Wednesday, May 22, 2013

Hands-on with Kwikset and UniKey's Kevo keyless entry system

Source: http://www.engadget.com/2013/05/22/kwikset-and-unikeys-kevo-keyless-entry-system-hands-on/

Hands-on with Kwikset and UniKey's Kevo keyless entry system

Kwikset and UniKey are set to update their home entry systems, which have remained largely unchanged since they were first invented more than a hundred years ago. Using a Bluetooth daughter card in the lock mechanism, a couple Bluetooth antennas and a clever app this lock opens by simply touching a finger to the outside of the housing when you approach the door.

At its simplest, the companies' Këvo system isn't too unlike a keyless car entry system, though it takes advantage of your iPhone's Bluetooth LE -- Android and BB10 versions will arrive as soon as those platform's stacks are sorted -- or the included keyfob for the proximity technology. Security is handled through the phone or desktop app enabling you to share keys with your family as administrative users, normal users, one-off entry or even scheduled access. For those concerned about leaving your phone too near the door and thereby allowing anybody access, the system actually uses two antennas, one on the inside and one out. So should you stand behind the closed door the system won't trigger access to those outside. Battery life for the four AAs is rated for a year, and you've no need to worry about being surprised by an outage, either: the system will notify you well in advance using the lock's eight RGB LEDs or through the app. Pricing will be somewhere in the $199 range when it hits the shops, though sadly we don't have an exact date to share. We're pretty stoked to get a chance to check this system out for ourselves but until that time, check out the quick video of it in action below.

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NVIDIA enables full virtualization for graphics: up to eight remote users per GRID GPU

Source: http://www.engadget.com/2013/05/22/nvidia-grid-vgpu-virtualization/

NVIDIA enables full virtualization for graphics up to four remote users per GRID GPU

You probably won't have noticed the following problem, unless you happen to be the IT manager in an architecture firm or other specialist environment, but it's been an issue nonetheless. For all our ability to virtualize compute and graphical workloads, it hasn't so far been possible to share a single GPU core across multiple users. For example, if you'd wanted 32 people on virtual machines to access 3D plumbing and electrical drawings via AutoCAD, you'd have needed to dedicate eight expensive quad-core K1 graphics cards in your GRID server stack. Now, though, NVIDIA has managed to make virtualization work right the way through to each GPU core for users of Citrix XenDesktop 7, such that you'd only need one K1 to serve that workforce, assuming their tasks were sufficiently lightweight. Does this mean NVIDIA's K1 sales will suddenly drop by seven eighths? We couldn't tell ya -- but probably not.

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Here's What It Looks Like Inside The Space Station Control Room

Source: http://www.businessinsider.com/nasa-mission-control-iss-2013-5

Joanne Manaster, a biologist at the University of Illinois-Urbana, tweeted this image of the mission control room that runs the International Space Station.

In the picture, you can see a video link into the station, the video feed from an outer camera on the station, and the station's route, which you can also find online. Look at all those screens — four each!

You can see the Flight Director, who monitors the technical aspects of the space station's flight in real time; the CAPCOM, who is the capsule communicator that talks directly to the astronauts on the space station; and the MOD, the mission operations dictorate, who plans, directs, manages, and implements overall mission operations.

ISS mission control NASA

Manaster is visiting the Johnson Space Center as a part of a NASA Social event — which anyone can attend. She even got to wander around a mock up of the ISS:

mock up of international space station

SEE ALSO: 23 Unforgettable Moments From Astronaut Chris Hadfield

Please follow Science on Twitter and Facebook.

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Samsung buys 10 percent stake in rival phone maker Pantech

Source: http://www.engadget.com/2013/05/22/samsung-buys-stake-in-pantech/

Image

Hang around these pages long enough and you're bound to come across Pantech, the South Korean purveyor of everything from giant 1080p handsets down to... giant 720p handsets. Samsung has noticed this rising star too and, so says Yonhap News, has now made a $50 million investment in the smaller company in return for a 10 percent stake. Implicit in that is that the Korean government has allowed Samsung's ever-expanding influence to infiltrate a potential rival, since Pantech is now the No. 3 phone maker in that country and only Qualcomm and a state-run bank possess larger stakes than Samsung's. As a result, the acquisition could have an anti-competitive aura to it -- but then, Pantech has actually been struggling of late, not least with large debts, and it has relied on big backers to bail it out.

