03/31/olympus-tg-3/

We question Olympus' decision to photograph its latest ruggedized cam next to a dead fish, then send that image out to reporters. But puzzling marketing practices aside, this is one impressive point-and-shoot. The Stylus TG-3 hails from the company's Tough line, which means it's waterproof (to 50 feet), freeze-proof (to 14°F), shockproof (from seven-foot drops) and crushproof (to 220 pounds). Unlike many other ruggedized cams, however, the TG-3 is equally impressive when it comes to traditional capabilities. There's a 16-megapixel CMOS sensor, an f/2-4.9, 25-100mm optical zoom lens, a 3-inch 460k-dot LCD, 1080p video, GPS and WiFi. A new microscope mode lets you snap macro shots just 10mm from your subject and a ring light accessory (perhaps our favorite feature) mounts atop the camera's built-in LED to provide even light with small subjects positioned just in front of the lens. The TG-3's expected to ship this June for $350 in black and red.

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Saturday, March 29, 2014

drag2share: Crystal Clear Putty Is Like Playing With Molten Glass (Minus Burns)

Source: http://gizmodo.com/crystal-clear-putty-is-like-playing-with-molten-glass-1553639032

Crystal Clear Putty Is Like Playing With Molten Glass (Minus Burns)

Play-Doh's all well and good when it comes to entertaining a toddler. But when you grow up, you need science to deliver something a bit more captivating. And what could be a better way to waste away the hours at work than with a handful of crystal clear putty that looks like liquid glass?

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