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Via: The Next Web

Source: Yonhap News

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Malaysia's Yes 4G adds WiMAX to Samsung Chromebook, aims to transform local education

Source: http://www.engadget.com/2013/05/22/malaysia-yes-4g-chromebook-wimax/

Malaysia's Yes 4G launches Samsung Chromebook with WiMAX, aims to transform local education

Samsung's Exynos 5-based Chromebook may have been available since last October, but how about one equipped with WiMAX radio? Graced with the presence of Google and Samsung reps in Kuala Lumpur (including a video message from Google SVP Sundar Pichai), today Malaysian carrier Yes 4G unveiled this rather special laptop for the local consumers. In fact, we should have seen this coming as Google's official blog did hint this last month, but we failed to catch that blurred "Yes 4G" logo on the laptop in the blog's photo.

As Google mentioned, the ultimate goal here is to help transform Malaysia's education using the Chromebook. And now we know that this ambition will be backed by Yes 4G's rapidly growing WiMAX network -- from the initial 1,200 base stations in 2010 to today's 4,000, covering 85 percent of the peninsula; and the carrier will expand into the eastern side with 700 more sites by the end of this year. This is especially important for the rural areas, where many schools still lack access to water and electricity. As a partner of the Malaysian Ministry of Education's 1BestariNet project, Yes 4G's parent company YTL Communications has so far ensured that 7,000 local state schools are covered by its WiMAX network, with the remaining 3,000 to be connected over the next six months.

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Source: Yes

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MSI ships AMD Richland A10-based GX70 and GX60 gaming laptops

Source: http://www.engadget.com/2013/05/22/msi-ships-amd-richland-a10-gx70-gx60-laptops/

MSI ships AMD Richland A10based GX70 and GX60 gaming laptops

Just as we knew it would, MSI has formally announced pricing for its newfangled GX70 and GX60 gaming laptops -- the world's first machines to ship with AMD's Richland A10-5750M (2.5GHz - 3.5GHz) within. The 17.3-inch GX70 offers up a 1,920 x 1,080 native display resolution, AMD's Radeon HD 8970M on the graphics front, a 750GB hard drive, 8GB of DDR3 memory, a Blu-ray Disc drive, Bluetooth 4.0 and Killer's E2200 networking technology. You'll also get a SDXC card slot, HDMI 1.4 socket, 720p webcam, a 9-cell battery -- likely good for about 89 seconds of use -- a backlit keyboard and a frame that's 2.17-inches thick and 8.6 pounds. If none of that frightens you, you can plan on parting ways with $1,399.99 to call one your own. The (slightly) more petite GX60 boasts a 15.6-inch panel (still 1080p, though), a 7.7 pound frame and a $1,299.99 price tag. Otherwise, the specifications are essentially identical from its big brother, and both should be shipping any moment now.

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Source: MSI

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Hands-on with the Coolpad Quattro II 4G and 8920

Source: http://www.engadget.com/2013/05/21/coolpad-quattro-ii-4g-8920/

Handson with the Coolpad Quattro II 4G and 8920

CTIA 2013 seems to be dedicated to some of the lesser-known names in the US wireless industry, so it's fit that Chinese manufacturer Coolpad should take advantage of the situation to steal the show. Indeed, we were able to take a look at the phone maker's upcoming stateside model, the lower-end Quattro II 4G. In the past year, its predecessor cranked out roughly a million units on MetroPCS, and Coolpad is hoping to build upon that success to get a foothold in the US. This sequel, which offers stock Android 4.1.2 with a 4.5-inch qHD TFT display, 1.2GHz dual-core Qualcomm MSM8930 chip, 5MP rear camera and VGA front-facing cam, 1GB RAM, 4GB internal storage and a 1,800mAh battery, isn't going to satisfy the tastebuds of power users or high-end flagship seekers, but it's a quality option for those who aren't planning to spend a ton of money on a decent handset. Given the intended audience, the device is perfectly solid with reasonable performance; we appreciated the company's use of a textured back cover. One nitpick: despite our best efforts to get rid of fingerprints, smudges remained with no hope of removal in sight.

Coolpad wasn't able to give many details on pricing or availability, but reps confirmed that it should arrive on C Spire in late June / early July, with it likely hitting other regional prepaid carriers after. Given the original Quattro's $80 price point on MetroPCS last year, we wouldn't be surprised to see the next-gen version offered for around the same cost. The company's still working to expand its presence on some of the larger networks, but it hopes to make its debut in the postpaid world early next year.

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LG Optimus F3 leaks with 4-inch screen and Jelly Bean, allegedly headed to Sprint

Source: http://www.engadget.com/2013/05/21/lg-optimus-f3-leak/

LG Optimus F3 leaks out, is allegedly headed to Sprint

As was the case with another LG device recently, the Optimus F3 is making an appearance before going official. Today we're getting an early look at what appears to be an entry-level member of the Optimus family, courtesy of @eveleaks, and one which will reportedly join Sprint's smartphone lineup pretty soon. Among the alleged specs said are a 4-inch WVGA display, 2,460mAh battery, LTE capabilities and one of the latest versions of Android -- Jelly Bean (4.1.2). Meanwhile, precise availability and pricing deets are still unknown, but, if all goes according to Phone Arena, we'll find all that out here "in the next few weeks."

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Source: Phone Arena

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Tuesday, May 21, 2013

The Awesome New Technology That You'll See on the Web This Year

Source: http://lifehacker.com/the-awesome-new-technology-that-youll-see-on-the-web-t-509062071

The web becomes more and more capable each day, finding ways to replace what you do on your desktop. In the very near future you'll talk to your web apps, enjoy complex animation without the drain of Flash, and maybe even plug in your guitar. These features and more already exist, and they're coming to the broad internet this year.

Thanks to the quick iteration of browsers like Chrome and Firefox, what developers can easily accomplish with their sites grows by the day. At Google I/O last week, I had the pleasure of sitting in on Google engineer Eric Bidelman's session The More Awesome Web (you can view the presentation here) and learned about what we can expect from web developers—and what we as web developers can do ourselves—with the latest features of HTML5, CSS, and JavaScript. Even if you're not a developer, what's up next for the web is pretty exciting. Here's a look at some of the coolest features you'll see in web apps this year.

Note: Not all browsers currently support the technologies discussed in this post, so you may need Chromium to try out any linked examples.

Plug Your Guitar into a Web Site

Yes, you will plug your guitar into a web site. Chrome already offers a web audio API that allows developers to access a user's audio input (with permission) by writing very little code. While not terribly exciting in itself, the amazing stuff happens after grabbing that signal.

Audio processing on the web is kind of mind-blowing. Developers can now detect pitch—which could lead to web-based pitch correction/auto-tuning—and add effects to live or recorded audio (e.g. vocoders). You can even plug your guitar into a web site and add effects. The web audio API can also do simple things like record audio notes. What once took an app now takes a tiny amount of code written for the web.

Automatically Translate Your Speech into Another Language

We've been able to talk to the web for a little while now, but with a number of limitations. For the most part, voice search was as good as it gets. With the latest speech recognition abilities in Chrome, developers can make use of this technology to do much more.

For example, what if you could say something in English and see it translated into Spanish, French, Italian, or a variety of other languages on the fly? You can. With access to the speech recognition API, developers can take what you say and use that text for a variety of purposes. Running that text through a translation service is just one of them.

Easily Share Your Screen

Plenty of web apps allow screen sharing, but they require quite a bit of work to make it happen. Some ask you to download software, others try to make it work with plug-ins like Flash or Java. Soon you'll see screen sharing offered directly by your browser using HTML5, bypassing a lot of the heavy lifting required by other technologies. If you're running Chromium, you can try it now. Other browsers will have to wait a little while before simple screen sharing is widely supported.

Enjoy Live-Rendered Animations with Complex Imagery

Although not the most outright exciting feature for the end user, we'll all come to appreciate the complex animation possible in the browser as developers implement new possibilities. By now you might be familiar with the SVG format, which offers a way of drawing scalable vector graphics using XML code. This format not only makes it possible to create images without files that load quickly, but also scale those images to pretty much any resolution without pixelation. In its own right, SVG is amazing. When you add animated masks using clipping paths, you get some pretty cool effects. The code is easy to write and will allow developers to add compelling and interesting motion elements to their sites.

The Future

These are just the highlights. Smaller, less flashy improvements are on the way as well and new technologies will likely surface in the latter half of 2013. The web is growing in awesome, incredible ways this year. As the years progress, we'll be doing even more than we expected in our browsers.

Title image remixed from an original by Ralph Bijker.

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CustoMac May Buyer's Guide Saves Money on Hackintosh-Compatible Builds

Source: http://lifehacker.com/customac-may-buyers-guide-saves-money-on-hackintosh-co-508892302

We love hackintoshes—the OS X-compatible computers you build yourself—but finding a compatible build requires some effort. Hackintosh master tonymacx86 offers up the latest working builds so you know the machine you'll build will work.

Tonymacx86's CustoMac buyers guide gets regular updates nowadays, but if you've been thinking about a hackintosh you'll get a good deal on parts this May. Why? Tonymacx86 explains:

It is currently a transitional period between Intel's 3rd generation "Ivy Bridge" and 4th generation "Haswell" Core i CPUs and their corresponding new chipset. Because of this, retailers are beginning to clear old inventory to make way for the new stuff. For those interested in super deals, it is now a very good time to build systems based on our well-established recommendations.

Per the usual, the CustoMac buyer's guide offers super cheap builds for only a few hundred dollars and extremely powerful builds that can rival a Mac Pro. When you've chosen all your parts, be sure to check out our always up-to-date guide to building a hackintosh so you can get it up and running.

Building a CustoMac: Buyer's Guide May 2013 | tonymacx86

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The Basics of Music Production, Lesson 2: Recording Audio

Source: http://lifehacker.com/the-basics-of-music-production-lesson-2-recording-aud-509103797

You can have a lot of fun making music, but getting a good recording and arrangement of your song requires some work and knowledge. Last week we set up a home recording studio. This week we're going to start recording.

Note: This is primarily a video lesson and you'll get a lot more information from watching the video above. That said, the instructions below will suffice and you should hang on to them for reference.

What You'll Need in This Lesson

If you participated in last week's lesson, you should have all the equipment you need to get started. If not, read last week's lesson first before preceding. We're not going to make equipment recommendations here, but you should know what equipment you're going to need to participate in this lesson:

  • Your computer with the DAW software of your choice installed (we'll be using Cubase)
  • A digital audio interface (with 48v phantom power) hooked up to your computer
  • A microphone connected to your digital audio interface, most likely via XLR cable
  • An instrument (e.g. a guitar, your voice, etc.)
  • About 20-30 minutes of your time

Once you've got everything ready, boot up your DAW software and let's get started!

Get to Know Your DAW's Interface.

Interface elements vary between different DAWs, but they embody the same ideas. We'll use Cubase to demonstrate here, but if you're using something else you should find things are pretty similar. Let's take a look at the common parts you'll need to know about.

The main project window is where you'll do a lot of your work. This window lets you interact with your instruments and sounds as well as bring up individual channel settings as needed. You can do a lot more, too, but those are the basics.

The mixer (in Cubase, this is the first of three mixers) looks like a hardware mixing board in a lot of ways. You can adjust the levels of individual tracks, open their channel settings, monitor the master output, and keep a general eye on what's going on with your mix as it plays.

The transporter does what you probably expect: it transports you around your project. This is where you press record, stop, and play, but also where you can toggle the metronome, set time signatures, loop your project, and get information about where you currently are in your project.

The VST instruments panel isn't something you really need to know about until the next lesson, but it's simply where you add virtual instruments to your project.

When you click the little "e" button next to an audio track you get its channel settings. You can add input (track-specific) and send (multi-track) effects here, use the built-in EQ, and adjust gain.

Those are the main elements of the interface you need to know about. Read on to learn how to set up your first project!

Set Up Your First Project

You already know how to record audio if you know how to push a button, but digital audio workstation (DAW) software requires some setup before that big red circle will actually capture an audio signal. Although we'll be using Cubase to set up our project, most DAW software works in similar ways. If you're not using Cubase, you should be able to follow along just fine but will need to look in slightly different locations for menu items and certain buttons. Here's what to do:

  1. To get started, create a new project by selecting New Project in the File menu. Select "Empty" as a project type. Cubase will ask you where to save it, so pick one and wait for everything to load.
  2. Before you can start recording, you need to make sure Cubase (or whatever DAW you're using) can find your interface and the mics (or whatever else) you have hooked up to it. Go to the Device menu and choose VST Connections.
  3. From there, click the Inputs tab and set the first mono input to your first microphone. Repeat this process for any additional microphones or inputs (e.g. electric guitars).
  4. Click the Outputs tab and you should see a pair of stereo outputs. Set the first one to your left speaker and the second one to your right speaker.
  5. Now that your inputs and outputs are properly routed, close VST Connections and go to the Project menu. Choose Add Track -> Audio.
  6. When the new track window appears, create one track and set its configuration to mono. Because we're just recording from a single microphone in this lesson, you don't need a stereo track. In fact, you'll rarely choose stereo even when recording from two microphones because you'll likely prefer to have the channels separated. This provides you with greater control over where they're placed in the recording (i.e. where it sounds like the recorded voice or instrument is) and the character of the sound. When you're done, click Add Track.
  7. By default, the new track should have its record enabling toggle button lit up red. You'll see this beneath the track name. If it isn't lit, click on it to enable recording on this track.
  8. Also by default, your track should be set to your first microphone. If not, take a look at the panel on the left side of the main project window and you'll see input and output settings. The output should be set to Stereo (which is the default name for Cubase's stereo output) and then input should be set to whatever you named your first microphon! e (usual ly Mono In by default, but this can vary). If you see No Bus that means nothing is connected to this audio track, so click on No Bus and change it to the name of your first microphone.
  9. Using the transporter—which is the thin horizontal window strip with lots of tools and buttons on it—press the record button. You'll see the recording start. Talk, sing, or play an instrument into the microphone and the waveform of your audio will appear in real time.
  10. When finished recording, press the stop button on the transporter.

That's all there is to it! You've just recorded your first bit of audio. It probably sounds bad, but that's likely due to a need for EQ, higher gain (increase in the amplitude of the frequency so it sounds louder), or some other problem. We're not going to worry about that just yet because you're still getting used to how your DAW works. We'll tackle mixing individual audio tracks and the entire mix in a later lesson, though you can get a preview if you watch the video above.

Want to learn more? Join us next Tuesday at 5:00 PM PT for our next lesson: playing and recording virtual instruments. Don't forget to bring your MIDI keyboard!

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The Artificial Insect Eye That Will Give Sight To Tiny Drones

Source: http://gizmodo.com/the-artificial-insect-eye-that-will-give-sight-to-tiny-509069158

Humans see the world through a pair of high resolution, single lens eyes that allow us to adjust focus and pinpoint fine details. But simpler creatures, like insects, instead rely on compound eyes that have lower resolution but offer a much wider distortion-free field-of-view that's actually better suited for lightning fast motion perception. And as researchers work towards designing autonomous drones that will behave like futuristic artificial bugs, it's only fitting that they also work to replicate how an insect sees.

Of course understanding and recreating Mother Nature has always been one of our biggest challenges, but a research project known as the Curvace believes it's created a prototype artificial compound eye that comes pretty damn close to the real thing. Composed of three separate layers including an array of microlenses sitting atop an array of photodetectors, the Curvace promises to provide drones with an incredibly wide field of vision that will allow the craft to navigate obstacles even in the dark of night.

The compound eye won't be used for capturing surveillance footage or images, that will still require a camera with higher resolutions so the images can be analyzed. But will instead serve as a robust, low-power way for a drone to autonomously navigate its surroundings, and more importantly, be immediately alerted to incoming threats.

[Curvace via IEEE Spectrum]

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